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No Longer Home

A deeply personal two-hour meditation on saying goodbye that invites you to channel your lived experiences and walk alongside its characters. It’s a little sparse on the details, but No Longer Home still gives players plenty to chew on.
70%Game Brain Score
story, graphics
gameplay, grinding
69% User Score Based on 408 reviews
Critic Score 69%Based on 6 reviews

Platforms

Mac OSMac OSNintendo SwitchNintendo SwitchPCPCPlaystation 4Playstation 4Playstation 5Playstation 5Steam DeckSteam DeckWindowsWindowsXbox OneXbox OneXbox Series X|SXbox Series X|SLinuxLinuxPlayStationPlayStationXboxXbox

About

In "No Longer Home" , explore the daily life of Bo and Ao, two queer, non-binary university students facing uncertain futures due to visa limitations. Experience their emotional journey through intimate moments in their South London flat, and meet their new, mysterious multi-eyed flatmate, Lu. This game reflects the developers' own experiences of being forced apart after graduation.

No Longer Home screenshot
No Longer Home screenshot
No Longer Home screenshot
No Longer Home screenshot
No Longer Home screenshot
No Longer Home screenshot
No Longer Home screenshot
No Longer Home screenshot
No Longer Home screenshot

69%
Audience ScoreBased on 414 reviews
story74 positive mentions
gameplay6 negative mentions

  • Beautifully crafted game with a unique art style and soothing soundtrack that enhances the emotional experience.
  • Well-written dialogues that resonate deeply with players, especially those facing significant life changes.
  • A touching and introspective journey that captures the complexities of transition and belonging.
  • The game is very slow-paced, which may frustrate players looking for more action or engagement.
  • Some players found the writing to be lacking depth and emotional impact, feeling it resembled a high school project.
  • The character movement and interactions can feel clunky and unpolished, disrupting the flow of exploration.
  • story
    278 mentions Positive Neutral Negative

    The story of "No Longer Home" is a semi-autobiographical narrative that explores the emotional complexities of transitioning from university life to adulthood, focusing on two non-binary characters facing the challenges of a long-distance relationship. While many players found the themes relatable and the writing authentic, some criticized the pacing and lack of character development, leading to a sense of monotony in the gameplay. Overall, the game is appreciated for its beautiful visuals and poignant storytelling, though opinions vary on its engagement and impact.

    • “No Longer Home is simply a beautiful, atmospheric, and moving story about the uncertainties that come with entering a new chapter of your life, leaving uni and trying to find your place in this world.”
    • “Portrayed through the lens of a single flat, the story shares a deeply relatable emotional journey one goes through after exiting the institutional boundaries of education and entering the overwhelming reality of adulthood.”
    • “The story is so well-told because that's something the developers experienced themselves.”
    • “However, the way in which this story was told did not grab me.”
    • “I did actually enjoy the characters and sympathized with their plight, but the slow pace of the game wore me down over time and I stopped caring after the main point of the story had been reiterated for the hundredth time.”
    • “The story simply isn't interesting enough.”
  • graphics
    120 mentions Positive Neutral Negative

    The graphics of the game are characterized by a unique minimalist art style that some players found appealing, with vibrant visuals and a warm atmosphere that enhance the emotional experience. While many appreciated the distinct look and soothing soundtrack, others noted issues with character animations and a lack of detail, leading to mixed feelings about the overall visual presentation. Overall, the game's aesthetic is seen as both charming and derivative, drawing comparisons to titles like *Kentucky Route Zero*.

    • “The game's vibrant visuals create a warm atmosphere, while the soothing soundtrack enhances the emotional experience.”
    • “The visuals are stunning, the story is great.”
    • “The art style is gorgeous.”
    • “I found the graphics displeasing at times; the characters seem to slump when walking around and have a nose but no other facial features. Perhaps that is to emphasize that being non-binary is about being who you are, someone, a person, regardless of gender or stereotypical gendered features.”
    • “The graphics are not the strong point in this indie game, though the visual idea where the environment is represented with a two-point perspective that can be rotated 360 degrees looks fascinating.”
    • “Graphically and stylistically too derivative of Kentucky Route Zero, and as such, I had a difficult time investing in the extremely short and, unfortunately, boring story.”
  • music
    112 mentions Positive Neutral Negative

    The music in the game is widely praised for its soothing and melancholic qualities, effectively enhancing the emotional atmosphere and complementing the vibrant visuals. Many players found the soundtrack to be immersive and beautifully crafted, with elements reminiscent of renowned video game composers, while some noted that its calming nature could lead to a sense of boredom or drowsiness. Overall, the music is considered a standout feature that significantly contributes to the game's narrative and emotional depth.

    • “The game's vibrant visuals create a warm atmosphere, while the soothing soundtrack enhances the emotional experience.”
    • “The music works very hard to establish the mood.”
    • “The soundtrack is perfect!”
    • “I loved the non-binary inclusion, but I didn't love the headache, nausea, or anxiety the music gave me.”
    • “Though the game is extremely boring and it's very difficult to stay awake while playing as all the audio is soothing music and little ASMR sounds for the voices.”
    • “The game was kinda boring at first, and I can't quite say why, but I had the impression the creators want me to care about the characters too fast...? Like, I only just started the game and there's already this disturbing sounding music and disturbing looking shapes floating in the bedroom, but I don't really know why I'm supposed to be disturbed, and I don't care.”
  • emotional
    52 mentions Positive Neutral Negative

    The emotional aspect of "No Longer Home" is characterized by heartfelt dialogue and relatable characters that resonate with players facing significant life changes, enhanced by beautiful visuals and a soothing soundtrack. While many found the game to evoke nostalgia and introspection, some criticized its pacing and perceived lack of emotional depth, leading to mixed feelings about its overall impact. The narrative explores themes of belonging and mental health, making it a poignant experience for those who connect with its portrayal of post-educational life challenges.

    • “The heartfelt dialogue and relatable characters resonate deeply with anyone who has faced significant life changes.”
    • “Overall, No Longer Home is a touching and introspective journey that captures the complexities of change.”
    • “The writing is so natural, and it will make you emotional as you relive how it felt to graduate and the pressure of getting a 'real job.' I related to this so much and I think you would too.”
    • “Graphically and stylistically too derivative of Kentucky Route Zero, and as such I had a difficult time investing in the extremely short and, unfortunately, boring story; two characters have finished university and now must move on with their lives.”
  • gameplay
    46 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players finding it slow and monotonous, primarily involving exploration and dialogue choices rather than engaging mechanics. While some appreciate the artistic elements and the emotional depth of the story, others feel that the gameplay lacks excitement and meaningful interaction, making it more akin to a visual novel. Overall, the game is seen as more focused on narrative than on dynamic gameplay, which may not resonate with all players.

    • “I did appreciate the vastness of the accessibility menu and how much they offered to make the gameplay easier on those with trouble hearing, seeing, and reading.”
    • “Gameplay-wise, it feels more like a visual novel with a story, and it's interesting that your conversation choices are usually between the responses of different characters to a topic or situation rather than different responses from a single character.”
    • “At some point, talking to the second protagonist turned them into the player character, which emphasized the unity of their relationship through gameplay quite nicely.”
    • “Gameplay tends to be on the dull side, mainly involves walking around the house, pointing, clicking.”
    • “Boring, flat, monotonous gameplay; nothing really has meaning, nothing is really explained, everything seems abstract and random in the story.”
    • “However, I found the gameplay too slow, and I couldn't really connect with the characters.”
  • atmosphere
    22 mentions Positive Neutral Negative

    The game's atmosphere is characterized by vibrant visuals and a soothing soundtrack that together create a warm, immersive experience. Reviewers highlight the effective use of art and music to emphasize themes of disorientation, belonging, and change, making the narrative feel both beautiful and poignant. The dreamlike quality of the atmosphere enhances the emotional depth, transforming real-life concerns into an extraordinary journey.

    • “The game's vibrant visuals create a warm atmosphere, while the soothing soundtrack enhances the emotional experience.”
    • “No Longer Home is simply a beautiful, atmospheric, and moving story about the uncertainties that come with entering a new chapter of your life, leaving university and trying to find your place in this world.”
    • “Any atmosphere would disappear completely if you muted the soundtrack.”
    • “There is an existential, dreamlike mundanity to the game’s atmosphere where these real-life worries about saying goodbye to others and moving out are made extraordinary.”
    • “The whole atmosphere of the game was subtle but effective in the way of emphasizing themes of disorientation, belonging, and change or...well the end of something.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is highlighted by clever media references and witty dialogue that addresses socially relevant topics like gentrification, all while maintaining an authentic tone. Players appreciate the comedic elements, including the characters' Americanized speech, which adds a layer of humor to their interactions. Overall, the game successfully blends humor with meaningful commentary without being overly preachy.

    • “There's also some good ghoulies and funny media references, so A+ for that.”
    • “Finally, and quite hilariously, the way the characters speak in this game is as if it had been written by Americans - no slang such as 'quid' instead of 'pound' is used.”
    • “The discussions are often socially relevant and regularly humorous, such as gentrification in London, but never didactic, and the dialogue feels authentic to two progressive characters trying to make it out in a capitalist reality.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be slow and tedious, particularly due to unskippable panning in and out and lengthy dialogue that detracts from the overall experience. This repetitive nature can lead to frustration, as key concepts are often drawn out unnecessarily.

    • “It started feeling slow and tedious with the panning in and out that you could not skip, and the character movement somehow felt like how I felt dealing with how much panning in and out there was.”
    • “In all honesty, I felt like the game's dialogue went on too long in places and became tedious to go through as the key concepts were rattled out.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers limited replayability due to its short story and few alternative paths, but it compensates with engaging and relatable dialogue that encourages multiple playthroughs.

    • “It has lots of replayability and lots of amazingly natural and relatable dialogue.”
    • “This is a very short story, with limited replay value to explore other paths.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is praised for its smooth performance, with players appreciating the gradual unlocking of features that enhance the overall experience.

    • “The game runs smoothly. I like the fact that you have to play a little before you unlock what allows you to experience the game fully.”

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