- March 22, 2019
- Cafe Empty
- 8h median play time
Newfound Courage
Platforms
About
"Newfound Courage" is a narrative-driven visual novel game where you play as a barista in a cozy café, navigating through relationships and personal growth. The game features relatable characters, slice-of-life storylines, and choices that impact the protagonist's journey. As the seasons change, so does the café, offering new experiences and chances to form deep connections.
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- The game features a beautiful and emotional story that resonates with players, particularly those in the LGBTQ+ community.
- The art style and soundtrack are charming, enhancing the overall experience and immersion in the game.
- Characters are well-developed and relatable, making players feel invested in their journeys and struggles.
- The game is relatively short, which may leave some players wanting more content and exploration.
- Some players found the puzzles to be simplistic and the gameplay lacking in depth, making it feel more like a visual novel than a traditional game.
- There are instances of misleading marketing regarding the romantic aspects, leading to disappointment for those expecting a more traditional love story.
story
299 mentions Positive Neutral NegativeThe game's story is widely praised for its emotional depth, relatable themes of love, friendship, and personal growth, often resonating strongly with players, particularly within the LGBTQ+ community. While some found the narrative engaging and beautifully crafted, others noted that it could be confusing or felt incomplete, with a desire for more exploration and character development. Overall, the storytelling, combined with charming characters and a captivating soundtrack, creates a memorable experience that many recommend, despite some criticisms regarding pacing and clarity.
“A beautiful story about love, friendship, growth, and perseverance.”
“The lore is super interesting, the story was full of emotion and each character was engaging.”
“The storytelling in this game is powerful, and doesn't come at the expense of it still being a game.”
“I feel like this game needed to be either doubled in length to accomplish everything it tries to do in its scope well or simply make a fantasy-themed coming of age story or a wizard game with character exploration being dispersed throughout the game more scarcely.”
“While not bad per se (part one fits together nicely after you have experienced the entire thing), the plot is entirely spoken in what are essentially riddles, with vague motions towards a greater story.”
“I hate how the store page and the game is sold to us as a gay adventure love story, and even though you can understand why, it was a little bit of a let down because it ended up being something really different from expected.”