- May 26, 2017
- Indietopia Games
Nadia Was Here
Platforms
About
"Nadia Was Here" is a pixel art adventure game with strategic combat. You play as Nadia, a young thief who discovers her powers in a world on the brink of destruction. Accompany Nadia on her journey to uncover the truth behind her abilities and save her world from chaos. Engage in turn-based battles, solve puzzles, and form bonds with unique characters along the way.







- The game features an innovative and engaging battle system that combines real-time elements with strategic lane management, making each encounter feel like a puzzle to solve.
- The puzzles throughout the game are well-designed and challenging, providing a satisfying experience without feeling tedious, and they often require backtracking with new abilities to access previously unreachable areas.
- The characters are well-developed with unique abilities, and the story, while simple, is engaging and complemented by humorous dialogue and interesting interactions with NPCs.
- The game can feel repetitive at times, with some players finding the dialogue and story lacking depth, which may detract from the overall experience.
- While the combat system is unique, it can become tedious due to the micromanagement required, and some players feel that many abilities and items are underwhelming or situationally useless.
- The game's visuals and audio may not appeal to everyone, with some finding the pixel art style and sound effects jarring or unpolished, which could detract from immersion.
story
25 mentions Positive Neutral NegativeThe game's story is generally well-received, featuring engaging characters and a satisfying conclusion that deviates from typical tropes. While some players found the dialogue and narrative to be simple or not particularly captivating, many appreciated the depth and variety in character development, as well as the intriguing world-building. Overall, the story complements the gameplay, making it a solid experience, though it may not be the primary draw for all players.
“An interesting story with a satisfying conclusion that departs from the usual 'the chosen kids save the world' tropes combined with great puzzle design makes this a solid recommendation.”
“The world, its citizens, and the story are all so intriguing that it kept me invested and wanting to learn more as I progressed.”
“The story is interesting without being complicated, the characters have just enough backstory and quirks to stop them from being mere functions, and the rest of the world is made of those walking street signs known as NPCs.”
“If you're playing this game, it's a lot more for the gameplay and less the story.”
“Ultimately I think folks who are interested in this game should try the demo with the combat - if it speaks to you, then grab it, if it doesn't, then it doesn't look like there's a lot else that really goes too far outside the box here, as far as I can tell from my (relatively short) playtime, other reviews, etc. The dialog and story didn't exactly draw me in, but maybe it needed some more playtime for that.. but even still, the voice of the writing based on the initial characters and such didn't lead me to believe that'd be the case.”
“I do have gripes with the story though, which I'll get to soon, but for the most part I felt the story did its job and the writing proved to be entertaining.”