- June 19, 2024
- Hardwired Studios
- 8h median play time
Neural Shock
Platforms
About
Neural Shock is an ARPG/Tower Defense hybrid where you build turrets, traps, and fight waves of enemies in a dark, futuristic world. Level up your characters and weapons, with class-based character building and specialization in weapon, turret, and trap masteries. Experience engaging gameplay that caters to both short and long play sessions.
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- Engaging tower defense gameplay with a fun meta progression system and two distinct character classes.
- Variety of traps, turrets, and enemies, along with a fair difficulty curve that keeps the gameplay challenging yet enjoyable.
- Great value for the price, offering hours of content and replayability with adjustable difficulty and strategic depth.
- Graphics are considered poor by some players, which may detract from the overall experience.
- Enemies lack attack animations and have unexpectedly long attack ranges, making hits feel frustrating.
- Collision detection for shots can be inconsistent, leading to confusion during gameplay.
music
14 mentions Positive Neutral NegativeThe music in the game is predominantly hard rock and heavy metal, which complements the intense atmosphere and action well, drawing comparisons to titles like Killing Floor. While some players appreciate the energetic metal riffs, others note a lack of variation, suggesting that those who dislike this genre may want to mute the soundtrack. Overall, the music is praised for enhancing the game's immersive experience.
“Bonus points for the soundtrack, which features hard rock and heavy metal grooves that suit the atmosphere very well.”
“Excellent in-game music!”
“The soundtrack lacks variation and it's mostly just metal riffs, so if you hate that, you're going to have to mute it.”
“The game's style reminds me of Killing Floor, with its heavy soundtrack, constant blasting of gunfire, and endless gory deaths of all manner of creepy monsters.”
“The soundtrack lacks variation and it's mostly just metal riffs, so if you hate that, you're going to have to mute it.”