- May 3, 2018
- Optical Override
Null Vector
Platforms
About
"Null Vector" is a retro-style rogue-lite twin-stick shooter set in a cyberpunk world. Fight through enemy waves in procedurally generated levels, collecting credits to buy upgrades and customizing your loadout. Engage in intense battles, utilizing your skills and reflexes to outsmart the relentless AI opponents.
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- The game features a killer soundtrack that enhances the overall experience.
- Gameplay is fast-paced and addictive, with a variety of upgrade paths and weapon combinations that keep each run fresh.
- The retro aesthetic and arcade feel are well-executed, making it a nostalgic experience for fans of classic games.
- The game can feel too short and repetitive, lacking in content and variety after multiple playthroughs.
- Some mechanics and item descriptions are vague, making it difficult for players to understand their effects.
- There are occasional bugs and control issues, particularly with movement and aiming, which can detract from the gameplay experience.
gameplay
49 mentions Positive Neutral NegativeThe gameplay is characterized by tight controls, fast-paced action, and a blend of rogue-like mechanics reminiscent of "The Binding of Isaac" and retro space shooters. Players appreciate the smooth mechanics and engaging soundtrack, although some express frustration over a lack of clear instructions and item descriptions. Overall, the game offers a satisfying and challenging experience, enhanced by its vibrant 80s aesthetic and rewarding gameplay loop.
“Tight controls, escalating gameplay, and just enough variety of gear to make you think a little about what you take and when - but only a little.”
“The gameplay is smooth and very well balanced, the retro soundtrack and visuals make for an exciting experience, and the unforgiving enemy AI is just difficult enough to give you a challenge without making the game impossible.”
“The gameplay is extremely satisfying.”
“Despite its beautiful, 80's retro art and music, it fails to deliver clear instructions and gameplay information.”
“There's no details about the items themselves (all I know is that the weapon is a 'rocket' or this item is 'piercing.' Okay...what does piercing do? How effective is the rocket?) nor is there information about what gameplay concepts mean like {c} or {t}.”
“A lot of my gameplay with my friend was just guessing.”