- April 29, 2016
- Storm in a Teacup
N.E.R.O.: Nothing Ever Remains Obscure
Platforms
About
"N.E.R.O.: Nothing Ever Remains Obscure" is a single-player, story-driven fantasy game with puzzles and beautiful visuals. Players explore an intriguing world as a young character, accompanied by a mysterious companion, experiencing uncommon emotions in a journey filled with magic and discovery. The game combines elements of visual novels and puzzle games to create a unique and affecting experience.




- The game features visually stunning graphics and unique environments that create an immersive atmosphere.
- The story is emotional and touching, effectively conveyed through a combination of floating text and narration.
- The sound design and music enhance the overall experience, contributing to the game's emotional depth.
- The gameplay is slow-paced, with frustratingly easy puzzles that often feel unnecessary and unchallenging.
- Excessive bloom and lens flare effects can be distracting and make it difficult to see, detracting from the visual experience.
- The story can be predictable and lacks depth, with some narrative elements feeling rushed or poorly executed.
story
125 mentions Positive Neutral NegativeThe game's story is a mixed bag, with some players appreciating its emotional depth and unique storytelling approach through text and narration, while others criticize it for being predictable, poorly executed, and riddled with awkward phrasing and typos. Many reviews highlight the story's themes of loss and family, but note that the execution often falls flat, with rushed endings and a lack of engaging puzzles to support the narrative. Overall, while the visuals and atmosphere are praised, the story's impact is diminished by its inconsistencies and heavy-handedness.
“A very touching story with beautiful graphics of nature with pretty colors and the moon.”
“The heart-wrenching story revolves around a family of three, and it will keep you hooked until the ending.”
“The story is compelling enough, and I had no major technical issues other than the slow walking speed and excessive bloom.”
“The story is rather bad; the developers have confused 'dark/difficult themes' for 'deep+meaningful'.”
“The story had potential, but was just bland and rushed.”
“The story itself was passable, it feels like whatever worldbuilding it was trying to do at the start didn't really matter after the halfway point.”