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No Longer Home

A deeply personal two-hour meditation on saying goodbye that invites you to channel your lived experiences and walk alongside its characters. It’s a little sparse on the details, but No Longer Home still gives players plenty to chew on.
No Longer Home Game Cover
68%Game Brain Score
Most mentioned positive aspects:story, graphics
Most mentioned negative aspects:gameplay, grinding
65% User Score Based on 240 reviews
Critic Score 73%Based on 6 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
No Longer Home Game Cover

About No Longer Home

No Longer Home is a single player casual action adventure game with romance and drama themes. It was developed by Cel Davison and was released on July 30, 2021. It received mostly positive reviews from both critics and players.

"No Longer Home" is a semi-auto-biographical point and click game, about two recent graduates preparing to move out of their flat.

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Games Like No Longer Home

Looking for games like No Longer Home? Here are top casual action adventure recommendations with a romance and drama focus, selected from player-similarity data — start with Journal, If Found... or A Normal Lost Phone.

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Reviews

65%Audience ScoreBased on 240 reviews
story41 positive mentions
gameplay4 negative mentions

  • Beautiful, unique art style and visuals with a warm, cozy, and melancholic atmosphere.
  • Relatable and heartfelt narrative exploring themes of post-university life, identity, mental health, and LGBTQ+ representation.
  • Exceptional and fitting soundtrack and sound design that enhances emotional and immersive experience.
  • Very slow pacing with long dialogue and slow character movements, which often make the game feel tedious or boring.
  • Limited interactivity and game mechanics; some gameplay elements feel clunky or forced without meaningful impact.
  • Short length with abrupt ending and lack of story resolution, leading to some players feeling unsatisfied or disconnected.
  • story

    158 mentions Positive Neutral Negative
    26% positive mentions, 69% neutral mentions, 5% negative mentions

    The story in "No Longer Home" is a semi-autobiographical, introspective narrative centered on two non-binary art students navigating post-university uncertainties, moving out, and the anxiety of an impending long-distance relationship. While praised for its relatable themes, authentic dialogue, and emotional depth, many found the pacing slow, the plot minimal, and the character development lacking, making the story feel shallow or uneventful. Overall, it resonates strongly with players facing similar life transitions but may not engage those seeking a more dynamic or conventionally structured storyline.

    • “No longer home is simply a beautiful, atmospheric and moving story about the uncertainties that come with entering a new chapter of your life, leaving uni and trying to find your place in this world.”
    • “Portrayed through the lens of a single flat, the story shares a deeply relatable emotional journey one goes through after exiting the institutional boundaries of education and entering the overwhelming reality of adulthood.”
    • “The story is so well-told because that's something the developers experienced themselves. No Longer Home is a semi-autobiographical narrative point-and-click adventure game featuring an incredibly compelling story about the process of letting go of the past and moving on.”
    • “All interactable objects offer no additional context to the story nor characterization to its cast.”
    • “The story simply isn't interesting enough.”
    • “I usually like story-heavy games like this but these characters seem way too annoying for me to relate to.”
  • graphics

    70 mentions Positive Neutral Negative
    39% positive mentions, 57% neutral mentions, 4% negative mentions

    The graphics of the game are widely praised for their unique, minimalist low-poly art style that creates a warm, intimate, and cinematic atmosphere, often described as visually striking and emotionally resonant. While some find the style derivative or simple, most agree it effectively complements the game's narrative and mood, enhanced by smooth animations and pleasing camera work. Overall, the visuals are considered a standout feature that enriches the storytelling, despite occasional critiques of minor graphical quirks or limited interactivity.

    • “The game boasts a truly unique art style with beautiful visuals that reflect a clear and well-executed vision.”
    • “Visually, the game adopts a low-poly diorama aesthetic, creating a sense of miniature spaces suspended between memory and reality.”
    • “The visuals are really cinematic and vibrant, and in many cases took my breath away.”
    • “The game has surreal interpretation of scenes and elements and the surrounding ambient music coupled with chill guitar tunes to set the mood, text adventure game within a game, simple polygonic graphics with UI that is from primitive early age of computer graphics, straight lifted from Kentucky Route Zero from 2013.”
    • “I found the graphics displeasing at times; the characters seem to slump when walking around and have a nose but no other facial features; perhaps that is to emphasize that being non-binary is about being who you are, someone, a person, regardless of gender or stereotypical gendered features.”
    • “Graphically and stylistically too derivative of Kentucky Route Zero, and as such I had a difficult time investing in the extremely short and, unfortunately, boring story; two characters have finished university and now must move on with their lives.”
  • music

    61 mentions Positive Neutral Negative
    51% positive mentions, 44% neutral mentions, 5% negative mentions

    The music in the game is widely praised for its soothing, ambient, and immersive qualities, perfectly complementing the emotional and atmospheric tone. Many reviewers highlight the soundtrack as a standout element, describing it as calming, melancholic, and beautifully composed, enhancing the overall experience. While some found the music occasionally inducing discomfort, the consensus is that the soundtrack is a key strength that elevates the narrative and art.

    • “The music for No Longer Home uses piano and other instruments with synth in the musical tradition of video game composer greats such as Nobuo Uematsu of Final Fantasy fame.”
    • “The soundtrack is also incredible, there’s a moment in the game that pretty much brought me to tears and the music is what really brought it all together.”
    • “The simple, affecting writing is amply supported by a beautiful art style and perfectly matched minimalist soundtrack; the whole thing is just a pleasure to experience.”
    • “I loved the non-binary inclusion but I didn't love the headache, nausea, or anxiety the music gave me.”
    • “Any atmosphere would disappear completely if you muted the soundtrack.”
    • “The art style was okay, and the music was fine if you don't mind that it's barely there.”
  • emotional

    33 mentions Positive Neutral Negative
    97% positive mentions, 0% neutral mentions, 3% negative mentions

    The game delivers a poignant, introspective emotional experience centered on themes of growing up, change, and mental health, highlighted by heartfelt dialogue and relatable characters. While its minimalist art and atmospheric design enhance emotional nuance, some players find the pacing slow and the narrative meandering or lacking buildup, resulting in mixed emotional engagement. Overall, it resonates strongly with fans of reflective, narrative-driven games but may not connect with everyone.

    • “The game unfolds through point-and-click exploration, but the physical act of navigating rooms and objects is secondary to absorbing the conversations and emotional atmosphere.”
    • “The heartfelt dialogue and relatable characters resonate deeply with anyone who has faced significant life changes.”
    • “Just as both characters had a long conversation at the start of the game, so does the game beautifully bookend with a 15-minute vulnerable and emotional conversation in bed, and it’s the first time we get to see AO with their hair down literally and figuratively.”
  • gameplay

    28 mentions Positive Neutral Negative
    11% positive mentions, 75% neutral mentions, 14% negative mentions

    The gameplay is slow-paced and minimalist, focusing more on narrative and atmosphere than on mechanical complexity or challenge. While some appreciate its contemplative tone, unique conversational mechanics, and accessibility options, others find it dull, lacking engaging mechanics, and overly reliant on reading and exploration without much interactive depth. Overall, it appeals to players seeking a reflective story experience rather than traditional gameplay excitement.

    • “I'm looking forward to what else the devs have in store, because the mechanics and art style are promising.”
    • “Since No Longer Home is interactive fiction, the mechanics are fairly simple, but still more robust than many visual novels I’ve played.”
    • “Gameplay-wise, you explore the flat and make choices during conversations, where you'll reply for either of the characters at times.”
    • “Gameplay tends to be on the dull side, mainly involves walking around the house, pointing, clicking.”
    • “The main mechanic of flipping the world around also felt a bit superfluous.”
    • “No interesting mechanics, story that drags, dialogue that becomes a chore to read, etc. Maybe there's some part of this game that I didn't understand, but it wasn't for me.”
  • atmosphere

    14 mentions Positive Neutral Negative
    43% positive mentions, 36% neutral mentions, 21% negative mentions

    The game's atmosphere is richly immersive, combining vibrant visuals, subtle storytelling, and a soothing, dreamlike soundtrack that perfectly complements its themes of change, disorientation, and belonging. The art and music work harmoniously to create an emotional, warm, and existential mood that elevates the narrative and amplifies the sense of reality breaking down. Overall, the atmosphere is praised as subtle, effective, and integral to the game's emotional impact.

    • “No Longer Home is simply a beautiful, atmospheric, and moving story about the uncertainties that come with entering a new chapter of your life, leaving university and trying to find your place in this world.”
    • “Any atmosphere would disappear completely if you muted the soundtrack.”
    • “The game unfolds through point-and-click exploration, but the physical act of navigating rooms and objects is secondary to absorbing the conversations and emotional atmosphere.”
    • “There is an existential, dreamlike mundanity to the game’s atmosphere where real-life worries about saying goodbye to others and moving out are made extraordinary.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is well-received for its clever media references and socially relevant, authentic dialogue that remains lighthearted without being preachy. Players appreciate the quirky character speech and culturally specific jokes, adding an extra layer of amusement. Overall, the humor effectively balances wit and social commentary.

    • “On a sidenote, I still can't stop laughing about the fact that customers from China and Japan got this game in this month's Humble Choice instead of Resident Evil Village.”
    • “There's also some good ghoulies and funny media references, so A+ for that.”
    • “Finally, and quite hilariously, the way the characters speak in this game is as if it had been written by Americans - no slang such as 'quid' instead of 'pound' is used.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the grinding aspect tedious due to unskippable zoom panning and lengthy dialogue sequences, which slow down gameplay and create a sense of repetitiveness.

    • “Waiting for zoom to pan out is really grinding at times, and there is no possibility to skip cutscenes.”
    • “It started feeling slow and tedious with the panning in and out that you could not skip, and the character movement somehow felt like how I felt dealing with how much panning in/out there was.”
    • “In all honesty, I felt like the game's dialogue went on too long in places and became tedious to go through as the key concepts were rattled out.”
  • replayability

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Reviews on replayability are mixed: some users find the story short with limited reasons to replay and explore different paths, while others praise its high replay value supported by natural and relatable dialogue.

    • “It has lots of replayability and lots of amazingly natural and relatable dialogue.”
    • “This is a very short story, with limited replay value to explore other paths.”
  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development is praised for its well-designed characters and engaging, mostly interesting conversations.

    • “Good character design and mostly interesting conversations”
  • optimization

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game is well-optimized, running smoothly and providing a gradual progression that enhances the overall experience.

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Frequently Asked Questions

No Longer Home is a casual action adventure game with romance and drama themes. Common tags for No Longer Home include indie, lgbtq+, surreal, exploration, emotional and others.

No Longer Home is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

No Longer Home was released on July 30, 2021.

No Longer Home was developed by Cel Davison.

No Longer Home has received mostly positive reviews from both players and critics. Most players liked No Longer Home for its story but disliked it for its gameplay.

No Longer Home is a single player game.

Similar games include Journal, If Found..., A Normal Lost Phone, Florence, Venba and others.