- February 13, 2020
- Deadleaf Games
- 2h median play time
Nom Nom Apocalypse
Platforms
About
Nom Nom Apocalypse is a twin stick shooter roguelite set in a post-apocalyptic city plagued by mutant food monstrosities.Shoot! dodge and OUTLAST the plague of greasy beasts and candy creatures that lurk around every unknown corner.











- The game features fun and challenging arcade-shooting gameplay with a variety of colorful, kitchen-themed weapons.
- The enemy designs are creative and original, adding a unique charm to the gameplay experience.
- There are unlockable characters with different abilities and a perk system that allows for customization and strategic gameplay.
- The game suffers from numerous bugs and technical issues, including lag spikes and unresponsive controls during critical moments.
- Level design is linear and repetitive, with too few stages and a lack of exploration or secrets, leading to a short overall experience.
- The game lacks sufficient content, including characters and weapons, making it feel underdeveloped and not worth the full price.
- gameplay14 mentions Positive Neutral Negative
The gameplay is characterized by intense and challenging arcade shooting that emphasizes skill and experimentation with limited perks, rather than simply overpowering enemies through item stacking. While the gunplay may take time to master due to some unusual mechanics, such as recoil and movement limitations, players find the experience engaging despite complaints about a lack of content in the genre. Overall, the gameplay keeps players focused on combat and survival, though it may require some initial adjustment.
“However, I won't say that it's a 'con' for the game since the intense gameplay does keep things hectic enough for you to focus more on the enemies and other survival/combat-related items as opposed to anything else.”
“+ fun and challenging enough arcade-shooting gameplay but the game has some weird mechanics (slight ones) that you might have to get a hang of first before the game will start to be fun... you know, understand how things really worked.”
“The gunplay here takes a while to warm up to, especially since certain guns have some weird recoil mechanics, and you'll quickly learn that you can't do two things at once, like dodge-rolling while shooting.”
“The gameplay appeal here isn’t stacking up items and becoming overpowered, but relying solely on skill and experimenting with a limited combination of perks.”
“Lack of content seems like a constant complaint with this genre, but solid gameplay only keeps you hooked for so long.”