Noclipped
- October 4, 2022
- MateussDev
"Noclipped" is a horror survival adventure game set in the Backrooms, with 9 infinite levels to explore. Players can improve their gear, fight monsters, and collect resources while uncovering the main character's backstory. The game is soon to be released on Steam for $3, with the option for players to support its development through donations or patronage.
Reviews
- The crafting system is well-developed, adding a new dynamic to the gameplay.
- The game allows players to defend themselves and set up base camps, which is a refreshing change from typical backrooms games.
- The graphics have a charming PS3-era aesthetic that many players appreciate.
- The game feels unfinished and lacks future content updates, leading to disappointment among players.
- The AI for enemies is often broken, making encounters less engaging and more frustrating.
- The movement mechanics are clunky and can detract from the overall experience, making navigation tedious.
- gameplay8 mentions
- 0 % positive mentions
- 63 % neutral mentions
- 38 % negative mentions
The gameplay is characterized as a repetitive walking simulator with minimal crafting mechanics and flawed AI, leading to a frustrating experience. Players have noted issues with the character's movement and camera effects, which detract from immersion and enjoyment. Overall, while some aspects may not significantly hinder gameplay, they contribute to a lackluster experience.
“It's a repetitive walking simulator with a bare bones crafting mechanic and broken AI.”
“As it is now, I died in a tedious (but realistically almost unavoidable) manner at the hands of a creature that was more annoying than spooky, and didn't really care because the gameplay and overall experience had begun to grate on me anyway.”
“Walking mechanic sucks...basically your character walks like he is drunk or something, same with the shaking camera effect; it's horrible.”
- music6 mentions
- 33 % positive mentions
- 50 % neutral mentions
- 17 % negative mentions
The music in the game has received mixed feedback; while some players appreciate the ability to adjust the volume and mute it for a more immersive experience, others feel that the music can disrupt the atmosphere, particularly when it starts unexpectedly. Overall, the composition has garnered affection from some users, highlighting its emotional impact.
“A solid positive for me is the ability to adjust volume (including muting the music, which made the environment more immersive) and to disable head-bob.”
“Whoever made the music, I have a message for you: I love you.”
“After playing for 5 minutes, the music decided to start playing and destroying the whole backrooms mood.”
- story4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The story is generally well-received for its authenticity and distinct elements, though some players found the pacing frustrating and the voice acting lacking. Overall, while the narrative adds depth, improvements in delivery could enhance the experience.
“The inclusion of a distinct story element was a good choice, but the voice acting could use some improvement.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are praised for their appealing design, opting for a PS3-era aesthetic rather than the ultra-realistic approach common in many backrooms games. This choice contributes to a unique visual style that resonates well with players.
“The graphics are really nice too; instead of trying to go for the 'ultra realistic' stuff that most backrooms games are aiming for (which isn't a bad thing!), this one opts for a more PS3 era aesthetic.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious and frustrating, often leading to a sense of annoyance rather than engagement. This repetitive gameplay can detract from the overall experience, making encounters feel more like a chore than an exciting challenge.
“As it is now, I died in a tedious (but realistically almost unavoidable) manner at the hands of a creature that was more annoying than spooky, and didn't really care because the gameplay and overall experience had begun to grate on me anyway.”