- September 10, 2017
- Yitz
Nepenthe
Platforms
About
"Nepenthe is a single-player Horror Role Playing game with a sensational story and fantastic visuals. You play as a memory-loss suffering character in the strange world of Carithia, encountering polite monsters and bullet-hell fight scenes. With three different endings and countless side-quests, Nepenthe is designed for ultimate replayability."











- The hand-drawn art style is charming and unique, adding to the game's humor and overall appeal.
- The game features engaging and funny dialogue, with a quirky sense of humor that resonates with players.
- The combat system is interesting and offers a unique take on RPG mechanics, reminiscent of games like Undertale.
- The story lacks depth and can feel shallow, with some players finding the endings unsatisfying or confusing.
- Movement and navigation can be awkward, making it difficult to identify important items and progress through the game.
- The game is relatively short, which may leave some players wanting more content and a deeper experience.
graphics
58 mentions Positive Neutral NegativeThe graphics of "Nepenthe" are characterized by a unique hand-drawn art style that many players find charming and nostalgic, reminiscent of childhood drawings. While the visuals stand out and contribute to the game's quirky atmosphere, some users note that the clarity can occasionally be an issue, making it difficult to discern objects on screen. Overall, the art style is praised for its creativity and effectiveness in enhancing the game's humor and storytelling.
“The fight sequences are fun and differ between each enemy, and the graphics are marvelous.”
“The characters are all interesting with creative designs that fully embrace the hand-drawn aesthetic.”
“The art style and the dialogue is fantastic, and if you like to explore like I do you'll have a blast finding all the hidden little items and descriptions for things.”
“The only reason I don't think this style choice is pointless is because it is used effectively at certain points, especially during ending 2, in which the whole 'drawn on crumpled paper' aesthetic is used to convey a very desolate message.”
“I love the art style (although sometimes hard to see objects at times); it's fun, creative, and very innovative.”
“The art style makes me feel like I am back in 2nd grade and all the adventures I drew in my notebook are coming to life.”