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About

Net.Attack() is a single player survival strategy game with a science fiction theme. It was developed by Suksuk and was released on March 12, 2026. It received positive reviews from players.

Unleash your inner hacker skills and code your way to victory in a game where complex algorithms and intuitive gameplay collide. Attention: The browser version will not be updated anymore. Download the attached file or check out the demo page on steam for the latest release. If you experience any problems or want to participate in the devolopment, join our Discord. https://store.steampowere…

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85%
Audience ScoreBased on 153 reviews
gameplay9 positive mentions
grinding3 negative mentions

  • Innovative and deep attack customization through a visual node-based programming system, allowing for creative and unique builds.
  • Strong replayability with different characters, strategies, and combinations making each run feel fresh and engaging.
  • Great performance and smooth gameplay that combines bullet hell action with programming logic appealing to both action and coding enthusiasts.
  • Recent updates have slowed progression significantly and made the game feel grindy and less fun for some players.
  • Some balance issues remain, with certain nodes and characters feeling underpowered or overly dependent on RNG.
  • Lack of content and game modes beyond the core experience, with complaints about limited level variety and some UI/bug issues.
  • gameplay
    23 mentions Positive Neutral Negative

    The gameplay of net.attack() is praised for its innovative blend of roguelite action and programming-inspired customization, offering a fresh, mentally engaging experience with diverse character mechanics. While some users appreciate the strategic depth and unique "code"-based combat system, others feel the core gameplay can be lacking and incomplete, noting missing content and a desire for earlier gameplay modes. Overall, the customization mechanics stand out as highly satisfying and creative, though the game feels somewhat limited in scope at its current state.

    • “This game takes the combat customization of Transistor to the next level and applies it to Vampire Survivors gameplay, and I love it.”
    • “The game’s innovative blend of roguelite mechanics, strategic coding elements, and action-oriented gameplay makes it a standout title for those seeking a fresh, intellectually engaging challenge.”
    • “By transforming coding concepts into visual, interactive gameplay, net.attack() offers a refreshing twist on the roguelite formula.”
    • “But while the visuals, theming, and styling are spot on, the gameplay is unfortunately lacking.”
    • “The gameplay at its core really is just another survivor-like.”
    • “I originally left a negative review after the August early access update because it completely changed the core gameplay loop, and at the time I genuinely hated that shift.”
  • optimization
    8 mentions Positive Neutral Negative

    Optimization has significantly improved over time, resulting in smooth performance and minimal frame drops, with recent updates enhancing stability further. While some specific modes faced performance challenges, the overall experience is well-balanced and enjoyable, allowing for creative strategic combinations without major issues.

    • “Performance is great, I see no frame drops or issues; graphical effects are typical Bulletstorm, but that's not a bad thing!”
    • “Performance has seemingly gotten better with recent updates, or maybe I haven't done the really wacky strategies where you nest 3 or 4 for loops inside each other to launch a million attacks for the price of maybe 7.”
    • “The 30-minute survival game mode is unplayable due to poor game performance.”
    • “Performance has seemingly gotten better with recent updates, but I haven't tried the really complex strategies involving nested loops to launch many attacks.”
    • “Performance issues were generally resolved by shortening the mission runtime and limiting the final few units.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game receives mixed feedback, with some users praising its catchy, electronic, and synth-driven tracks that complement the cyberpunk atmosphere, while others find it repetitive or not fitting the overall setting. Overall, the soundtrack is considered decent and mood-appropriate by many.

    • “A dynamic soundtrack blends electronic and synth-driven tracks, reinforcing the cyberpunk atmosphere and creating tension during intense combat moments.”
    • “The music is also top-notch, fitting the mood perfectly.”
    • “The art and music are great.”
    • “Music is a bit repetitive and I had to turn it off after just 2 hours.”
    • “I did actually like the music better during the demo than during the early access, but it's still decent.”
    • “Other than these and catchy music, it's a pretty basic game.”
  • graphics
    5 mentions Positive Neutral Negative

    The game's graphics feature a smooth performance with no frame drops and showcase a distinctive stylized cyberpunk aesthetic. Its minimalist, iconographic character designs and unique hacking/programming visual style effectively complement the overall theme, delivering a cohesive and visually appealing experience.

    • “Performance is great, I see no frame drops or issues, graphical effects are typical Bulletstorm, but that's not a bad thing!”
    • “Visually, the game embraces a stylized cyberpunk aesthetic.”
    • “All that hacking/programming graphic style is unique too.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability in the game is highlighted by the enjoyable block coding mechanics and the fun of experimenting with different combinations, though some users feel it could benefit from more content and variation to enhance long-term appeal.

    • “Replayability is a core strength of net.attack().”
    • “It's fun to test out different combinations which improves the replayability.”
    • “The block coding is so much fun, but the game really needs more time to develop and add more variation and replayability before it can be widely recommended.”
  • grinding
    3 mentions Positive Neutral Negative

    The grinding aspect is heavily emphasized, requiring players to repeatedly defeat waves of enemies to scale and progress. Recent updates have made progression more grind-intensive, with slower currency gains hindering the ability to strengthen characters during matches. This shift has led to a more tedious and time-consuming experience for many players.

    • “They introduced metagame progression, but it is more grindy instead of just jumping into a game and being able to compete based on that run.”
    • “After the Gamescom update, the game feels terribly grindy and you barely gain any currency needed to buy the nodes to become stronger during a match.”
    • “You'll also need to balance scaling by grinding the waves of enemies.”
  • story
    2 mentions Positive Neutral Negative

    The story aspect is not directly addressed in user feedback, with comments focusing more on gameplay performance and variety. Users enjoy experimenting with different combos across missions and challenges, highlighting engaging gameplay rather than narrative elements.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game was unexpectedly amusing, providing enjoyable and surprising comedic moments.

    • “This was surprisingly funny.”
  • stability
    1 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with frequent bugs that disrupt gameplay and lead to an overall frustrating experience.

    • “Buggy unfun mess”
  • character development
    1 mentions Positive Neutral Negative

    The character development received criticism for its design, with users expressing strong dislike for the character aesthetics, feeling they do not fit well with the game's setting.

  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is enhanced by a dynamic soundtrack that combines electronic and synth-driven music, effectively reinforcing the cyberpunk setting and heightening tension during intense combat scenes.

    • “A dynamic soundtrack blends electronic and synth-driven tracks, reinforcing the cyberpunk atmosphere and creating tension during intense combat moments.”
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4h Median play time
3h Average play time
2-4h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Net.Attack() is a survival strategy game with science fiction theme.

Net.Attack() is available on PC, Web Browser and Windows.

On average players spend around 3 hours playing Net.Attack().

Net.Attack() was released on March 12, 2026.

Net.Attack() was developed by Suksuk.

Net.Attack() has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Net.Attack() is a single player game.

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