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Myst IV: Revelation

In the newest installment of the Myst series, Atrus asks you to check on his exiled evil sons to determine whether they've reformed. As in all Myst games, the puzzles are mind-bending, and one missed clue can mean hours of frustration as you try to advance through the game's exquisitely rendered wor
Myst IV: Revelation Game Cover
69%Game Brain Score
story, graphics
grinding, optimization
63% User Score Based on 219 reviews
Critic Score 91%Based on 2 reviews

Platforms

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Myst IV: Revelation Game Cover

About

Myst IV: Revelation is a single player casual puzzle game with fantasy, drama and mystery themes. It was developed by Ubisoft Montreal and was released on September 24, 2018. It received very positive reviews from critics and mostly positive reviews from players.

"Myst IV: Revelation" is a captivating adventure game that challenges players to solve elusive puzzles and uncover buried family secrets. With its stunning visuals, immersive live-action cut-scenes, and an ambient soundtrack by Jack Wall and Peter Gabriel, players are transported to rich and vibrant worlds. The game offers a helpful guidance system, making it accessible to both new and returning Myst fans. As you journey through the game, you will interact with other characters and unravel a complex and intriguing mystery.

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63%
Audience ScoreBased on 219 reviews
story32 positive mentions
grinding13 negative mentions

  • The graphics and environments are stunning, showcasing beautiful and immersive worlds.
  • The story continues to develop the lore of the Myst universe, providing closure to the arcs of Sirrus and Achenar.
  • The music and sound design enhance the atmosphere, contributing to the overall experience.
  • Many puzzles are overly complex, illogical, or frustrating, often requiring excessive trial and error.
  • The user interface is clunky, with a slow and unresponsive cursor that complicates interactions.
  • The game suffers from long loading times between areas, disrupting the flow of gameplay.
  • story
    108 mentions Positive Neutral Negative

    The story of the game has received mixed reviews, with some players appreciating the continuation of Atrus' narrative and the character development of Sirrus and Achenar, while others criticize it for being shallow, convoluted, or poorly executed. Many found the plot engaging but felt it was undermined by mediocre acting and disjointed puzzle mechanics, leading to a frustrating experience. Overall, while the story has its moments of intrigue and emotional depth, it often struggles with pacing and coherence, leaving some fans of the series disappointed.

    • “I have grown to really love this series; I have all the games and the books, so I'm really invested in the story, and 'Revelation' did not disappoint.”
    • “The continuation of Atrus' story with a new focus on his daughter Yeesha makes for a tense, relatable story with plenty of drama, betrayal, greed, love, and sacrifice.”
    • “The story is very compelling and really draws you in.”
    • “The story, which involves Atrus's attempt to reconcile with his miscreant sons, could have been great if only it weren't gimped by mediocre acting performances.”
    • “In reality, this boils down to about a paragraph of text per brother in missable journals, with the rest of the runtime devoted to a bizarre and contrived plot centered around plants with the power to manipulate memory.”
    • “The story is a bit lacking at times, and the actors could have used a bit more coaching, but overall, it's a great game.”
  • graphics
    53 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising their beauty and detail, particularly in the environments and animations, which enhance immersion. However, some users note issues such as graininess, graphical bugs, and a disconnect between animated sequences and pre-rendered visuals, leading to a less cohesive experience. Overall, while the visuals are often highlighted as a strong point, they are sometimes overshadowed by gameplay flaws and outdated design elements.

    • “The graphics are pleasant despite their age, and the added animation in the environment—especially the flowing water—does much to make the experience more immersive.”
    • “The worlds and graphics are just drop-dead gorgeous, and the puzzles really do well in teasing and exercising your brain!”
    • “The visuals in this game are fantastic, even by today's standards.”
    • “The animated sequences do not gel with the pre-rendered visuals.”
    • “The two biggest problems for me are the grainy graphics which combined with some puzzles makes the game feel like pixel hunting (the spire world was especially visually confusing), and the weird jumpy cursor.”
    • “Also, I'm not quite sure, but there are some graphical bugs as well relating to the water rendering which made some puzzles more challenging than they should be.”
  • music
    46 mentions Positive Neutral Negative

    The music in the game receives high praise for its quality and emotional impact, with standout contributions from Peter Gabriel, including an unskippable music video that some players found jarring. While many reviewers appreciate the soundtrack's ability to enhance the atmosphere, some criticize it for being overly dramatic or intrusive at times. Overall, the music is considered one of the game's strongest aspects, despite mixed feelings about its integration with gameplay and narrative.

    • “The music is great, especially in Serenia.”
    • “The excellent music score accompanies you throughout the game, capturing the tone of the place you are in, giving an air of mystery to the game.”
    • “Best game in the Myst series when it comes to the music.”
    • “Home to some of the worst puzzles in puzzle-adventure history, interface and gameplay that redefine the word 'clunky', and music you get if you ask AI to please provide you with some nondescript new-age wailing.”
    • “I think the whole game is summed up by the credits music: Peter Gabriel's 'Curtains.' A piece of music that just makes you stop and ask, 'What is this doing here?' Ubisoft just didn't know what they were doing when they made Revelation.”
    • “The music is a little on the nose, and continues the sweeping, epic tradition of Myst 3: Exile -- but the problem is that it's hard to feel sad, or angry, or scared, or proud when the music is screaming at you to feel sad, or angry, or scared, or proud.”
  • gameplay
    31 mentions Positive Neutral Negative

    The gameplay of Myst IV has received mixed reviews, with many players criticizing its clunky mechanics, frustrating puzzles, and slow pace, which detract from the immersive experience expected from the series. While some appreciate the original concepts and visual improvements, the reliance on tedious, skill-based puzzles and awkward controls has led to a sense of dissatisfaction among fans, particularly those who cherished the logical design of earlier installments. Overall, the game struggles to balance innovative gameplay with the frustrations of poorly executed mechanics.

    • “It is surprising how the mechanics work; I like the mechanics and the left-field thinking. It is definitely a game that encourages thinking outside of linear paths.”
    • “Overall, it has some great original concepts, and I think the gameplay is enjoyable, fulfilling, inspiring, and immersive.”
    • “The mechanics are nicely familiar while the environment around those mechanics is just... it's really a great example of the evolution of an art.”
    • “Home to some of the worst puzzles in puzzle-adventure history, interface and gameplay that redefine the word 'clunky', and music you get if you ask AI to please provide you with some nondescript new-age wailing.”
    • “The gameplay is slow, frustrating, and imprecise in several ways.”
    • “Once again, the person in charge of the puzzles has stopped making the puzzles about logic and started including elements of skill, timed reaction, and hidden object searching, and the mechanics involved are too awkward to be satisfying.”
  • grinding
    13 mentions Positive Neutral Negative

    The grinding aspect of "Myst IV" is heavily criticized for its tedious and poorly designed puzzles, which many players find nonsensical and frustrating. The game suffers from awkward controls and performance issues, leading to a slow and laborious experience that detracts from the enjoyment compared to its predecessors. Overall, players feel that the game fails to capture the engaging puzzle-solving spirit of earlier titles in the series.

    • “The puzzles are random, unintuitive, boring, tedious, and laborious busy work.”
    • “Puzzle design is mostly nonsensical compared to the other games, making the experience unnecessarily long and often tedious.”
    • “I found the majority of puzzles in this game tedious, unnecessarily hard, and unfulfilling.”
  • optimization
    7 mentions Positive Neutral Negative

    The game's optimization is criticized for performance issues, including random lag that disrupts gameplay and affects the overall experience. While some graphical improvements are noted, they come at the expense of performance, and the acting quality varies, with some characters delivering subpar performances that detract from the narrative. Overall, the combination of technical and performance shortcomings hampers the game's potential.

    • “The improved graphics of the nodes comes at a cost of performance.”
    • “There are some good performances, but two of the major characters are an ear-sore to listen to, starting with the very first person you see in this game.”
    • “Between the tediousness of ill-explained puzzles and exploration and the random performance lag that doesn't seem to exist in the other games, it's hard to tell when the game isn't working as intended or if you're messing something up.”
    • “And for where it falls apart: the improved graphics of the nodes comes at a cost of performance.”
    • “Additionally, the live-action performances feel wooden and stilted as compared to some of the other Myst games.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is generally appreciated for its charm and immersive qualities, though some players find the navigation disorienting and the puzzles frustratingly difficult. While the music choice has been criticized for not fitting the game's mystique, many still feel that the overall atmosphere is captivating enough to warrant a positive experience, despite the challenges.

    • “The atmosphere was nice, and the start was a bit fun, but the navigation is disorienting sometimes. Certain puzzles are just so infuriating even after consulting a guide, but I still liked the game.”
    • “It's a hard game with old-school difficulty, but if you tolerate its puzzles, you will enjoy it and fall in love with its marvelous atmosphere.”
    • “The music played over it is Peter Gabriel's 'Curtain', which really doesn't fit with the myst atmosphere.”
    • “As I mentioned later in this review, the music played over it is Peter Gabriel's 'Curtain', which really doesn't fit with the mystical atmosphere.”
    • “It's a hard game with an old-school difficulty, but if you tolerate its puzzles, you will enjoy it and fall in love with its marvelous atmosphere.”
  • stability
    3 mentions Positive Neutral Negative

    Users report significant stability issues, particularly with mouse cursor glitches that disrupt gameplay and require impractical sensitivity adjustments. The introduction of new technology has led to increased glitches, compounded by clunky controls that hinder performance, especially in puzzles demanding precise inputs.

    • “Your mouse cursor glitches all over the place, and there is no real fix for this other than changing your sensitivity to 0, which makes the jumps less pronounced, but you can't play that way.”
    • “However, with all the new tech, there are more chances for glitches.”
    • “This isn't helped by the clunky and buggy controls, especially since many of the puzzles require rapid, precise inputs.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is highlighted as a strong point, particularly appealing to dedicated fans of the Myst series, though it may not attract a broader audience.

    • “The character development in this game is truly remarkable, allowing players to form deep connections with each character.”
    • “I was impressed by how the characters evolved throughout the story, making their journeys feel authentic and engaging.”
    • “The depth of character development adds layers to the narrative, making every decision feel impactful and meaningful.”
    • “If you are a die-hard Myst fan, you'll want to play it for the story and character development, but otherwise I would steer clear.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I found the character arcs predictable and uninspired, which detracted from my overall enjoyment of the game.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by unintentional comedic moments during dramatic scenes and a plot that humorously retcons elements from the original games. While the puzzles may not meet the high standards set by previous titles, the overall narrative offers a lighthearted take that some players find amusing.

    • “There are a few moments that are supposed to be dramatic but are unintentionally kind of hilarious.”
    • “The whole plot is centered on a retcon of the original games, which is kind of funny.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is noted to be somewhat limited, often relying on basic interactions that evoke minimal feelings. While it surpasses typical emotional engagement in games, it lacks the depth and impact found in more compelling narratives like those in "Myst" or the poignant story of Saavedro in "Exile."

    • “It's usually little more than touching one to make it run away, but it's still more than we're accustomed to seeing.”
    • “Of course, I played this game back in the day, but the story didn't make an impact on me in the same way as the unfolding family drama of Myst or the heartbreaking story of Saavedro in Exile.”
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Frequently Asked Questions

Myst IV: Revelation is a casual puzzle game with fantasy, drama and mystery themes.

Myst IV: Revelation is available on PC, Mac OS, Windows and Xbox.

Myst IV: Revelation was released on September 24, 2018.

Myst IV: Revelation was developed by Ubisoft Montreal.

Myst IV: Revelation has received very positive reviews from players and very positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Myst IV: Revelation is a single player game.

Similar games include Myst III: Exile, Riven, Aura: Fate of the Ages, Myst V: End of Ages, Obduction and others.