No One Lives in Heaven Game Cover

What happens to the inhabitants of a game world after you have finished it? In the story-driven, 40-hour role-playing game No one lives in heaven, you will encounter over 200 unique NPCs with over 300 quests that can be solved in various ways. Philosophical and crazy.

  • Mac OS
  • PC
  • Steam Deck
  • Windows
  • Linux

Reviews

67%
Audience ScoreBased on 24 reviews
story10 positive mentions
gameplay3 negative mentions
  • The game features a unique and engaging storyline with a strong emphasis on player choice and consequences, allowing for multiple endings.
  • The humor and quirky character interactions add a delightful charm, making the gameplay enjoyable and often unpredictable.
  • With over 300 quests and a variety of gameplay mechanics, the game offers high replayability and a rich, immersive experience.
  • The user interface can be complex and cumbersome, leading to frustration, especially for new players.
  • Some players experienced technical issues, such as getting stuck in menus or infinite save loops, which detracts from the overall experience.
  • The graphics are not high-quality, which may disappoint players who prioritize visual fidelity in their gaming experience.
  • story40 mentions

    The game's story is engaging and unpredictable, with a variety of quests that often defy expectations, enhancing the overall experience. Players appreciate the freedom to make choices that influence the narrative and outcomes, contributing to high replay value. While the graphics may not be a highlight, the focus on character interactions and a rich storyline makes it a compelling, story-driven adventure.

    • “The story itself is very unpredictable; at multiple points, I thought I had the game figured out, only for it to defy my expectations once again.”
    • “The most important change in this game in comparison with the bulk of similar games is that any task can be solved in different ways, and the ending of the plot can be different and depends on the decisions you made.”
    • “Story and the game world are very strong points of this project.”
    • “The story and pace are meandering, so this is definitely a 'sit back and enjoy' kind of game.”
    • “Yes, you choose in which way the story will go, but I won’t say that this will affect the world that much.”
    • “Man wants to experience the story and not just click through menus.”
  • graphics16 mentions

    The graphics of the game are generally considered subpar, primarily utilizing RPG Maker assets, which may not appeal to those who prioritize visual quality. However, the 32-bit graphics are clear and functional, serving the game's narrative focus rather than aesthetic appeal. Players who appreciate RPG Maker titles and are more interested in plot development than high-end graphics may find the game enjoyable.

    • “The 32-bit graphics look nice; all objects are visible clearly and without blur.”
    • “Definitely, this game is not about graphics, but primarily about a plot in which we ourselves somehow build our fate.”
    • “But as we know, RPG Maker games are not about good graphics, right?”
    • “Of course, the graphics are not very good and even half of the game is made with RPG Maker assets.”
    • “If you are really a 'graphics-lover', you would be better off choosing another game, for sure.”
    • “In conclusion, I can say that if you are an RPG Maker games lover and you don’t need to fight much and you are okay with subpar graphics – you should buy this game.”
  • humor12 mentions

    The humor in the game is characterized by a lighthearted and varied tone, ranging from absurd to saccharine, often enhanced by quirky NPCs and unexpected twists in quests. Players appreciate the blend of freedom of choice and comedic elements, which contribute to an engaging and enjoyable experience. Overall, the game's dialogue and humorous situations leave a positive impression on players.

    • “The tone can range from obscene to saccharine, wistful to absurd, but overall is lighthearted and funny.”
    • “Freedom of choice coupled with a good sense of humor can delight any player.”
    • “Game dialogs and humor definitely make a good impression.”
  • gameplay10 mentions

    The gameplay is primarily quest-based, featuring standard turn-based combat and occasional minigames, offering a classic JRPG experience. Players enjoy a diverse range of activities and mechanics, allowing for significant freedom in how they engage with the game.

    • “The game has a very wide variety in literally every game mechanic.”
    • “Gameplay is mostly quest-based, broken up with standard turn-based combat and the odd minigame.”
    • “The gameplay is very diverse; the player can choose any activity that they want.”
    • “Classic JRPG gameplay with turn-based battles.”
  • replayability8 mentions

    The game offers high replayability due to its numerous choices in quests, allowing players to experience different outcomes. While one reviewer completed a playthrough in 23 hours without thorough exploration, the developers suggest a full completion time of around 40 hours, indicating substantial content to revisit. Overall, the replay value is noted as a standout feature, particularly in the context of modern gaming.

    • “My playthrough took me 23 hours, but I wasn't terribly thorough, and many quests have choices to make which enhances replay value.”
    • “+ high replayability”
    • “Such an element of replayability is rarely seen in modern games.”
    • “My playthrough took me 23 hours, but I wasn't terribly thorough, and many quests have choices to make which does enhance replay value.”
    • “I played only 2 hours and I don’t know much about game replayability, but developers say that it took 40 hours to complete the game.”
  • music6 mentions

    The music in the game is generally well-received, featuring a mix of great and generic tracks that contribute to a pleasant soundtrack. While the combat may feel repetitive, the diverse quests and character interactions are enhanced by the enjoyable musical backdrop. Overall, the soundtrack adds a positive element to the gaming experience.

    • “The music is pretty good; some tracks are great, while others are fairly generic.”
    • “The game has a lot of various quests, the characters with which we can interact, and I would also like to note a very pleasant soundtrack.”
    • “Combat is the same old song and dance you've seen a million times, competent but nothing special.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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