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Naheulbeuk's Dungeon Master

56%Game Brain Score
gameplay, humor
stability, replayability
56% User Score Based on 672 reviews

Platforms

Nintendo SwitchNintendo SwitchPCPCPlaystation 5Playstation 5WindowsWindowsXbox Series X|SXbox Series X|SPlayStationPlayStationXboxXbox

About

In "Naheulbeuk's Dungeon Master," take on the role of Reivax, the steward of the Dungeon of Naheulbeuk, and build, develop, and populate the dungeon according to your evil master Zangdar's demands. Customize your dungeon, attract patrons, level up, and protect your treasures in this simulation game set in the universe of The Dungeon of Naheulbeuk. Hire personnel and expand your dungeon to dominate the world.

Naheulbeuk's Dungeon Master screenshot
Naheulbeuk's Dungeon Master screenshot
Naheulbeuk's Dungeon Master screenshot
Naheulbeuk's Dungeon Master screenshot
Naheulbeuk's Dungeon Master screenshot
Naheulbeuk's Dungeon Master screenshot
Naheulbeuk's Dungeon Master screenshot
Naheulbeuk's Dungeon Master screenshot
Naheulbeuk's Dungeon Master screenshot
Naheulbeuk's Dungeon Master screenshot
Naheulbeuk's Dungeon Master screenshot
+13

56%
Audience ScoreBased on 672 reviews
gameplay52 positive mentions
stability46 negative mentions

  • Amiable cartoonish art style with detailed graphics that enhance the dungeon atmosphere.
  • Engaging humor and voice acting that adds charm to the gameplay experience.
  • The management aspect of the game offers a unique concept, allowing players to build and customize their dungeon.
  • AI pathfinding issues lead to minions quitting due to unmet needs, despite having the necessary facilities available.
  • The game lacks depth and can become repetitive, with many mechanics feeling tedious and unbalanced.
  • Players experience game-breaking bugs and frustrating mechanics, such as the inability to remove or resize rooms once placed.
  • gameplay
    174 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players finding it overly convoluted and frustrating due to clunky mechanics and excessive micromanagement. While the dungeon-building aspect and humor are appreciated, the pacing of the tutorial and the repetitiveness of tasks detract from the overall experience. Players noted that despite the potential for engaging gameplay, many mechanics feel unnecessary or poorly implemented, leading to a lack of depth and challenge.

    • “The comedy is entertaining, there is fun to be had designing your dungeon (more like a tower), it is fun learning the mechanics early game, and there are tons of decoration items to give that dungeon (tower) feel.”
    • “Its blend of satirical humor, strategic depth, and engaging gameplay makes it a standout title.”
    • “Fun dungeon builder with engaging mechanics.”
    • “Some downers for the title are: too much trivial micromanagement, the dirty vs clean game mechanic is not fun or creative, traps are useless or unnecessary, awful room quality mechanics, heroes entering the dungeon are boring and can enter on any level, and there are just too many inconsequential game mechanics.”
    • “Was looking forward to this after seeing some early videos from channels like Splattercat on YouTube, but I have to say that for a dungeon-type game, it has some baffling and nonsensical design choices that just lead to really boring gameplay.”
    • “I would definitely not recommend this game; there are a bunch of things that make it very appealing and could have been amazing, but it ends up just being frustrating due to a huge amount of bothersome mechanics.”
  • humor
    116 mentions Positive Neutral Negative

    The humor in "Naheulbeuk's Dungeon Master" is a standout feature, characterized by its satirical take on dungeon management and filled with amusing dialogue and silly gags. While many players find the humor enjoyable and fitting within the game's whimsical context, some note that it can become repetitive and may not sustain its charm throughout the gameplay. Overall, the blend of humor and strategy contributes to a fun experience, though opinions vary on its depth and execution.

    • “Naheulbeuk's Dungeon Master crafts a unique blend of dungeon and staff management, wrapped in a cloak of humor and satire.”
    • “The game thrives on its humorous and satirical take on the dungeon management genre, with a narrative rich in silly gags and poking fun at the bureaucracy of running a dungeon.”
    • “The humor is right up my alley and the game loop is enjoyable.”
  • story
    102 mentions Positive Neutral Negative

    The game's story is characterized by a humorous and light-hearted tone, with engaging voice acting and witty dialogue that some players find enjoyable, while others feel it falls flat or becomes annoying. The campaign is described as a lengthy tutorial rather than a compelling narrative, with quests that can be unclear or broken, leading to frustration. Overall, while the story has its entertaining moments, it lacks depth and coherence compared to similar titles, leaving some players wanting more.

    • “The story is humorous and light-hearted.”
    • “Its more silly than the last, but maintains a very fun and engaging story.”
    • “The main cast slowly expands so there is usually someone fresh to jab at, or take a jab, which keeps the humor fresh through most of the main story missions.”
    • “The dialog interface keeps requiring clicking before I'm engaged in the story.”
    • “Secondly the 'story mode', which is usually my favorite part of a game like this, is really just a long tutorial.”
    • “There is also very little sense that you're actually making a dungeon and the story, which is based on a comedic premise, really falls flat 95% of the time (at least for me).”
  • stability
    48 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous players reporting persistent bugs, glitches, and crashes that detract from the overall experience. Issues such as AI pathing problems, unresponsive game mechanics, and memory leaks contribute to frustration, despite the game's appealing graphics and interesting mechanics. While some users noted that there were no game-breaking bugs, the overall consensus is that the game remains "very buggy" and unbalanced, making it difficult to recommend without reservations.

    • “The game runs great with pretty good graphics and is well put together.”
    • “I found myself getting very frustrated with this game as bad, annoying, buggy things just happened all the time and there was no way to address them.”
    • “It is a shame because it's a beautiful looking game with some very interesting mechanics and ideas, but AI pathing, crashes, freezes, and game locking up due to scripting all hamper the experience.”
    • “The base building is slow-paced and bugs out randomly; if you change one thing while the builders are on the way, it just glitches and you are stuck with floating doors and illusion tables.”
  • graphics
    44 mentions Positive Neutral Negative

    The game's graphics feature an amiable cartoonish art style that many players appreciate, with some describing them as good or even stunning. However, there are notable issues, including frame rate stutters on high settings, glitches, and a lack of polish that detracts from the overall experience. While the aesthetics and interface are praised, some users feel the graphics are dated and require more optimization, particularly for non-NVIDIA graphics cards.

    • “I really like the aesthetics of the game!”
    • “Love the graphics and interface around the various menus, super intuitive.”
    • “Very good gameplay, good-looking graphics with many funny animations, and a hilarious campaign with stunning punchlines.”
    • “Frame rate starts to stutter after you populate a full floor, even with a GeForce RTX 4090 on high graphic settings.”
    • “Graphics are a little dated too.”
    • “Graphically, I thought the game was poor.”
  • music
    20 mentions Positive Neutral Negative

    The music in the game is widely praised for being catchy, charming, and full, contributing significantly to the overall experience. Players appreciate the identifiable and fun tracks, with some noting that even non-gamers find the music enjoyable. Overall, the soundtrack is considered a standout feature, enhancing the game's appeal.

    • “The soundtrack is charming and full.”
    • “Despite not having a lot of situations in the game that would ask for their own songs, the game has a few identifiable and fun songs to listen to.”
    • “Very good game, I love the music and it's easy enough to understand quickly.”
    • “My wife even commented on the music a few times while I played, which says a lot since she's not a games or music person.”
  • replayability
    20 mentions Positive Neutral Negative

    Overall, the game suffers from very low replayability due to limited possibilities and a singular optimized strategy for dungeon management, leading to repetitive gameplay experiences. While some players find it enjoyable for a short period, many express that the lack of variety and polish diminishes its long-term value, making it less worthwhile for repeated playthroughs.

    • “Replayability: 9/10”
    • “It's story, gameplay, user-friendliness, length, and replayability, along with other overall content, is enjoyable and fun enough.”
    • “This game is pretty fun for a weekend or two, but I'm not sure there's a lot of replay value.”
    • “There is one main problem: the very low replayability. The possibilities are quite limited, and there clearly is one optimized way to manage the dungeon.”
    • “The core game itself doesn't last very long, so lacking the replay value, I don't see it worth purchasing.”
    • “That makes the game not very replayable since every play is going to be the same as the previous one.”
  • grinding
    18 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious, primarily due to the repetitive need to spam decorations for room ratings and manage the needs of numerous minions. This micro-management detracts from the overall enjoyment, as the mechanics feel more frustrating than engaging, especially when compounded by bugs and a lack of direct control over minion happiness. While the game starts off fun, it quickly becomes a chore, leading to a decline in player satisfaction.

    • “Upgrading your room's prestige is tedious, and I just end up spamming decorations to boost the score.”
    • “You must decorate your rooms with pure appearance items to increase prestige and level up your dungeon, and it's tedious every single time.”
    • “The room system, what they do, the star rating, that you have to place the same ones over and over... it's just more tedious than fun.”
  • optimization
    10 mentions Positive Neutral Negative

    The game's optimization is a mixed bag, with players noting significant issues such as game-breaking bugs and a lack of polish that hinder the experience, particularly in later stages. While some aspects, like sound design, are well-optimized, the overall gameplay suffers from limited replayability and a clear need for further optimization, especially regarding AI and certain mechanics.

    • “Complex dungeon building, excellent writing that made me laugh quite a few times, very good sound design, and a very well optimized game.”
    • “It just needs a little more optimization, and once that AI patch rolls out, as well as a few room bugs, it will greatly improve the experience.”
    • “The game has a fun concept, and while it has some frustrating unoptimized aspects, the overall experience is enjoyable.”
    • “Sadly, the game is not quite polished, not properly optimized, and contains game-breaking bugs that make it really frustrating.”
    • “After almost 30 hours, I can say the game is a fun concept; however, it has some frustrating unoptimized aspects that make it very difficult to play past 40 minions or 2 floors.”
    • “It just needs a little more optimization, and once that AI patch rolls out, as well as a few room bugs (e.g., the irremovable staircase), it drove me nuts and it's the first one they have you place in the campaign.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is highly praised, with players appreciating its immersive world and engaging humor. Many reviewers express a strong connection to the game's environment, indicating it enhances their overall experience.

    • “I love the atmosphere of the game and I do not have a problem with the mechanics.”
    • “It has an atmosphere and world I can get into.”
    • “Love the atmosphere and jokes as usual.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as a cash grab, with users recommending that potential players wait until the game is fully developed before spending any money.

    • “Save yourself from this cash grab and wait until the game is finished; at least then you will have something that is worth spending money on.”

Buy Naheulbeuk's Dungeon Master

12h Median play time
27h Average play time
6-35h Spent by most gamers
*Based on 12 analyzed playthroughs

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