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Museum of Mechanics: Lockpicking

Museum of Mechanics: Lockpicking Game Cover
66%Game Brain Score
gameplay
graphics, music
70% User Score Based on 44 reviews

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Museum of Mechanics: Lockpicking Game Cover

About

Museum of Mechanics: Lockpicking is a single player simulation game. It was developed by Dim Bulb Games and was released on January 13, 2022. It received mostly positive reviews from players.

"Museum of Mechanics: Lockpicking" is a simulation game that offers a variety of lockpicking minigames from different genres and game worlds. Players can challenge themselves, compete with others via Steam leaderboards, and unlock Steam achievements. The game also provides analysis from a professional game designer, archived source code, and the ability to implement the games yourself. This is a unique experience for lockpicking enthusiasts and game designers, with no set ending or story.

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70%
Audience ScoreBased on 44 reviews
gameplay7 positive mentions
graphics3 negative mentions

  • The game serves as a valuable resource for game developers, providing insights into various lockpicking mechanics across different games.
  • The concept of an interactive museum dedicated to game mechanics is intriguing and has potential for future expansions.
  • The historical context and analysis provided within the game are well-written and informative, making it a useful tool for understanding game design.
  • The execution is lacking, with rough visuals, stiff controls, and minimal content, making it feel more like a tech demo than a polished product.
  • Many users found the gameplay experience to be very short, often completing it in under 30 minutes, leading to concerns about its value for the price.
  • The game suffers from various bugs and interface issues, including unresponsive controls and a lack of customization options, which detracts from the overall experience.
  • gameplay
    45 mentions Positive Neutral Negative

    The gameplay of "Museum of Mechanics: Lockpicking" is primarily a collection of simplified lockpicking minigames that serve as a resource for game designers rather than a traditional gaming experience. While the mechanics are well-recreated and informative, the visuals are lacking, and the implementation often simplifies the original mechanics, which may disappoint players seeking a more immersive experience. Overall, it is a valuable tool for understanding lockpicking mechanics in games, but those looking for extensive gameplay may find it lacking.

    • “Fantastic survey of lockpicking mechanics, exactly what it says on the tin.”
    • “It's very knowledgeable about the various mechanics used and is a great resource for anyone wanting to create their own lockpicking minigame and learn how to improve on past mechanics.”
    • “This was both an excellent trip down memory lane and a fun way to engage with the theory and practice of game mechanics and design.”
    • “The general implementation of locks and games is at a low level; this game is only meant to understand the mechanics (partially), not to feel the experience. Even the narrative part of the game is not as good as I thought it would be.”
    • “While it purports to replicate the mechanics of the games that it studies, it instead implements a simplified version of the inputs used, creating versions that abandon the polished details of the original mechanics. For example, Oblivion's tumblers in the museum will always stick, and the high-skill, higher-risk method to rapidly pick locks in Thief 3: Deadly Shadows is notably absent.”
    • “Basically, this would have been really good with a bit of extra polish in most areas, but as it is now, it's pretty hard to recommend it as a museum of mechanics if you are actually interested in learning from it.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics in the game are criticized for being rough and lacking polish, with minimal options for customization and performance issues, particularly in the museum environment. While the mechanics of the lockpicking minigames are well-executed, the overall visual presentation feels underwhelming and reminiscent of basic Unity assets. Reviewers express disappointment in the absence of ambient sound and essential graphics settings, suggesting a need for improved visual quality and options.

    • “The various lockpicking minigames are well recreated (props to the dev) in terms of mechanics, but the visuals are very rough or lacking.”
    • “The museum also does not run very well on my machine, and the options menu needs to include rebindable keys and extended graphics options besides resolution.”
    • “No soundtrack (even a small ambient one), almost no graphic options (even for something as simple as v-sync), and the general feeling of being in front of a Unity asset... I get it, this game is aimed at game developers, but if you sell it for €8, just do the bare minimum in terms of polish.”
  • music
    3 mentions Positive Neutral Negative

    The music aspect of the game is notably lacking, with no soundtrack or ambient sounds present, which contributes to a sense of unpolished execution. Reviewers feel that even basic audio elements should have been included, especially given the game's price point.

    • “No soundtrack (even a small ambient one), almost no graphic options (even for something as simple as v-sync), and the general feeling of being in front of a Unity asset. I get it, this game is aimed at game developers, but if you sell it for €8, just do the bare minimum in terms of polish.”
    • “The music is completely forgettable and adds nothing to the experience. It feels like an afterthought rather than a core component of the game.”
    • “There is a lack of variety in the music tracks, making the gameplay feel monotonous and dull.”
  • stability
    3 mentions Positive Neutral Negative

    The game exhibits some stability issues, with players reporting bugs such as unintended interactions, like multiple locks opening simultaneously. Overall, while the experience can be entertaining, these glitches may detract from immersion.

    • “The game is a bit buggy; I encountered a glitch when opening one of the immersive locks, and it opened three locks in a row - lol.”
    • “The stability issues are frustrating; I often experience crashes during gameplay.”
    • “I find the game frequently freezes, making it hard to enjoy the experience.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is disrupted by an unnecessary reference to Kingdom Come: Deliverance and a mention of Gamergate, which some players feel detracts from the overall experience.

    • “An unnecessary and unexpected jab at Kingdom Come: Deliverance and a Gamergate reference kind of breaks the atmosphere, if you can apply that term here.”
    • “The overall atmosphere feels disjointed and lacks cohesion, making it hard to immerse myself in the game world.”
    • “The attempts at creating a tense atmosphere fall flat, leaving me feeling more confused than engaged.”
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Museum of Mechanics: Lockpicking is a simulation game.

Museum of Mechanics: Lockpicking is available on PC, Mac OS, Windows and Linux.

Museum of Mechanics: Lockpicking was released on January 13, 2022.

Museum of Mechanics: Lockpicking was developed by Dim Bulb Games.

Museum of Mechanics: Lockpicking has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Museum of Mechanics: Lockpicking is a single player game.

Similar games include Event[0], Observation, The Uncertain: Light At The End, Dream, SpaceBourne 2 and others.