- June 11, 2020
- SuR ENTERTAINMENT
No One Lives in Heaven
67%Game Brain Score
story, graphics
gameplay, replayability
92% User Score 24 reviews
Platforms
About
What happens to the inhabitants of a game world after you have finished it? In the story-driven, 40-hour role-playing game No one lives in heaven, you will encounter over 200 unique NPCs with over 300 quests that can be solved in various ways. Philosophical and crazy.







Audience ScoreBased on 24 reviews
story10 positive mentions
gameplay3 negative mentions
- The game features a unique and engaging storyline with a strong emphasis on player choice and consequences, allowing for multiple endings.
- The humor and quirky character interactions add a delightful charm, making the gameplay enjoyable and often unpredictable.
- With over 300 quests and a variety of gameplay mechanics, the game offers high replayability and a rich, immersive experience.
- The user interface can be complex and cumbersome, leading to frustration, especially for new players.
- Some players experienced technical issues, such as getting stuck in menus or infinite save loops, which detracts from the overall experience.
- The graphics are not high-quality, which may disappoint players who prioritize visual fidelity in their gaming experience.
story
40 mentions Positive Neutral NegativeThe game's story is engaging and unpredictable, with a variety of quests that often defy expectations, enhancing the overall experience. Players appreciate the freedom to make choices that influence the narrative and outcomes, contributing to high replay value. While the graphics may not be a highlight, the focus on character interactions and a rich storyline makes it a compelling, story-driven adventure.
“The story itself is very unpredictable; at multiple points, I thought I had the game figured out, only for it to defy my expectations once again.”
“The most important change in this game in comparison with the bulk of similar games is that any task can be solved in different ways, and the ending of the plot can be different and depends on the decisions you made.”
“Story and the game world are very strong points of this project.”
“The story and pace are meandering, so this is definitely a 'sit back and enjoy' kind of game.”
“Yes, you choose in which way the story will go, but I won’t say that this will affect the world that much.”
“Man wants to experience the story and not just click through menus.”