- March 15, 2017
- Spellbook
- 27h median play time
Heroes of Dire
Platforms
About
A dark fantasy online world torn apart by powerful guilds, wicked gods, and eternal warfare! In this massively-multiplayer tactical role-playing game you can join with friends to quest for treasure, raid enemy guilds, battle monsters, and fight in brutal gladiator arenas! You will become part of the story as live Dungeon Masters craft custom events in real-time to create an ever-evolving gam…
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- The game features a unique blend of turn-based strategy and RPG elements, reminiscent of classic titles like Final Fantasy Tactics.
- The developers are actively involved with the community, responding to feedback and continuously improving the game.
- It offers a free-to-play model that is not pay-to-win, allowing players to enjoy the game without feeling pressured to spend money.
- The user interface is clunky and unintuitive, making navigation and gameplay frustrating for many players.
- The game is heavily grind-based, requiring significant time investment to progress, which can lead to repetitive gameplay.
- There are issues with player balance and market control, as a small number of players dominate the economy and gameplay experience.
gameplay
37 mentions Positive Neutral NegativeGameplay in this title is a mixed bag, with some players enjoying its strategic elements and cooperative mechanics, while others criticize its unintuitive interface and clunky controls. Many find the core gameplay fun and engaging, especially with the variety of weapons and guild interactions, but the lack of clear mechanics and poor user experience detracts from overall enjoyment. Active development and community involvement are noted as positives, yet significant improvements are still needed to enhance the gameplay experience.
“Sound is great, gameplay is awesome, and for just starting I already like it, and yes it is like fancy chess.”
“The gameplay itself is fun.”
“Heroes of Dire doesn't just give you the standard turn-based story and gameplay, it gives you open maps with moving NPCs, and real players fighting to complete quests and gain useful resources and gear for themselves and their guild.”
“Clunky is a word for the gameplay, yeah.”
“Game mechanics are really bad; projectile mechanics are the worst.”
“Overfall, this game is a waste of time; sooner or later the UI and art style/game mechanics will make you quit this tiresome game.”