- August 24, 2016
- Titouan Millet
- 2h median play time
Mu Cartographer
Platforms
About
Mu Cartographer is a meditative, exploration-based game where you navigate a mysterious world filled with symbols and structures. As you journey through this beautiful, low-poly landscape, you uncover clues and use cartography tools to map your discoveries. The game encourages players to appreciate the beauty of exploration and the thrill of discovery at their own pace.











- Unique and experimental gameplay that encourages exploration and discovery without guidance.
- Beautiful visuals and a relaxing soundtrack enhance the immersive experience.
- Engaging puzzles that require players to figure out the mechanics, providing a rewarding sense of achievement.
- Lack of tutorials or clear instructions can lead to confusion and frustration for players.
- Gameplay can become repetitive once the mechanics are understood, leading to a sense of grind.
- The story is minimal and may feel unengaging or incomplete, leaving players wanting more closure.
story
86 mentions Positive Neutral NegativeThe game's story is presented in a fragmented manner, primarily through diary entries and environmental clues, which encourages exploration and discovery. While some players found the narrative engaging and thought-provoking, others felt it was underdeveloped and easily overlooked, serving more as a backdrop to the gameplay than a central focus. Overall, the surreal atmosphere and abstract storytelling contribute to a unique experience, though opinions vary on its depth and emotional impact.
“The abstract approach to visuals, controls, and sound makes it a very good tool for delivering a Lovecraftian story.”
“Very relaxing and at the same time gripping: while the process of discovering the story is almost meditative (once you figure out how most things work), the story itself is engaging; I also particularly enjoyed the aesthetics.”
“As you discover elements of the landscape, you unlock new leads to your next objective along with story snippets that give you an idea of what's going on.”
“It's a game that tells you nothing, and once you figure out what you are expected to do, you're rewarded with story pieces.”
“There is a 'story' which is barely one notch above what other puzzle games have, and it's really easily overlooked, so it's not a big selling point.”
“The nature of the game makes it hard to tell if there's a secret I haven't found to bring the story to a conclusion.”