- March 31, 2015
- Cryptic Studios
- 34h median play time
Neverwinter
An MMO with fast, satisfying combat and a great example of a free-to-play model. Some minor performance problems pop up, but overall it's a very fun gaming experience solo or with others.
Platforms
About
Neverwinter is a single player and multiplayer open world hack and slash game with a fantasy theme. It was developed by Cryptic Studios and was released on March 31, 2015. It received mostly positive reviews from both critics and players.











- The game features a strongly engaging and well-written story with rich lore, full voice acting, and a faithful Dungeons & Dragons ambiance, praised for its immersive narrative experience.
- Combat is dynamic, fast-paced, and satisfying, offering an action-oriented alternative with tactical gameplay and class variety that appeals to D&D fans.
- The visuals, atmosphere, and soundtrack create a captivating fantasy environment with vibrant design, dynamic lighting, and a unique bard class that enhances immersion and emotional engagement.
- Endgame content is heavily grind-focused and repetitive, with extensive farming and daily quests that lead to player fatigue and reliance on pay-to-win mechanics.
- Monetization is widely criticized as aggressive and predatory, featuring pervasive microtransactions and pay-to-win elements that detract significantly from the gameplay experience.
- The game suffers from frequent technical issues including bugs, glitches, crashes, and poor optimization, resulting in lag and performance problems even on mid-to-high-end PCs.
- story3,190 mentions Positive Neutral Negative
The story in Neverwinter is generally engaging and rich in lore, with many quests featuring full voice acting and varied narrative content that fans of Dungeons & Dragons appreciate. However, it is also described as linear and somewhat repetitive, with progression heavily tied to quest completion rather than exploration or player choice, which may reduce immersion for some players. Additionally, while the main storyline captivates many, the endgame content often shifts towards grind-heavy, repetitive missions, leading to mixed feelings about the overall narrative experience.
“There's a very strong storyline throughout the game.”
“The game's story is also well-written, with a depth and complexity that is impressive for an mmorpg.”
“The story telling here is unmatched, I haven't skipped dialogue for a single quest yet as each chapter arc is genuinely a joy to read and watch.”
“The "story" itself was laid to waste when they shoved everything into 6 areas, and the final boss of it yanks you away out of nowhere at the end for a random fight to end the story (with a bit of dialogue from a couple characters before the game says you're done).”
“I had hoped that even though this game is clearly a free-to-play/pay-to-win game, the narrative and storytelling would be decent. Overall, I decided to uninstall because I realized this game didn't have a focus on storytelling like I had hoped.”
“The quests and storylines are pretty decent and the world is robust, but after reaching max level, the game becomes very repetitive and quite boring as you are constantly repeating missions and doing daily quests forever.”
Neverwinter Review
Neverwinter isn’t going to be that game that pulls me into the MMO world, but it did a damn better job than many other MMO’s out there. The setting is interesting enough and the combat slightly engaging which makes it worth giving a try, but it’s going to be the Foundry that keeps players going.
70%The daily grind: Neverwinter review
There are a lot of small things to nitpick about Neverwinter, but the overall experience is something more than worthy of its exceedingly fair price point. The combat may not be particularly skill based, but there's something very tranquil about doing quests at your leisure, managing your loadouts/inventory, or even just chatting it up with some friends you've made through guilds or questing. Despite the steep early game learning curve, Neverwinter has something for everyone. Whether you're a veteran or you're like me and this is essentially your "baby's first MMO", this game has an undeniable magnetism that just keeps pulling you back in. Now if you'll excuse me, I have to get back to grinding and donating to my guild.
70%All by myself -- Neverwinter on Xbox One review
Neverwinter fails to nail the social aspects and adapt to consoles effectively, but it’s still a great solo experience. A solid F2P loot-grind with D&D flavor, but it lacks the social aspects that highlight the MMO genre elsewhere.
75%
Games Like Neverwinter

Star Trek Online, Neverwinter, and Champions Online Add Headstarts

Neverwinter, Star Trek Online and Champions Online veterans have rejoined Cryptic Studios

Neverwinter, Star Trek Online and Champions Online veterans have rejoined Cryptic Studios

Neverwinter Adds Shoulder Cats and Brings Back April Fowls, With a New Mount and Chicken Outfit

New Neverwinter Module Tempus Arena - The Slaughterhouse, Adds Celestial Upgrades, and Tough Challenges

Embracer sell Neverwinter and Star Trek Online devs Cryptic, allowing them to gather their party and boldly go where Saber went before

Embracer sells two more companies from its acquisition spree era, as Remnant and Neverwinter firms offloaded

Neverwinter's Red Harvest Part II - The Soul Collector is Now Live
Frequently Asked Questions
Neverwinter is a open world hack and slash game with fantasy theme.
Neverwinter is available on Xbox Series X|S, PC, Web Browser, PlayStation 5 and others.
On average players spend around 218 hours playing Neverwinter.
Neverwinter was released on March 31, 2015.
Neverwinter was developed by Cryptic Studios.
Neverwinter has received mostly positive reviews from players. Most players liked Neverwinter for its story but disliked it for its grinding.
Neverwinter is a single player game with multiplayer and local co-op support.
Similar games include TERA, RIFT, Aura Kingdom, Vindictus, DC Universe Online and others.





