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About

MyDream is a sandbox game featuring grid-based building and deformable voxel terrain in expansive worlds. Developed in Unity, its VoxelForm engine provided high performance and impressive deformation quality. Due to technical constraints and a shift towards VR, the game's development stagnated in 2016, but it remains available for players to build, terraform, quest, and explore.

MyDream screenshot
MyDream screenshot
MyDream screenshot
MyDream screenshot
MyDream screenshot
MyDream screenshot
MyDream screenshot
MyDream screenshot
MyDream screenshot
MyDream screenshot
MyDream screenshot

65%
Audience ScoreBased on 68 reviews
graphics7 positive mentions
stability4 negative mentions

  • MyDream offers a vast sandbox experience with a lot of creative potential, allowing players to build and explore their own worlds.
  • The game features a user-friendly interface and a variety of building tools, making it accessible for players who enjoy crafting and creating.
  • Despite being in early access, the game shows promise with smooth gameplay and decent graphics, appealing to fans of the sandbox genre.
  • The game suffers from significant server issues, making online play difficult or impossible, and many players report being unable to create accounts.
  • There are numerous bugs and performance issues, including frame rate drops and glitches that can disrupt gameplay.
  • The tutorial is poorly designed and lacks clarity, leaving new players confused about how to navigate the game's mechanics.
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game are generally well-received, with many players noting a significant improvement over similar voxel-based games like Minecraft, featuring cute visuals and enjoyable environments. While some users experienced framerate issues and described the graphics as somewhat simplistic, they still appreciated the overall aesthetic and potential for future enhancements, rating the visuals around 6 to 8 out of 10. The game is praised for its charming textures and models, although some technical aspects, such as player model scaling, need attention.

    • “Think of this game as a Minecraft with a graphical boost, plus the ability to create your own quests for others and yourself.”
    • “Overall, mydream is a game of creation with very nice graphics, has so much potential, I'm excited to see where the game goes.”
    • “What a lovely game, the graphics are amazing.”
    • “Framerate issues with worlds that contained a lot of assets (however, it just might be my graphics card which is getting old - 660m).”
    • “Despite the fact that the game's graphics look a bit simplistic (something normal for a Minecraft-type game where the generated worlds are huge), it requires at least a good CPU.”
    • “Graphics are basically skyboxes, emitters, and textured chunks.”
  • story
    15 mentions Positive Neutral Negative

    The story aspect of Mydream is centered around player-driven narratives, allowing users to create and explore their own quests and worlds, akin to a more graphically enhanced Minecraft. Players can engage in both solo and cooperative adventures, exploring user-generated content and participating in a variety of quests, which adds significant replayability and creativity to the experience. While the game offers a robust building and quest-making system, some users have noted technical issues that may affect gameplay.

    • “Mydream is a good game to play with friends and muck around with, but it also has some serious potential for some really good story-driven games.”
    • “Mydream has hours upon hours of structure building, terrain editing, and quest creating - each world is an adventure of its own.”
    • “You can build full worlds and make quests for others, or you can just join an already made world and do the created quests.”
    • “The story is virtually non-existent, making the gameplay feel hollow and unengaging.”
    • “While the game offers a lot of creative freedom, the lack of a compelling narrative leaves players feeling disconnected from their adventures.”
    • “The quests feel repetitive and lack depth, which detracts from the overall experience of exploring the worlds.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is generally smooth and optimized, even for lower-end machines, showcasing significant potential despite being in early access. Players appreciate the crafting and world-building mechanics, though some feel there is a lack of introductory guidance for certain tools. The option for offline play is available, but the game shines in its online multiplayer experience, which is enhanced by community contributions.

    • “The graphics and the gameplay are already good for an early access game.”
    • “To be fair, there's still a long way to go before it will be finished and polished, but in the first 5 minutes of gameplay, you can clearly see the potential and how big this game might get in the near future.”
    • “Gameplay is smooth and visibly optimized even for lower machines.”
    • “Lacks any introduction to some mechanics and tools.”
    • “About the gameplay: you can play offline if you want, but it's mostly an online game.”
    • “There are also some elements of 'Orcs Must Die' in terms of its graphics and some of the gameplay.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is generally praised for its quality and ability to enhance the exploration experience, with many users highlighting the beautiful soundtrack. However, some players expressed a desire for more ambient sound effects and music within the game worlds themselves. Overall, the audio elements are considered well-executed, contributing positively to the game's atmosphere.

    • “The music is excellent for exploring the world.”
    • “The soundtrack is great.”
    • “Beautiful soundtrack playing once you start the game.”
    • “However, I missed more sound effects and music inside the actual world, which would be awesome to be edited by the creator himself.”
    • “There is no music inside the worlds.”
    • “The music is well made.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is typical for an early access title, with users reporting some glitches and bugs, particularly related to building mechanics and RAM usage. While there are no major issues like freezes or crashes, players should be prepared for occasional instability as the game continues to develop. Overall, those comfortable with early access games may find enjoyment despite these minor setbacks.

    • “There are a few bugs and glitches, but that's normal for an early access game. I didn't have bugs like freezes or crashes, but sometimes when adding a window to my house, it rotated, and I was not able to place it in the direction I wanted. Additionally, when you build a lot, it starts to use too much RAM.”
    • “It's early access, so I hope the developer eliminates the glitches and the game grows big.”
    • “There are a few glitches here and there, but that's normal for an early access game.”
  • optimization
    3 mentions Positive Neutral Negative

    Overall, the game's optimization is generally praised for providing smooth gameplay even on lower-end machines. However, some users report performance issues in prop-crowded scenarios, experiencing significant drops in frame rates, which may not align with the suggested specifications on the Steam store page.

    • “Gameplay is smooth and visibly optimized even for lower-end machines.”
    • “In very prop-crowded scenarios, I experienced low FPS (20 or below), but depending on the scenario/map, FPS can range from 40 to 150 (uncapped) at medium settings.”
    • “Performance is generally good, although the suggested specs on the Steam store page could be a bit misleading.”
    • “Performance: well, this could be a bit of a negative point, regarding the suggested specs of the Steam store page.”
    • “I did many tests about performance, and in very prop-crowded scenarios, even with system specs like mine, I got low FPS (20 or below). Depending on the scenario/map, FPS can range from 40 to 150 (uncapped) at medium settings.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in "Mydream" is noted as funny and interesting, contributing to an enjoyable gaming experience. Players appreciate the lighthearted elements, making it a worthwhile early access title for those who enjoy base-building mechanics.

    • “Mydream is a funny and interesting game that is worth giving a try. The game is in early access, so there will be more content in the future. If you enjoy building your own bases and such, then you should definitely try this game! :)”
  • replayability
    2 mentions Positive Neutral Negative

    Players highlight the game's high replayability due to its vast exploration opportunities and continuous new content, making it more engaging than many other titles. However, some comparisons suggest that similar games, like Creativerse, may offer even more value and playability, especially with its upcoming free-to-play model.

    • “With so much to explore, there's always new content to go back to, so this game holds more replay value than I could say for most games.”
    • “Creativerse right now is $10 cheaper, will be free-to-play sometime in the next 6-8 months likely, and I believe is much further evolved and more playable than this game.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization of the game is widely criticized, with users labeling it as a cash grab scam that prioritizes profit over player experience.

    • “This game feels like a cash grab scam.”
    • “The monetization system is overly aggressive and ruins the experience.”
    • “I can't believe how much they charge for basic features; it's just greedy.”
  • grinding
    1 mentions Positive Neutral Negative

    Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or additional lives to progress effectively.

    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding, and it felt like I made no progress.”

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