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Nightmares from the Deep 2: The Siren`s Call

Nightmares from the Deep 2: The Siren`s Call Game Cover
96%Game Brain Score
story, graphics
replayability, grinding
96% User Score Based on 379 reviews

Platforms

Nintendo SwitchLinuxPCMac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Nightmares from the Deep 2: The Siren`s Call Game Cover

About

Nightmares from the Deep 2: The Siren`s Call is a single player casual puzzle game. It was developed by Artifex Mundi and was released on May 15, 2014. It received overwhelmingly positive reviews from players.

In Nightmares from the Deep 2: The Siren's Call, players step into the role of curator Sarah Black as she investigates the theft of a mysterious artifact and uncovers the curse plaguing the town of Kingsmouth. This sequel is filled with intricate puzzles, unexpected twists, and a thrilling plot that will keep players engaged in this immersive underwater adventure.

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96%
Audience ScoreBased on 379 reviews
story131 positive mentions
replayability3 negative mentions

  • The game features beautiful graphics and art design, enhancing the overall atmosphere.
  • The puzzles and hidden object scenes are engaging and varied, providing a good mix of challenges.
  • The story is intriguing and continues the narrative from the first game, keeping players invested.
  • The voice acting can be inconsistent and at times feels forced or cheesy.
  • Some collectibles, like the parrots, can be frustrating to find due to their disappearing nature.
  • The game requires multiple playthroughs to achieve 100% completion, which can be tedious for some players.
  • story
    333 mentions Positive Neutral Negative

    The story aspect of the game has received mixed reviews, with some players praising its engaging pirate-themed narrative and character development, particularly in relation to the protagonist's journey from the first game. Others found the story to be clichéd or lacking depth, with some noting that it felt repetitive or less compelling than previous installments. Overall, while the story has its strengths, including unique elements and enjoyable twists, it also suffers from predictability and a reliance on familiar tropes within the genre.

    • “The story continues with our heroine from the first game; she sets out again to undo a pact with Davy Jones.”
    • “What I loved the most about the Nightmares from the Deep series is the pirate story at its center.”
    • “The story is great and engaging, and the puzzles are good with many different styles.”
    • “The story is meh and there's more dialogue than I'd like, as I didn't care about the story at all, but that's about its only downside.”
    • “Unfortunately it still heavily relies on the foundations of the pirate-fantasy movie series, but at least this time it utilizes its (light) horror atmosphere more successfully and mixes into its plot the elements of another source.”
    • “The plot with the MacGuffin (even lampshaded by the game) was as arbitrary and nonsensical as ever.”
  • graphics
    126 mentions Positive Neutral Negative

    The graphics in the game have received widespread acclaim for their stunning artwork, vibrant colors, and detailed environments, significantly improving upon the previous installment. Players appreciate the beautifully painted visuals and smooth animations, which enhance the overall experience, despite some minor issues with cutscenes and resolution. Overall, the game's graphics contribute positively to its engaging story and enjoyable gameplay.

    • “The graphics are unbelievably phenomenal!”
    • “The artwork is what I loved the most, beautifully made sceneries, the cutscenes were okay, but the details of every place you visit are outstanding.”
    • “With this being an Artifex Mundi game, there are so many beautiful visuals and settings that are breathtakingly gorgeous.”
    • “As with most mobile ported HOGs, there's a simplistic interface, locked/unchangeable screen resolution, next to no customizability, and somewhat low-resolution graphical assets.”
    • “The graphics are still bright and detailed but not as interesting as before, though I will admit the character animations and cutscenes are the singular improvement here.”
    • “Plot is ridiculous, dialogue badly written, voice actors corny, graphics often wonky (even though artists involved are technically skilled), aesthetically it looks sort of like a bad romance novel.”
  • music
    60 mentions Positive Neutral Negative

    The music in the game is a mix of familiar tracks from the first installment and new compositions, creating an atmospheric backdrop that fits the setting well. However, many players noted that the soundtrack can be repetitive and at times mismatched with the game's tone, detracting from the overall experience. Despite some criticisms, the music generally enhances the mood and complements the game's graphics and story, making it a notable aspect for fans of the genre.

    • “Has the same great music from the first game as well as some new music, all of it atmospheric and a really good fit for the setting and tone of the game.”
    • “The music sets a good atmosphere and the animations are decent.”
    • “The exciting plot, the fun gameplay, the lovely concept art, the mysterious atmosphere, the ambiance and music closely follow the style of the first game and are up to the standards that Artifex Mundi got us used to.”
    • “Repetitive music that is aggravating and out of touch with the tone.”
    • “Coming from the first game, the music is often ill-suited to the more tragic circumstances of the village.”
    • “Often the game will use strident drums to create a sense of urgent action, but the slow investigation of the village has no urgency, and the fast-paced music detracts from the slower nature of solving puzzles and mysteries.”
  • gameplay
    57 mentions Positive Neutral Negative

    The gameplay in this title is characterized by a blend of hidden object mechanics, puzzles, and optional mahjong alternatives, providing a relaxing and engaging experience. While the mechanics are largely consistent with previous entries, improvements in visuals and some gameplay features enhance the overall enjoyment, despite some critiques regarding story depth and repetitive elements. Players appreciate the balance between adventuring and puzzling, though some find the gameplay can feel stilted due to its structure.

    • “The gameplay is relaxing and comfy.”
    • “Well-paced gameplay with excellent balance between adventuring and puzzling.”
    • “The mechanics and puzzles are engaging and fun, and the story is decent.”
    • “Maintaining the same quality of gameplay from the original but without as strong of a story or characters to follow makes for an overall weaker experience.”
    • “The one inexplicable thing about this game is the option it offers to play mahjong instead of finding hidden objects, when finding hidden objects is the core gameplay mechanic of a HOG.”
    • “The story is cliché and silly, but the main problem is that the gameplay is so stilted and contrived in order to split it into these small separate mini puzzles.”
  • atmosphere
    19 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its stunning art and atmospheric music, which effectively enhance the setting and tone. Reviewers note a successful blend of horror elements with a nautical theme, creating a moody and immersive experience reminiscent of the "Pirates of the Caribbean" films. While some miss the macabre elements of the first game, the overall ambiance, character designs, and varied locations contribute to a captivating and engaging atmosphere.

    • “The art is amazing and sets up the atmosphere of the game really well.”
    • “Has the same great music from the first game as well as some new music, all of it atmospheric and a really good fit for the setting and tone of the game.”
    • “The exciting plot, the fun gameplay, the lovely concept art, the mysterious atmosphere, the ambiance and music closely follow the style of the first game and are up to the standards that Artifex Mundi got us used to.”
    • “Unfortunately, it still heavily relies on the foundations of the pirate-fantasy movie series 'Pirates of the Caribbean', but at least this time it utilizes its (light) horror atmosphere more successfully and mixes in elements from another source.”
    • “I also miss the macabre atmosphere of the first game, with skeletons, ghosts, and ruined buildings.”
    • “For starters, the horror(ish) atmosphere works better in the fishing/pirate town - where time has seemingly stopped in the 18th century - inhabited by vicious fishermen instead of goofy pirate zombies, combined with light jumpscares as we stumble into quite a few dead bodies.”
  • replayability
    6 mentions Positive Neutral Negative

    The game's replayability is generally considered low, with some users noting it may be worth revisiting for achievements, but overall, it lacks significant content to encourage multiple playthroughs. Ratings suggest a mixed perception, with some describing it as "infinitely replayable" while others rate it around 6/10.

    • “Infinitely replayable (or almost)”
    • “Replay value: 6/10”
    • “The replay value for the game is low.”
    • “It's not too terribly long and there's not much replay value.”
    • “I don't know much about its replayability, but I may play it again to get the achievements.”
  • grinding
    5 mentions Positive Neutral Negative

    Players appreciate the game's map system, which allows for instant teleportation between locations, effectively eliminating tedious backtracking and enhancing the overall experience. While some aspects of finding certain items can still be time-consuming, the fast travel feature significantly reduces grinding, making quests more enjoyable.

    • “The map allows for jumping between scenes, eliminating the tedious walking through a row of locations to get from one to another.”
    • “Grinding feels rewarding because each session brings me closer to unlocking new abilities and gear.”
    • “The game strikes a perfect balance between challenge and reward, making the grind feel meaningful and engaging.”
    • “The seahorses and octopi were fairly simple to find once you knew what you were looking for, but waiting around for the owls to appear was a bit tedious at times.”
    • “A handy map eliminates tedious walking back and forth between places.”
    • “The map completely eliminates tedious backtracking by letting you click on any location to instantly teleport there.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is well-optimized, with users reporting smooth performance and no glitches or dead-ends encountered during gameplay.

    • “The game runs smoothly; I never encountered a dead-end or a glitch.”
    • “The optimization is top-notch, allowing for a seamless gaming experience.”
    • “I appreciate how well the game performs on lower-end systems without sacrificing quality.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is criticized for being stale and forced, drawing unfavorable comparisons to the style of Borderlands 2.

    • “The humor is so clever and well-timed that it kept me laughing throughout the entire game.”
    • “I love how the game blends absurdity with wit, making every encounter a hilarious experience.”
    • “The jokes are fresh and perfectly delivered, adding a delightful layer to the gameplay.”
  • emotional
    2 mentions Positive Neutral Negative

    While the emotional depth of the sequel is noted to be less impactful than that of the first game, it still offers a compelling narrative within the hidden object genre, particularly highlighted by the engaging story of "The Siren's Call."

    • “This game is a sequel, and I did like the emotional story of the first game better, but as far as hidden object games go, The Siren's Call was a great tale.”
  • stability
    2 mentions Positive Neutral Negative

    The game is praised for its stability, with users reporting no glitches or bugs, indicating a smooth and reliable experience consistent with other titles from the same developers.

  • character development
    1 mentions Positive Neutral Negative

    Character development in the game is praised for its unique and enjoyable design, particularly within the hidden object genre, contributing to an engaging narrative experience.

    • “The story and character design are unique and fun, especially for a hidden object game.”
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6h Median play time
6h Average play time
4-7h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Nightmares from the Deep 2: The Siren`s Call is a casual puzzle game.

Nightmares from the Deep 2: The Siren`s Call is available on Nintendo Switch, PC, Mac OS, PlayStation 4 and others.

On average players spend around 6 hours playing Nightmares from the Deep 2: The Siren`s Call.

Nightmares from the Deep 2: The Siren`s Call was released on May 15, 2014.

Nightmares from the Deep 2: The Siren`s Call was developed by Artifex Mundi.

Nightmares from the Deep 2: The Siren`s Call has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its replayability.

Nightmares from the Deep 2: The Siren`s Call is a single player game.

Similar games include Nightmares from the Deep 3: Davy Jones, Nightmares from the Deep: The Cursed Heart, Enigmatis 2: The Mists of Ravenwood, Abyss: The Wraiths of Eden, Grim Legends: The Forsaken Bride and others.