- November 14, 2016
- Zoxide Games
- 2h median play time
Neptune Flux
Platforms
About
"Neptune Flux" is a story-driven open world adventure game set in a sci-fi ocean abyss. As Sarah, an A.Q.U.A. employee, you'll investigate strange energy surges disturbing operations while exploring the seafloor, discovering hidden secrets and utilizing various tools to navigate the dark depths. Earn rewards and advancement through completing missions, recovering treasure, and reporting lost wreck sites.



- The game offers an intriguing underwater exploration experience with a good story and atmosphere.
- Controls are intuitive and responsive, making navigation enjoyable, especially in VR.
- The game is relaxing and engaging, providing a satisfying experience for its price when on sale.
- The game is very short, with many players completing it in under two hours, leaving them wanting more content.
- There are design flaws, such as a lack of clear instructions for controls and limited visibility, which can lead to frustration.
- The ending feels abrupt and unresolved, making it seem like an incomplete experience rather than a full game.
story
42 mentions Positive Neutral NegativeThe story of Neptune Flux is characterized by an intriguing atmosphere and engaging exploration, set in a dystopian underwater world filled with ancient artifacts. However, many players feel that the narrative is underdeveloped and ends abruptly, leaving them wanting more content and depth. While the voice acting and music enhance the experience, the limited gameplay duration and lack of progression in the storyline have led to requests for additional content to fully realize its potential.
“The story starts out full of mystery as you find these ancient artifacts and underwater wrecks.”
“The story, the music, and the in-game world come together to create an intriguing and enjoyable playing experience.”
“For me, this was a very atmospheric game, good story and excellent execution of the concept.”
“I went looking for stuff for the mission they sent me on and seemed to end up in parts of the game that were unsolvable at that point in time because I hadn't been able to find what I was sent out to look for, but with no indication of what it was you were missing.”
“The game ends when it should start, because the 2 hours of playing feel like the tutorial or intro into the real story.”
“This is unfortunate, because I was really getting into the story, but when I reached the end, all I could say to myself was, 'Is that it?' I thought that I had done something wrong instead of actually finishing the game.”