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Net.Attack() Game Cover

About

Net.Attack() is a single player action game. It was developed by Suksuk and was released on June 19, 2025. It received positive reviews from players.

Net.Attack is a single-player action roguelite where you visually program attack algorithms using over 150 nodes to battle escalating security systems. Featuring multiple hacker characters, game modes, and a deterministic challenge, players can unlock upgrades and progress through regions in about 2 hours of strategic, bullet-heaven combat.

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84%
Audience ScoreBased on 122 reviews
gameplay7 positive mentions
music3 negative mentions

  • The game offers a unique and innovative approach to the roguelite genre by allowing players to customize their attacks through a visual programming interface, making it engaging and rewarding.
  • Players appreciate the depth of strategy involved in building powerful combinations, leading to satisfying gameplay experiences where they can create absurdly strong builds.
  • The developers are actively updating the game and responding to community feedback, which bodes well for future content and improvements.
  • Recent updates have slowed down progression and made the game feel grindy, with many players expressing dissatisfaction over the increased costs of upgrades and the overall pacing.
  • Some players have reported bugs and performance issues, including crashes and lag during intense gameplay, which detracts from the overall experience.
  • The tutorial and user interface can be confusing, especially for new players, making it difficult to fully grasp the mechanics and enjoy the game right away.
  • gameplay
    17 mentions Positive Neutral Negative

    The gameplay of net.attack() is praised for its innovative blend of roguelite mechanics and programming-inspired elements, offering a unique and engaging experience for both action gamers and coding enthusiasts. Players appreciate the diverse character mechanics and satisfying customization options, although some feel the game lacks depth in content and in-game information. Overall, the gameplay is described as creative, mentally stimulating, and enjoyable, with room for improvement in balancing and content expansion.

    • “Innovative gameplay, really catchy and fun to figure things out.”
    • “Net.attack(), developed and published by Byterockers' Games, is an inventive top-down action roguelite that blends fast-paced combat with programming-inspired mechanics, creating a unique experience that appeals to both action gamers and coding enthusiasts.”
    • “The game’s innovative blend of roguelite mechanics, strategic coding elements, and action-oriented gameplay makes it a standout title for those seeking a fresh, intellectually engaging challenge.”
    • “Node damages I feel should have some level of adjustment for later-mission gameplay or the later enemies need less health.”
    • “There is no real in-game information on any game mechanics.”
    • “But: the game still feels like a demo, 4 hours of gameplay max. Levels are missing and characters are yet missing.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some players appreciate the dynamic electronic and synth-driven tracks that enhance the cyberpunk atmosphere and combat tension, others find the soundtrack repetitive and not entirely fitting for the game's setting. Overall, the quality of the music is considered decent, with some noting it was better in the demo than in early access.

    • “A dynamic soundtrack blends electronic and synth-driven tracks, reinforcing the cyberpunk atmosphere and creating tension during intense combat moments.”
    • “The music is also top-notch, fitting the mood perfectly.”
    • “Other than these and catchy music, it's a pretty basic game.”
    • “Music is a bit repetitive and I had to turn it off after just 2 hours.”
    • “I did actually like the music better during the demo than during the early access, but it's still decent.”
  • optimization
    5 mentions Positive Neutral Negative

    Overall, the game's optimization has significantly improved with recent updates, leading to better performance and enjoyable gameplay. However, some users still report issues, particularly in the 30-minute survival mode, which remains unplayable for them. The balance and variety of strategies available contribute to a fun experience, with the game allowing players to pause while optimizing their tactics.

    • “There's a lot of different combos and optimizations to be done, the game pauses itself while you mess with everything which is really enjoyable.”
    • “- the 30 min survival game mode is unplayable due to poor game performance”
    • “Performance has seemingly gotten better with recent updates, or maybe I haven't done the really wacky strategies where you nest 3 or 4 for loops inside each other to launch a million attacks for the price of maybe 7.”
    • “It's performance has improved by a landslide, the balancing is very good (even though speedruns will be a lot harder. I know you did that on purpose, devs >.<) and it's fun to play.”
  • story
    4 mentions Positive Neutral Negative

    The story aspect of the game is criticized for being frustrating, particularly during extended missions where players face overwhelming enemy attacks and lag issues, detracting from the overall enjoyment. However, players do find some enjoyment in experimenting with different combos during various gameplay modes, suggesting that while the narrative experience may falter, the gameplay mechanics offer some redeeming qualities.

    • “It's a damn blast trying out different combos, whether in the bootcamp, for missions, or the daily challenge.”
  • replayability
    3 mentions Positive Neutral Negative

    While some users feel that the game lacks sufficient variation for high replayability, others highlight it as a core strength, particularly in net.attack(), where experimenting with different combinations enhances the experience. Overall, the potential for replayability exists, but further development is needed to fully realize it.

    • “The block coding is so much fun, but the game really needs more time to cook and add more variation and replayability before this is truly something I could widely recommend - if only Steam had a 'maybe' review.”
    • “Replayability is a core strength of net.attack().”
    • “It's fun to test out different combinations, which improves the replayability.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with users describing it as a "buggy unfun mess," indicating significant technical issues that detract from the overall experience.

    • “The game is a buggy, unfun mess.”
    • “Constant crashes make it nearly unplayable.”
    • “Frequent glitches ruin the overall experience.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessive, particularly after the gamescom update, which has made progression feel tedious and slow. The need to grind through waves of enemies for currency and upgrades detracts from the enjoyment, as it limits the ability to compete based solely on skill during matches.

    • “They introduced metagame progression, but it is more grindy instead of just jumping into a game and being able to compete based on that run.”
    • “After the Gamescom update, the game feels terribly grindy and you barely gain any currency needed to buy the nodes to become stronger during a match.”
    • “You'll also need to balance scaling by grinding the waves of enemies.”
  • graphics
    3 mentions Positive Neutral Negative

    The game's graphics feature a stylized cyberpunk aesthetic, characterized by iconographic character designs outlined in diamond-shaped borders. While the visuals may seem simplistic initially, they effectively enhance the game's interface and coding theme, creating a unique and cohesive artistic experience.

    • “Visually, the game embraces a stylized cyberpunk aesthetic.”
    • “All that hacking/programming graphic style is unique too.”
    • “The graphics are visually striking, embracing a stylized cyberpunk aesthetic.”
    • “Characters and enemies are represented as iconographic forms, often outlined with diamond-shaped borders, which may appear simplistic at first glance but complement the game's overall interface and coding theme.”
    • “The hacking and programming graphic style is unique, but it may not appeal to everyone.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is unexpectedly strong, providing players with a delightful and entertaining experience.

    • “This was surprisingly funny.”
  • character development
    1 mentions Positive Neutral Negative

    Character development in the game has received criticism, particularly regarding the character designs, which some players find unappealing and mismatched with the game's setting. Overall, this aspect seems to detract from the overall experience for certain users.

    • “The only things I don't personally like about the game are the soundtrack, which doesn't seem super fitting for the kind of game it is and the setting it takes place in, and the character designs, all of which I want to hit with a brick.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is enhanced by a dynamic soundtrack that combines electronic and synth-driven music, effectively reinforcing the cyberpunk setting and heightening tension during intense combat sequences.

    • “A dynamic soundtrack blends electronic and synth-driven tracks, reinforcing the cyberpunk atmosphere and creating tension during intense combat moments.”
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2h Median play time
3h Average play time
2-4h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Net.Attack() is a action game.

Net.Attack() is available on PC, Web Browser and Windows.

On average players spend around 3 hours playing Net.Attack().

Net.Attack() was released on June 19, 2025.

Net.Attack() was developed by Suksuk.

Net.Attack() has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its music.

Net.Attack() is a single player game.

Similar games include Bio Prototype, Crafty Survivors, Jotunnslayer: Hordes of Hel, Sodaman, Nordic Ashes: Survivors of Ragnarok and others.