Skip to main content
Nunholy Game Cover

About

Nunholy is a single player hack and slash game with horror, fantasy, anime, dark fantasy and others themes. It was developed by Chowbie and was released on January 16, 2025. It received very positive reviews from players.

Nunholy is an action-packed roguelike game where you explore dungeons and hunt down vampires as battle-hardened nuns. Each time you slay a vampire, you can absorb their power to grow stronger or sell it to upgrade your gear. Will you embrace the vampires’ dark power, or rely solely on human strength? The choice is yours. Vampires come in many forms and ranks—Knights, Barons, Counts, and Dukes—…

Skip User Reviews

92%
Audience ScoreBased on 1,908 reviews
gameplay209 positive mentions
grinding26 negative mentions

  • Engaging and satisfying Hades-inspired combat with unique relic and inventory management system.
  • Visually appealing gothic art style and well-designed, distinct playable characters.
  • Good value for price with high replayability due to varied builds, upgrades and multiple endings.
  • Gameplay feels a bit easy and gets repetitive quickly with lack of difficulty progression.
  • Limited story, dialogue and character development leading to low narrative depth.
  • Some control clunkiness, bugs, and user interface annoyances affecting overall polish.
  • gameplay
    445 mentions Positive Neutral Negative

    Nunholy features smooth, fast-paced, and engaging gameplay heavily inspired by Hades, offering a satisfying roguelike loop with clear mechanics, distinct characters, and strategic inventory management. While the combat is polished and enjoyable, the game is relatively short and can become repetitive due to limited enemy variety and somewhat clunky controls. Overall, its gameplay excels as a fun, accessible experience that blends solid mechanics with an appealing gothic aesthetic, though it lacks depth and polish compared to its inspirations.

    • “The gameplay loop has some potential, but is ultimately flawed.”
    • “The core gameplay is thoroughly well made, the controls feel great and all.”
    • “The gameplay is shockingly deep, bringing a lot of interesting mechanics I haven't necessarily seen in similar games.”
    • “Except the gameplay is clunky, the dodges have almost no invulnerability frames, the weapons feel boring, you need a separate save file to switch characters, the bosses are very telegraphed with weird hitboxes sometimes, the floors or rooms are all the same, the monsters are repetitive and rarely fit the vampire bestiary.”
    • “Game is pretty dull though, clunky movement, missing polish and a lack of creativity in the gameplay department.”
    • “The gameplay itself is not good.”
  • graphics
    178 mentions Positive Neutral Negative

    The game's graphics feature a distinctive, gothic-inspired anime art style that is both visually appealing and atmospheric, with well-designed characters and varied environments. While some note a suggestive, fan-service aesthetic, the artwork remains tasteful and polished, contributing significantly to the game's unique charm. Overall, the visuals are praised for their quality and style, though a few minor inconsistencies and occasional graphical glitches are mentioned.

    • “A hades-esque roguelite with very nice, clear visuals, well drawn character designs, and surprisingly satisfying gameplay.”
    • “The aesthetic design, both haunting and beautiful, struck a perfect balance between minimalist elegance and baroque ambition.”
    • “The presentation of this game is beautiful, from the UI design and especially the artwork.”
    • “Not sure what was up with all the AI yaps on this one; honestly the art style feels AI-generated, but doesn't at the same time.”
    • “I'd be willing to wait longer and pay more for a release made with actual art instead of AI, especially in a game where visuals seem to be the selling point.”
    • “And I can't change any graphic settings because this game has none.”
  • story
    167 mentions Positive Neutral Negative

    The story in this game is minimal and straightforward, offering only a basic premise of vampire hunting with little character development or narrative depth. While some find it sufficient to support gameplay, many note it lacks the richness, complexity, and emotional engagement seen in similar titles like Hades, leaving players wanting more lore, character interaction, and varied storylines. Overall, the story serves primarily as a backdrop to the gameplay rather than a compelling or immersive experience.

    • “Nunholy is a thrilling roguelike adventure that puts you in the shoes of battle-hardened nuns on a relentless mission to purge dungeons teeming with vampires.”
    • “The story, while nothing to write home about, is serviceable and actually helps to create this wonderfully distinct and dark world of holy warriors fighting the forces of darkness.”
    • “Great art style, solid gameplay, a story that's not too deep, but enough to get into, and plenty of replayability with all of the options.”
    • “Story is basically non-existent; you're basically a half-vampire using your vampire powers to defeat the vampires and the NPCs have no character progression even though there is a gift system, which was the biggest letdown for me.”
    • “There is practically no story, and the game is quite easy to beat after 2 or 3 runs of meta progression.”
    • “The story is abysmal as in it goes nowhere whether you use vampiric powers in this game or not; it's the same ending.”
  • music
    147 mentions Positive Neutral Negative

    The game's music is widely praised for its energetic, metal and djent-inspired soundtrack that enhances the fast-paced combat and dark, gothic atmosphere. While some find it generic or repetitive due to limited tracks, many highlight its quality and similarity to iconic soundtracks like Doom, with calls for an official OST release. Overall, the soundtrack is considered a major highlight and key factor contributing to the game's appeal.

    • “A friend of mine and I saw this and thought "oh it's another horny game..." we booted up the game and instantly expectations were demolished by this sick metal riff... we played for about 3 hours and I will say this now... not a horny game at all... it's a masterpiece, it plays like Diablo with the soundtrack of Doom, the upgrade system feels nice and rewarding without being grindy.”
    • “The soundtrack is absolutely amazing and makes me think of Doom Eternal. I only wish we could increase its volume even more; right now I have the sound effect at 50% so that the BGM feels just as loud. It's really amazing.”
    • “One of the stand out features that I appreciated was the great metal soundtrack this game employs on both the title screen and in action sequences.”
    • “The soundtrack is not good; it's bland, generic, and plain boring.”
    • “To the point where I muted the music and put on the Castlevania OST, which improved my experience drastically.”
    • “When you close and reopen the game, your settings aren't saved, so you'll get blasted with loud music each time you open the game.”
  • replayability
    51 mentions Positive Neutral Negative

    The game offers moderate replayability primarily through its three distinct characters, multiple endings, and varied upgrade paths, providing several hours of engaging gameplay. While some find it relatively short and easier compared to similar titles, the uniqueness of character builds and potential future content add to its replay value. Overall, replayability is decent for the price, though some players desire more depth, difficulty modes, and additional characters.

    • “Good art, animations, gameplay and even replayability with three separate characters to beat the game as to get three different endings.”
    • “There are 3 different characters with unique playstyles, which keeps things fresh and adds good replay value.”
    • “Game is highly replayable due to the sets/items/skills combinations.”
    • “The game has no incentive for replayability.”
    • “Overall, the game is decent; however, its replayability is quite poor, and the difficulty level is too easy unless you aim for the human ending, which remains a piece of cake.”
    • “In addition, the upgrades themselves got very repetitive, leading to not a lot of replayability, which is a bit odd for a rogue-like.”
  • character development
    39 mentions Positive Neutral Negative

    The game receives widespread praise for its distinctive and appealing character designs, especially given the challenge of differentiating mainly nun characters, though some find the ecchi and revealing aspects off-putting. However, character development is notably shallow, with little depth or lore explored beyond visual appeal, leaving many players wanting more narrative engagement and varied NPC interactions. Overall, while character aesthetics and style are highlights, meaningful character growth and story integration remain limited.

    • “Great character design, especially in the variation of their playstyles.”
    • “The character designs are beautiful, the artstyle is fantastic and the sound design is wonderful.”
    • “Would like to have some further character development for all of them or even unlock them as minions/helpers.”
    • “Don't expect deep character development or anything from the NPCs but rather enjoy the game for what it is, a good old fashioned style button masher with a nostalgic feel.”
    • “It is true that the system isn't very expansive and the game is narrow sighted on the rogue-like experience, leaving something to be desired in lore and character development.”
    • “Character design is rather shallow, all characters both playable and NPCs look like they were the same person but just decided to wear different clothes etc. and finally I don't know why lock out saves to one class, really weird design decision.”
  • grinding
    28 mentions Positive Neutral Negative

    Grinding in the game is generally moderate and well-balanced, providing a satisfying progression without feeling overly tedious for most players. While some find switching characters and unlocking meta upgrades grindy due to lack of shared progression, the upgrade system and gameplay loop remain enjoyable and engaging. However, completing all achievements or maxing out stats can extend grinding and may feel repetitive or slow over time.

    • “If you’re like me, juggling work and only squeezing in a couple of hours of game time, you’ll understand the frustration of games that demand endless grinding to unlock fun.”
    • “However, meta progression is not shared between characters, making it feel really grindy when you want to try a new character.”
    • “6) I do not think it was a good idea to lock the meta upgrade for blood abilities behind the same currency used to improve your relationship with vendors; it feels overly grindy for a game asking you to do this 3 times.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is often described as over-the-top and amusing, with exaggerated characters and outfits that elicit laughter. Players appreciate its lighthearted and sometimes absurd tone, likening it to a playful, boobie-themed dungeon crawler with quirky writing. However, some note it as a bit simplistic or derivative, yet still enjoyable for a fun and relaxing experience.

    • “The writing had me laughing, crying, and occasionally questioning my life choices.”
    • “The art for the nuns was good, and it made me laugh a few times because of how over-the-top the outfits were.”
    • “Funny thing is, Abraham Lincoln: Vampire Hunter is actually one of my favorite films—and honestly, Preiya is basically Abe if he traded the top hat for a great pair of Boongaloos and a nun outfit.”
  • optimization
    16 mentions Positive Neutral Negative

    The game generally runs smoothly with good performance on most platforms, including Steam Deck, showing minimal lag or crashes. However, controller support and inventory navigation are not well-optimized, causing some frustration, and occasional stuttering or long hangs have been reported, indicating room for further optimization improvements.

    • “Good performance, no lag, bugs, freezes or crashes.”
    • “Overall, it's a very well made game, looks fantastic, that so far for me has had no bugs, or issues with performance.”
    • “Gameplay is smooth and addicting, all the character designs for the main cast are great, the performance is fluid, and the music is nice.”
    • “Very poorly optimized, controls are frustrating, no content.”
    • “Game definitely needs some optimization.”
    • “Good concept, but horrible performance with periodic very long hangs.”
  • stability
    14 mentions Positive Neutral Negative

    The game generally runs smoothly with good performance and minimal lag or crashes across various platforms, including Steam Deck and Linux. While combat is mostly bug-free and enjoyable, some users report occasional bugs such as graphical glitches, item activation issues, and certain levels being notably buggy. Overall, stability is solid but could benefit from minor fixes and balance adjustments.

    • “It runs great on the Steam Deck, the combat feels great, and the progression system is just deep enough to keep you coming back without getting bored.”
    • “Very good gameplay, combat is bug-free and fun.”
    • “Also runs great on Linux.”
    • “Its good, a little buggy, and some of the items and skills take way longer to get than it will take you to beat the game.”
    • “Sometimes there's a few graphical glitches with the items at the bottom left of the bag and sometimes some items, specifically the holy sword, don't activate.”
    • “The 4th level in particular is incredibly buggy, not sure why that is.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game offers a visually appealing and colorful art style complemented by solid, atmospheric sound design and music that shifts effectively between combat and exploration. Players appreciate the immersive environments and overall ambiance, though some desire more variation in level design. The soundtrack and audio contribute well to creating a fitting atmosphere without being overly remarkable.

    • “The art style is both colourful yet atmospheric and the sound effects and music are decent.”
    • “Visually appealing style, solid atmosphere, and a fair price.”
    • “As for the design of the game I love the atmosphere and the environments; it would be cool to see some variation like rooms with hazards and the like.”
  • emotional
    5 mentions Positive Neutral Negative

    The game delivers a strong emotional impact through its complex characters and thoughtful themes, prompting players to reflect on deeper existential questions. While some find the emotional depth compelling, others feel the gameplay's appeal may be limited to short, casual sessions. Overall, it balances emotional gravity with engaging, empowering moments.

    • “They breathe, they suffer, they rise and fall with such emotional gravity that one cannot help but reflect on their own existence.”
    • “An emotional hook, easier said than done, I know.”
    • “The hot nuns aren’t just eye candy—they’re emotionally complex warriors grappling with existential questions about faith and mortality.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization feels somewhat conflicted, seeming both like a cash grab and an attempt at effort, but ultimately lacking in meaningful gameplay. Users expect more content showcasing the advertised characters, as the current experience is limited and underwhelming.

    • “I don't know if this is a cash grab or if there was some sort of actual effort behind it, because it feels like both, but with the money you have, maybe improve it a bit.”
    • “However, when you have little gameplay and you are obviously advertising the women, you are expecting to show off the women more.”
Skip Game Offers

Buy Nunholy

6h Median play time
5h Average play time
3-9h Spent by most gamers
*Based on 18 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Nunholy
Skip FAQs

Frequently Asked Questions

Nunholy is a hack and slash game with horror, fantasy, anime, dark fantasy and others themes.

Nunholy is available on PC, Mac OS, Windows and Linux.

On average players spend around 5 hours playing Nunholy.

Nunholy was released on January 16, 2025.

Nunholy was developed by Chowbie.

Nunholy has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Nunholy is a single player game.

Similar games include Scarlet Maiden, Wedding Witch, Halls of Torment, Curse of the Dead Gods, Have a Nice Death and others.