- January 4, 2024
- MCA
My Friend The Spider
Platforms
About
A small "horror" narrative game about isolation and depression. My Friend The Spider is a 10-15 minute walking simulator where the player finds themselves voluntarily locked in a room to escape and isolate due to their current emotional state and befriending a spider that grows in size with the story's progression. I originally worked on the game for a month and a half around October 2…





- The game offers a meaningful and introspective exploration of themes like depression and isolation, resonating with players on a personal level.
- Despite its short playtime of 10-15 minutes, it effectively conveys a powerful message and emotional journey, enhanced by good voice acting and atmospheric sound design.
- It's a free game that serves as a unique and relatable experience, making it a worthwhile play for those interested in narrative-driven stories about mental health.
- The game is very short and may leave players wanting more depth and content, as some felt it didn't fully develop its themes.
- Some players found it boring or generic, feeling detached from the characters and their struggles despite having similar experiences.
- The representation of the spider and its symbolism was confusing for some, leading to a lack of clarity regarding the game's message.
story
14 mentions Positive Neutral NegativeThe game's story is praised for its heartfelt and relatable themes, effectively conveying deep emotions in a brief 10-15 minute experience. Players appreciate the simple yet evocative storytelling, enhanced by atmospheric sound design and strong voice acting, which resonates particularly with those facing personal struggles. Overall, it is regarded as a touching narrative that leaves a lasting impact, making it a worthwhile experience for fans of story-driven games.
“Since its initial release, 'My Friend the Spider' has touched the hearts of players, garnering acclaim for its heartfelt storytelling and relatable themes.”
“The stories in games like this are often approached from a gameplay mindset, which can make them feel uninterested. From a story or writing perspective, they may come off as too personal or lacking.”
“It takes 10-15 minutes to finish the game, but within that really short amount of time, it's able to tell the story it wants to tell in a convincing and engaging way.”
“The game's simple yet evocative storytelling, complemented by atmospheric sound design and minimalist visuals, creates an immersive experience that leaves a lasting impact.”