Not Another Weekend
- November 6, 2020
- Dionous Games
Not Another Weekend is a humorous point-and-click adventure game with beautiful 80's-inspired pixel art graphics. Players assume the role of Mike Melkout, an eccentric bellboy on a mission to clear out a high-class hotel over a wild weekend. The game features hilarious characters, funny situations and dialogues, satisfying puzzles, and an original soundtrack. Enjoy the unique story and 80's pop culture references as you play through this quirky gaming experience.
Reviews
- Engaging and humorous story with a unique premise that pays homage to classic 80s and 90s point-and-click adventure games.
- Clever and well-designed puzzles that strike a good balance between challenge and accessibility, with helpful hints available.
- Colorful pixel art and a quirky cast of characters, filled with pop culture references that enhance the nostalgic experience.
- Lack of voice acting, which some players feel could have enhanced the overall experience.
- Some puzzles can be overly simplified with hints that feel more like solutions, reducing the satisfaction of solving them.
- The game can feel a bit linear and repetitive at times, with limited locations and a reliance on backtracking.
- humor36 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in this game is widely praised for its cleverness and creativity, featuring a mix of wry, nostalgic, and sometimes naughty jokes that resonate with fans of 80s and 90s pop culture. Players appreciate the quirky characters, funny dialogues, and inventive puzzles that contribute to a lighthearted and engaging experience, although some note that the humor may not appeal to everyone. Overall, the game successfully blends humor with a captivating story, making it a standout entry in the point-and-click genre.
“It's colorful, it's funny, it's creative, filled with so many pop culture references, and offers really good and clever puzzles.”
“The writing is genuinely very funny, making me laugh out loud on a number of occasions.”
“The creators have pulled off the feat of including so much referential humor in this game and make it work perfectly, while also telling a funny but captivating enough story to want to see it to the end.”
- story32 mentions
- 47 % positive mentions
- 44 % neutral mentions
- 9 % negative mentions
The story is a quirky and engaging blend of humor and macabre elements, centered around a bellboy's mission to rid a hotel of its guests. Players appreciate the original narrative, colorful characters, and clever puzzles that enhance the experience, making it feel both focused and entertaining. While the storytelling is filled with absurdity and unexpected twists, some players found the conclusion slightly underwhelming.
“The story of a bellboy from hell who does not scoff at any way to rid the hotel he works at of all the guests and staff.”
“It's a wild ride from start to finish, full of great writing, delightful animations, and a bonkers story that will keep you guessing right up to the end credits.”
“The creators have pulled off the feat of including so much referential humor in this game and make it work perfectly, while also telling a funny but captivating enough story to want to see it to the end.”
“The overall story hit the maniac mansion vibe... ok-ish.”
“If Not Another Weekend makes any slips at all, it's at the very end, with one puzzle involving solving a few riddles that is a little trial-and-error, and then the story payoff for completing the game is just a tad underwhelming.”
“The meat of the story is just as over-the-top and wild as the guests of Hotel 404 and their struggles.”
- graphics11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The graphics of the game are praised for their nostalgic, classic point-and-click adventure style, reminiscent of the late '80s and early '90s, featuring charming pixel art and custom animations that enhance the overall experience. While some players appreciate the humor and aesthetic consistency, others find the visuals evoke a sense of datedness that may detract from the gameplay. Overall, the graphics successfully capture the essence of the genre, appealing to fans of retro gaming.
“I loved the end credit artwork, updating us on the characters' ongoing journeys.”
“Top-notch graphics including a ton of custom animations that would have been far too expensive to do back in the '90s.”
“The visuals in the game are exactly what you’d think of when hearing '80s silly point-and-click.'”
“There is something oddly middle-aged about the whole thing, and not just in the '80s references and the pixel-graphic-point-and-click thing.”
“Probably because the graphics remind me of the old game, it's got the same hardness of any PC game back in the '90s, but I really thought what I was buying was gonna be a funny game; it's just kinda boring.”
“Which is to say it’s 'humorous pixel art', or pixel art that doesn’t try to be top of the line artistry or pretends to be a canon of this graphical sub-genre.”
- music8 mentions
- 63 % positive mentions
- 0 % neutral mentions
- 38 % negative mentions
The music in the game is generally well-received, with many praising its ability to match the mood and enhance the experience without becoming intrusive. While some players feel that a more dynamic or 80s-inspired soundtrack could elevate the game further, the existing soundtrack is described as pleasant and fitting, contributing positively to the overall atmosphere. Overall, the music is seen as a thoughtful accompaniment that complements the gameplay and narrative.
“The music is perfect, matching the mood and never becoming annoying.”
“Occasionally it will change to a different track due to entering several of the rooms or to reflect an 'interesting' situation, but mostly, the music is just a pleasant accompaniment to the journey.”
“It seems to me that great care was taken during the development and I was pleasantly surprised by the themes and the soundtrack!”
“Many bizarre puzzles and no voice acting, okay pixel art, and an okay soundtrack.”
“While the potential of creating an 80s-inspired soundtrack for such a game is pretty much limitless, the (most likely budget-related) decision to settle into joyful, easy tunes is understandable and fits in well with the rest of the game.”
“It seems to me that great care was taken during the development, and I was pleasantly surprised by the themes and the soundtrack!”
- gameplay7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The gameplay is praised for its balance of challenge and accessibility, featuring clever puzzles and a quirky central mechanic that keeps players engaged. With humorous dialogues, a diverse cast of characters, and a well-crafted story, it offers a fun and enjoyable experience, complemented by appealing pixel art and a fitting soundtrack. Overall, players find the gameplay time to be rewarding, making it a strong entry in its genre.
“It is an excellent entry in this genre, with funny dialogues, an extremely varied cast of characters, some silly plot twists, and clever puzzle mechanics.”
“Very fun gameplay, excellent hidden achievements, comedy writing was spot on and not over the top or bloated, and a story with a few twists and turns.”
“I don't mind there being strong hints, but as long as they are set behind a clearly labeled 'hint' mechanic, that the players wanting a more hardcore experience can avoid.”
“The gameplay itself isn't too hard and the puzzles felt just right for me.”
“It is an excellent entry in this genre, with funny dialogues, an extremely varied cast of characters, some silly plot twists and clever puzzle mechanics.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Most users note that the game has minimal replay value, typical of the point-and-click genre, suggesting that once the puzzles are solved and the story is experienced, there is little incentive to play again.
“Like most point-and-click games, it has minimal replay value.”
“Once you've completed the game, there's little incentive to play it again.”
“The lack of branching paths and choices makes replaying feel redundant.”