- January 13, 2022
- Dim Bulb Games
Museum of Mechanics: Lockpicking
Platforms
About
"Museum of Mechanics: Lockpicking" is an educational game that showcases various lockpicking mechanics from different games, aimed at game developers seeking to study past implementations. The game allows players to explore and experiment with these mechanics in a browsable, playable environment. It is available on Steam and includes features such as professional art, achievements, and leaderboards. Source code and a Unity project are available on GitHub.








- A fantastic resource for game developers, providing insights into various lockpicking mechanics across different games.
- The concept of an interactive exhibit showcasing lockpicking mechanics is intriguing and has potential for future expansions.
- Offers a unique collection of minigames that highlight the evolution and implementation of lockpicking in gaming history.
- The execution feels rough and unpolished, with issues like low mouse sensitivity and lack of comprehensive controls.
- Many users find the game overpriced for the short playtime and limited content, feeling it lacks depth and challenge.
- The presentation and organization of the content could use significant improvement to enhance the overall experience.
gameplay
42 mentions Positive Neutral NegativeThe gameplay of "Museum of Mechanics: Lockpicking" is primarily educational, serving as a resource for understanding and analyzing lockpicking mechanics across various games. While it offers a neat collection of simplified lockpicking puzzles, many users feel it lacks depth and polish, making it less engaging for those seeking a traditional gaming experience. Overall, it is recommended for game designers and enthusiasts interested in the evolution of game mechanics rather than for casual players looking for substantial gameplay.
“Amazing resource for learning about how lockpicking is implemented, would love to see more installments with other mechanics being covered.”
“This was both an excellent trip down memory lane and a fun way to engage with the theory and practice of game mechanics and design.”
“It's very knowledgeable about the various mechanics used and is a great resource for anyone wanting to create their own lockpicking minigame and learn how to improve on past mechanics.”
“The general implementation of locks and games is at a low level; this game is only meant to understand the mechanics (partially), not to feel the experience. Even the narrative part of the game is not as good as I thought it would be.”
“While it purports to replicate the mechanics of the games that it studies, it instead implements a simplified version of the inputs used, creating versions that abandon the polished details of the original mechanics. For example, Oblivion's tumblers in the museum will always stick, and the high-skill, higher-risk method to rapidly pick locks in Thief 3: Deadly Shadows is notably absent.”
“Basically, this would have been really good with a bit of extra polish in most areas, but as it is now, it's pretty hard to recommend it as a museum of mechanics if you are actually interested in learning from it.”