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Mountains of Madness is a single player survival simulation game with horror and mystery themes. It was developed by Deep Dive Project and was released on June 14, 2024. It received neutral reviews from players.

"I am forced into speech because men of science have refused to follow my advice without knowing why." - H. P. Lovecraft An indie adaptation of H. P. Lovecraft's At the Mountains of Madness where you will assume the role of geologist William Dyer, leader of the Miskatonic University Expedition to the antarctic continent. Experience rising tension when all contact is lost with the advanc…

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60%Audience ScoreBased on 20 reviews
story7 positive mentions
graphics3 negative mentions

  • Faithful adaptation of H.P. Lovecraft's 'At the Mountains of Madness' story, capturing key scenes and narrative.
  • Effective Lovecraftian atmosphere with a dark, mysterious tone and immersive ambient music.
  • Interesting and well-designed mechanics for exploration, such as using ropes and a freely placeable ladder to navigate the environment.
  • Gameplay often feels like a repetitive walking simulator with many similar-looking areas, causing player frustration and boredom.
  • Underwhelming sound design with loud, repetitive footsteps and lack of ambient noises, which hurts immersion.
  • Some visual elements and environments lack polish, appearing empty or unengaging; journal and UI bugs also detract from the experience.
  • story

    32 mentions Positive Neutral Negative

    The game delivers a faithful retelling of Lovecraft's "Mountains of Madness," with key scenes and story elements preserved, appealing especially to fans familiar with the source material. Story delivery through exploration, notes, and still frames adds mystery and suspense, though some find the narrative engagement and tension lacking, particularly for newcomers. While atmospheric music and ambiance support the story, certain aspects like muted murals and limited storytelling depth diminish its impact compared to the original tale.

    • “The story, as I've mentioned, is quite faithful and pretty much all of the key scenes are recreated, so good job.”
    • “The game's best aspects were its storytelling through notes and still frames, the music and ambiance of the frozen world, and its surprisingly good-looking final antagonist that did not disappoint at all.”
    • “This game is, quite literally, a surprisingly faithful videogame transposition of the homonymous H.P. Lovecraft's story, that also happens to be my favorite!”
    • “Inside, however, it's a different story. The murals, which are a big part of the story, are just some random lines.”
    • “The way the story is told doesn't really engage me.”
    • “I can't speak for players who haven't read the original story, but there was almost no build-up of tension.”
  • gameplay

    17 mentions Positive Neutral Negative

    The gameplay focuses on exploration with thoughtfully designed mechanics like adjustable ladders and ropes to navigate the environment, though progression can feel unclear due to minimal guidance and repetitive areas. While some find the walking simulator style engaging, others note low-impact gameplay and occasional minor bugs, making it better suited for fans of atmospheric storytelling than action-driven play.

    • “The mechanics of using the different tools to move around the map are very well thought out.”
    • “Various gameplay mechanics are gradually introduced at the beginning, such as ropes to overcome heights and a freely placeable ladder that you can carry around with you.”
    • “The maps are mostly well thought out and I love the use of the rope and ladder mechanics to traverse otherwise impassable areas.”
    • “Once past the first mountain and at the camp, the gameplay got better, but that was after I had already aimlessly wandered for 20 minutes attempting to find an item that would help me progress.”
    • “Hardest part of the game was trying to figure out how the gameplay worked, or trying to listen to those god awful footsteps.”
    • “If you are a fan of Lovecraft, I strongly recommend you try this, but be aware that it is a walking simulator with little gameplay.”
  • atmosphere

    8 mentions Positive Neutral Negative

    The game presents a Lovecraftian and dark atmosphere that is occasionally enhanced by ambient music and faithful scene recreation, but is often undermined by poor sound design, repetitive level design, and a lack of engaging storytelling. While some moments, like the ending, succeed in creating a creepy mood, the overall atmosphere falls short compared to the original novel.

    • “A game with proper Lovecraftian atmosphere.”
    • “Lovecraft's novel, 'At the Mountains of Madness,' and achieves a dark and mysterious atmosphere.”
    • “The game heavily focuses on the excellently crafted atmosphere, and of course on the faithful recreation of the scenes described in the novel.”
    • “The sound design is lacking and it hurts the game even further (the loudest noise is your footsteps), as it underlines the distinct lack of atmosphere on display.”
    • “The dull and extremely samey level design really harms the game's atmosphere, alongside the lack of engaging storytelling and any memorable moments, except perhaps the ending scene which concludes on a creepy note.”
    • “Overall, the game unfortunately doesn't offer a comparable atmosphere to the original story at the moment.”
  • graphics

    6 mentions Positive Neutral Negative

    The graphics are generally decent but lack vibrancy, with many areas feeling empty and lifeless due to sparse assets. While the architecture shows some visual appeal and there are creative elements like the freely placeable ladder, the overall visuals fail to impress and could benefit from enhancements to mask their shortcomings.

    • “The visuals are not the game's strong point either; every area you visit feels empty and devoid of any life.”
    • “Graphics were decent, nothing shockingly bad or good, although the game's map felt a little lifeless due to the lack of assets, probably could be fixed by adding some sort of effects to make you not see as far, thus hiding the imperfections.”
    • “The art style was a lot better in the original demo and it helped with the immersion.”
  • music

    3 mentions Positive Neutral Negative

    The music and ambient sounds effectively enhance the game's atmosphere and storytelling, particularly fitting the frozen world setting. However, there are noticeable moments with minimal or no ambient sound, which can make footstep noises feel disproportionately loud. Overall, the soundtrack is a strong point despite some audio inconsistencies.

    • “The game's best aspects were its storytelling through notes and still frames, the music and ambiance of the frozen world, and its surprisingly good looking final antagonist that did not disappoint at all.”
    • “Audio was clunky, and only saved by the ambient music which fit the story and atmosphere well.”
    • “There are a number of areas where there's next to no ambient sound at all and music is minimal, so eventually you're left with just the tip-tap of your (rather loud) shoes across cobblestone for a lot of the game.”
  • grinding

    2 mentions Positive Neutral Negative

    Grinding in the game is minimal, with little need for repetitive tasks except perhaps for exploring lengthy, confusing caves to find tools. Overall, grinding is not a significant issue.

    • “You'll need a second life for grinding.”
  • stability

    1 mentions Positive Neutral Negative

    The game exhibits numerous minor bugs and glitches, but none significantly affect overall playability or cause major disruptions.

  • emotional

    1 mentions Positive Neutral Negative

    The emotional aspect is heightened by immersive sound design that creates intense suspense and a constant feeling of impending danger.

    • “The sound design was very immersive and made me feel like something was going to creep up on me at any moment.”
  • optimization

    1 mentions Positive Neutral Negative

    The game demonstrates excellent optimization, running smoothly without any performance issues throughout the entire play-through.

    • “Game did not run into any performance errors throughout the entire play-through.”
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Frequently Asked Questions

Mountains of Madness is a survival simulation game with horror and mystery themes.

Mountains of Madness is available on PC and Windows.

Mountains of Madness was released on June 14, 2024.

Mountains of Madness was developed by Deep Dive Project.

Mountains of Madness has received neutral reviews from players. Most players liked Mountains of Madness for its story but disliked it for its gameplay.

Mountains of Madness is a single player game.

Similar games include At the Mountains of Madness, TORNBLADE, The Quiet Room, Nora Wanna Rise, RTE Worlds and others.