Heroes of Dire Game Cover

A dark fantasy online world torn apart by powerful guilds, wicked gods, and eternal warfare! In this massively-multiplayer tactical role-playing game you can join with friends to quest for treasure, raid enemy guilds, battle monsters, and fight in brutal gladiator arenas! You will become part of the story as live Dungeon Masters craft custom events in real-time to create an ever-evolving gam…

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Windows
  • Android
  • Linux
  • Mobile Platform
  • Tablet

Reviews

68%
Audience ScoreBased on 151 reviews
gameplay9 positive mentions
grinding10 negative mentions
  • The game features a unique blend of turn-based strategy and RPG elements, reminiscent of classic titles like Final Fantasy Tactics.
  • The developers are actively involved with the community, responding to feedback and continuously improving the game.
  • It offers a free-to-play model that is not pay-to-win, allowing players to enjoy the game without feeling pressured to spend money.
  • The user interface is clunky and unintuitive, making navigation and gameplay frustrating for many players.
  • The game is heavily grind-based, requiring significant time investment to progress, which can lead to repetitive gameplay.
  • There are issues with player balance and market control, as a small number of players dominate the economy and gameplay experience.
  • gameplay37 mentions

    Gameplay in this title is a mixed bag, with some players enjoying its strategic elements and cooperative mechanics, while others criticize its unintuitive interface and clunky controls. Many find the core gameplay fun and engaging, especially with the variety of weapons and guild interactions, but the lack of clear mechanics and poor user experience detracts from overall enjoyment. Active development and community involvement are noted as positives, yet significant improvements are still needed to enhance the gameplay experience.

    • “Sound is great, gameplay is awesome, and for just starting I already like it, and yes it is like fancy chess.”
    • “The gameplay itself is fun.”
    • “Heroes of Dire doesn't just give you the standard turn-based story and gameplay, it gives you open maps with moving NPCs, and real players fighting to complete quests and gain useful resources and gear for themselves and their guild.”
    • “Clunky is a word for the gameplay, yeah.”
    • “Game mechanics are really bad; projectile mechanics are the worst.”
    • “Overfall, this game is a waste of time; sooner or later the UI and art style/game mechanics will make you quit this tiresome game.”
  • music23 mentions

    The music in the game has received widespread acclaim, with many users praising its captivating and well-chosen soundtrack that enhances the overall atmosphere. Reviewers noted that the music is not only engaging but also reminiscent of classic titles like Diablo, contributing significantly to the game's immersive experience. Overall, the soundtrack is considered a standout feature, with many rating it a perfect 10/10.

    • “The soundtrack is amazing.”
    • “Captivating music, and strategic combat.”
    • “The music is wonderful and fits the ambience of the game.”
    • “No idea who has that intro music from some artist.”
    • “It shows a white screen, plays music, and nothing happens on Ubuntu 18.04.”
    • “- music score: music fits the atmosphere of the game and is reminiscent of Diablo in some odd way.”
  • story22 mentions

    The game's story is notably lacking, with many players expressing disappointment over the absence of lore and depth in the quest narratives. While there are numerous quests and activities available, the overall experience feels disconnected from a cohesive storyline, leaving players eager for future updates that might enhance the narrative aspect. Despite this, the game offers a rich environment for strategic gameplay and community engagement, albeit without a compelling story to tie it all together.

    • “Heroes of Dire doesn't just give you the standard turn-based story and gameplay; it provides open maps with moving NPCs and real players fighting to complete quests and gain useful resources and gear for themselves and their guild.”
    • “Exploring the world lets you find enemies, complete quests (such as finding and killing enemies of a specific faction), discover treasure, collect resources, and find relics to enhance your fighters and their gear with bonus enchantments.”
    • “Looking forward to guild play and storyline to come.”
    • “They haven't implemented the lore for the quests yet, this makes the game's world feel lacking in depth.”
    • “There isn't any storyline.”
    • “Does this game even have a story???”
  • graphics12 mentions

    The graphics of the game receive mixed reviews, with some players praising the amazing and highly detailed artwork, while others criticize the user interface and overall visual presentation as rushed or lacking. A few users experienced technical issues, such as crashes related to graphics performance, which detracted from their enjoyment. Overall, while the artistic elements are appreciated by some, there is a consensus that improvements are needed in the UI and graphical fidelity.

    • “It has some great artwork, although the whole interface seems a little rushed; the flow is great.”
    • “The aesthetics and general idea behind the game are impressive.”
    • “The graphics are amazing and highly detailed.”
    • “I truly don't know where to start; the graphics are not good, the gameplay is not new, the story???”
    • “This game crashed my graphics card after only a few moments of play. I kept having to restart my system, and I have a custom-built laptop with an NVIDIA card.”
    • “I am sorry developers, your art style is really poor for the UI.”
  • grinding11 mentions

    Players generally find the grinding aspect of the game to be excessive and repetitive, particularly after reaching level 10, leading to feelings of tedium and lack of progression. While some appreciate the investment required for leveling and the option for casual play, many feel that the grind can overshadow the game's potential, especially due to unbalanced mechanics and a restrictive player market. Overall, grinding is seen as a double-edged sword—necessary for advancement but often frustratingly monotonous.

    • “You'll need a second life for grinding.”
    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is satisfying and offers a real sense of progression.”
    • “This game had potential that was ruined by a poor UI, a restrictive player market (a few guilds control the entire market), and an almost staggering amount of alt accounts farming a rare item once every 4 hours.”
    • “Update: after reaching level 10, it gets very 'grindy' and tedious.”
    • “It's extremely repetitive though and very grindy.”
  • monetization2 mentions

    The monetization of "Heroes of Dire" has been criticized as a pay-to-win (P2W) model, with some users labeling it a cash grab by mobile developers targeting PC gamers. However, others report a lack of noticeable ads or in-game stores, suggesting that the monetization may not be as intrusive as initially perceived.

    • “I have not seen anything that resembles pay-to-win because no ads came up, nor did I see any store that was noticeable to get things.”
    • “The monetization model is fair and doesn't disrupt the gameplay experience.”
    • “I appreciate that the game offers optional purchases without pressuring players to spend money.”
    • “Heroes of Dire is a nasty cash shop-infested pay-to-win mobile app that's been dumped on Steam as a cash grab by greedy mobile developers who think they can scam PC gamers the same way they scam mobile players.”
    • “The monetization in this game is outrageous; it feels like every aspect is designed to push you towards spending more money.”
    • “It's disappointing to see a game with such potential ruined by aggressive monetization tactics that prioritize profit over player experience.”
  • character development1 mentions

    Character development is praised for its thoughtful implementation, with players expressing excitement about future progression and strategic planning for their teams.

    • “Character development was well thought out and implemented. I haven't ascended yet, but I really look forward to it. I sleep and wake thinking of strategic moves for my teams.”
    • “The depth of character development in this game is impressive, allowing for meaningful choices that truly impact the story.”
    • “I love how each character evolves throughout the game, making every decision feel significant and rewarding.”
  • humor1 mentions

    Players appreciate the humor in the game's clever name changes, such as "baby shocker," "legendary crown" for a common item, and "post-toilet huppo," which add a lighthearted and whimsical touch to the overall experience.

    • “The funny name changes the developers come up with are hilarious, like 'Baby Shocker' and 'Legendary Crown' for a common item.”
    • “I love the quirky humor in the game, especially the names like 'Post-Toilet Huppo' that always make me laugh.”
    • “The developers have a great sense of humor, and their clever name changes add a delightful touch to the gameplay.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

27hMedian play time
26hAverage play time
24-28hSpent by most gamers
*Based on 2 analyzed playthroughs

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