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Monster Hunter Wilds is a single player and multiplayer open world hack and slash game with horror and fantasy themes. It was developed by CAPCOM Co., Ltd. and was released on February 27, 2025. It received mostly positive reviews from players.

Buy Monster Hunter Wilds on PlayStation Store. Experience the pinnacle of hunting action in the latest installment in the Monster Hunter series.

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67%
Audience ScoreBased on 116,267 reviews
story5.4k positive mentions
optimization11.9k negative mentions

  • The game features stunning, detailed graphics and immersive, dynamic environments with rich sound design that enhance the hunting experience.
  • Gameplay is smooth, refined, and addictive, with a variety of weapons and engaging monster fights that appeal to both newcomers and veterans.
  • The soundtrack is widely praised for its epic, cinematic orchestral music that strongly contributes to atmosphere and excitement during hunts.
  • Launched with severe performance issues including crashes, stuttering, and poor optimization, especially problematic on AMD GPUs and lower-end systems.
  • The story receives mixed to negative feedback due to its excessive length, forced pacing, unskippable cutscenes, and underwhelming character development.
  • Monetization is criticized as aggressive and predatory, with overpriced cosmetic microtransactions detracting from player enjoyment and trust.
  • optimization
    48,332 mentions Positive Neutral Negative

    Monster Hunter Wilds launched with severely poor optimization and performance issues, including frequent crashes, stuttering, and low frame rates even on high-end PCs. Over nearly a year, Capcom released multiple performance patches significantly improving stability and frame rates, making the game playable on mid- to high-end systems and even on lower-end hardware like laptops and the Steam Deck. Despite these gains, some players still report lingering problems, especially on AMD GPUs and in certain intensive areas, and optimization is considered subpar compared to previous Monster Hunter games; overall, the game is now enjoyable for most but demands decent hardware and further optimization would enhance the experience.

    • “The game is super optimized now.”
    • “Optimization issues have mostly been resolved and the game runs much better now.”
    • “After many optimization patches, the performance is finally decent.”
    • “Game released with many performance and optimization issues, though it seems most (I think) have been fixed as the game runs much better than it ever has from my experience.”
    • “It is absolutely unforgivable that they thought to release a game in this state of performance.”
    • “The worst performance in any monster hunter game I have ever played.”
  • story
    28,942 mentions Positive Neutral Negative

    The story in Monster Hunter Wilds received mixed reviews; while some players found it the most engaging and developed in the series, with better character depth and cinematic presentation, many criticized it as overly long, railroaded, and intrusive, often disrupting gameplay flow. Newcomers appreciated its accessibility and narrative focus, but longtime fans and veterans considered the story weak, clichéd, and sometimes annoying, particularly due to forced escort missions and an unskippable, hand-holding approach. Overall, the story serves as a functional backdrop for the hunts, but it remains a secondary aspect to the core monster-hunting gameplay, with frustration arising mainly from its pacing, presentation, and multiplayer integration.

    • “Mh:wilds is probably the only monster hunter game I can personally recommend for its story alone, as it makes a concerted effort to tell an engaging story via a fully voiced protagonist, high quality cutscenes, and numerous dialogue scenes that rather seamlessly transition into gameplay.”
    • “The combat flows well, the story is compelling, your hunter no longer feels like some yes man with a sword (or bowgun) but an actual hero.”
    • “The story has some good ideas but it fell utterly flat for me.”
    • “Don't get me started on the story - it was just awful, none of the characters really pull you in. It was cool to see older characters again like Fabius and Gemma, but why's Gore Magala there if nothing's done with the Frenzy? Then give us super weak monsters to kill in less than 3 minutes?”
    • “The story line sucks. The early story is quite railroaded, but it acts as a tutorial and just makes you feel like a mindless bodyguard to some annoying characters. The constant handholding, unskippable walk-and-talk missions, and bland narrative ruin the pacing and make the story feel like a chore.”
    • “The story is a bland, boring snoozefest. You have 15-minute story segments where nothing happens, followed by 5-10 minute hunts, then rushed to the next biome. The story feels forced and tedious, full of walk-and-talk segments and unskippable riding sections, dragging the gameplay to a halt.”
  • gameplay
    17,175 mentions Positive Neutral Negative

    Monster Hunter Wilds offers smooth, addictive, and refined gameplay mechanics that blend elements from previous titles like World and Rise, introducing new systems such as focus mode and the wound mechanic which add depth and fluidity to combat. While many praise its weapon variety, engaging monster fights, and accessible early game, some criticize the oversimplification of certain traditional hunting elements, a generally easier difficulty curve, and underutilized mechanics that reduce strategic challenge. Despite these criticisms, the core gameplay loop remains satisfying and rewarding for both newcomers and veterans, though technical performance issues on PC have occasionally hindered the full experience.

    • “Monster hunter Wilds boasts thrilling combat, stunning design, and a welcoming gameplay loop.”
    • “The core gameplay itself is fun, and the weapons also feel great to use.”
    • “The gameplay is the best it's ever been, at least to my tastes.”
    • “Basic mechanics not working such as evading or blocking.”
    • “I couldn't care less about microtransactions, just don't buy them but when core game mechanics are so broken and an unnecessary material grind kills all enjoyment I have of this game.”
    • “The gameplay loop has been gutted.”
  • graphics
    12,755 mentions Positive Neutral Negative

    Monster Hunter Wilds features impressive, often stunning graphics that push the RE engine’s capabilities, delivering detailed environments and monster designs with a high degree of visual fidelity. However, the game suffers from poor optimization and performance issues across a wide range of hardware, leading to frequent frame drops, stutters, crashes, and graphical glitches—even on high-end PCs—which force many players to drastically reduce graphical settings, resulting in visuals that can look worse than older titles. While the artistic direction is praised for its immersion and atmosphere, the heavy system requirements and technical instability significantly detract from the overall visual experience.

    • “The graphics are amazing, the armor and weapon styles have great variety and uniqueness, and having a mount with autopilot is just a really nice touch.”
    • “The visuals of this game are alright, but when you look at the frame rate you're getting with those "okay" graphics, you really begin to question why you even bought the game.”
    • “The graphics are beautiful, and from what I've heard from friends who run on bare minimum specs, it is still just as good on low graphics.”
    • “Each patch brought worse graphics, lags, bugs and what not - it honestly made me feel like I'm playing an extensive indie game that still might be in early access or an open beta.”
    • “The post processing makes it look like a dull eyesore, the textures are laughably low quality to the effect that it almost looks like an asset flip, the game feels blurry af even with anti aliasing, upscaling, and motion blur disabled; the only thing I found to combat the awful visuals was forcing HDR on and heavy tweaking.”
    • “Not only that, the graphics are absolute trash unless you have an amazing top tier PC and graphics card.”
  • grinding
    2,568 mentions Positive Neutral Negative

    Grinding in Monster Hunter Wilds is notably less tedious than in previous titles, with streamlined material farming, faster hunts, and quality-of-life improvements that reduce downtime. However, the endgame is criticized for repetitive farming—primarily focusing on a small roster of high-rank monsters like tempered Arkveld—for random RNG-based rewards such as artian weapons and talismans, leading to a grind-heavy and sometimes tedious experience that may not appeal to all players. Multiplayer functionality and story segments also contribute to the overall feeling of tedium during cooperative play.

    • “Good grind, not the tedious kind.”
    • “Resource gathering is not tedious unlike many other Monster Hunter games.”
    • “Even running hunts over again for materials is fun and not too grindy.”
    • “There's obviously no real endgame right now, so I haven't spent too much time grinding out jewels and pushing my rank.”
    • “The jewel system was familiar and fun to min-max. Farming out gear sets felt rewarding and not too tedious.”
    • “As of writing this review, don't get this game if you have an AMD graphics card, because it will crash right when you are about to finish the quest you've been grinding for 45 minutes.”
  • stability
    2,403 mentions Positive Neutral Negative

    Monster Hunter Wilds launched as a buggy and poorly optimized mess on PC, with frequent crashes, freezes, frame drops, graphical glitches, and unstable multiplayer reported even on high-end hardware. Although Capcom has released troubleshooting guides and made performance improvements over time, many players still face persistent issues requiring significant troubleshooting, making it frustrating and sometimes unplayable for a large portion of the community. However, players with modern, high-end setups who have fine-tuned settings report stable performance and enjoyable gameplay, suggesting that the experience varies widely depending on hardware and willingness to troubleshoot.

    • “Started playing after the final title update, the game runs great with barely any stutter; across my 160hr+ gameplay I've only crashed once.”
    • “After the performance update, the game runs very smooth while staying visually stunning and atmospheric. It was pretty much unplayable at high quality without an extremely expensive computer setup pre performance update, but now functions great even at higher quality with an average/lower high end setup.”
    • “The game runs great now, they fixed pretty much every problem I had with it at launch.”
    • “I have tried running this with and without frame gen, turning down graphic settings, etc, still stutters and freezes, which will literally ruin my hunts given the modest difficulty of the end game.”
    • “Constant crashes, stuttering, visual glitches, and the fact you need to use a plethora of player/community fixes to have the game run anywhere near a playable state; Capcom please fix this game—it could easily be the best in the series!”
    • “The game still regularly breaks and glitches to where you need to reinstall it to have it work.”
  • music
    1,563 mentions Positive Neutral Negative

    The music in this game is widely praised for its epic, cinematic orchestral soundtrack that enhances immersion and excitement during hunts, with standout monster themes like Rey Dau and Arkveld. While many find the soundtrack to be among the best in the series, some feel it lacks memorable tracks compared to previous titles and can be subdued or generic at times. Nevertheless, the music consistently contributes strongly to the game's atmosphere and action, though the high price of the soundtrack DLC drew notable criticism.

    • “The music is phenomenal and fits every situation and environment.”
    • “The soundtrack is as always great, they kind of perfected it ages ago and it hasn't let off.”
    • “The music is an absolute banger, despite how undeniably good the e33 soundtrack is, this one is just much better in my opinion.”
    • “Also idk what happened with the music but out of every game in the franchise including all of the spinoff games this has by far the most boring soundtrack.”
    • “The soundtrack is that annoying flavour of atmospheric corporatism, where everything kinda feels like elevator music meant to not stand out, only like 3 or 4 tracks stand out and and others that do are usually related to content from previous entries.”
    • “The music is honestly just outright bad.”
  • humor
    612 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players enjoying quirky monster designs, funny in-game moments, playful stickers, and amusing animations, while others find the story and jokes forced, cringe, or lacking the charm of previous titles. Many users also highlight unintended comedic moments caused by technical issues, poor optimization, graphical glitches, and clunky mechanics, which some find entertaining but others frustrating. Overall, the humor is often overshadowed by performance problems, yet camaraderie and playful multiplayer interactions still bring genuine laughs to many players.

    • “Then you craft a funny hat out of their corpses and realize it was all for the greater good.”
    • “There are a ton of small things as well, like the chef cats and the quest descriptions being funny or unique.”
    • “Enemy design is fantastic, all the monsters ooze with personality and style, from funny designs, to creepy designs, to threatening designs, every monster in the game has a different personality.”
    • “Everything feels like an overblown attempt at comedy, and it's just not funny.”
    • “Story mode is terrible and has laughably bad dialogue—except it's not funny, just boring.”
    • “Six hours with a game crash simulator is not funny.”
  • monetization
    499 mentions Positive Neutral Negative

    Monetization in this game is widely criticized as excessively aggressive and predatory, with numerous overpriced microtransactions including paid character appearance edits and DLC that many feel should have been included in the base game. Despite being cosmetic-only and optional, the sheer volume and pricing of microtransactions—some costing hundreds of dollars—leave players feeling the game is a blatant cash grab that prioritizes monetization over performance optimization and meaningful content. While some appreciate the non-intrusive nature of these purchases, the consensus is that for a full-priced game, this level of monetization is unacceptable and undermines player trust and enjoyment.

    • “The game also boasts a crazy amount of microtransactions but none of it pops up in-game in an intrusive way or is required for play.”
    • “The monetization is classic Capcom; apart from the eventual expansion DLC, everything is cosmetic and a bit overpriced for what you get, but there are plenty of free options for some beautiful and cool fashion hunters out there.”
    • “Most of the title updates are free, and I'm not even doing any in-game purchases because, in my opinion, the armor designs already in the game are so good that I literally don’t need to buy anything.”
    • “The monetization sounds like something out of a free-to-play game as well.”
    • “Instead of addressing core optimization problems, they’ve chosen to flood the game with microtransactions and cosmetic items, all while the base game struggles to run smoothly for many players.”
    • “The game costs $70 but has microtransactions on release and you need to pay to remake your character's appearance.”
  • emotional
    472 mentions Positive Neutral Negative

    Reviews of the game's emotional aspect are deeply mixed: while some praise its heartfelt storytelling, immersive character moments, and touching lore that evoke genuine emotional investment, many criticize the narrative as boring, overly intrusive, and filled with cringe-worthy or forgettable characters that disrupt gameplay flow. Additionally, the forced pacing, repetitive cutscenes, and heavy-handed emotional scenes often fall flat or feel forced, diminishing player engagement. Despite these issues, the emotional depth when combined with strong art, sound, and gameplay creates moments that some find truly moving, though technical problems and story design choices have left others feeling disappointed and disconnected.

    • “The voice acting, cinematic cutscenes, and storytelling are executed with impressive polish, delivering emotional depth and weight that elevate the experience beyond monster slaying.”
    • “Monsters die a little easier than previous entries, optimisation is questionable, and the story is somewhat short, but none of those serve to detract from a great an emotionally involved story, a fantastic gameplay loop, and the most streamlined, best feeling combat in the series.”
    • “The attention to detail, emotional storytelling, strategic combat, and unparalleled world-building come together to create a hunting adventure that is nothing short of legendary.”
    • “The single most boring story campaign I've ever had the displeasure of sitting through - absolute snoozefest. No idea why anyone new to Monster Hunter would put up with the learning curve for this and simultaneously also way too easy for veterans of the franchise.”
    • “An extremely boring story with characters I couldn't care about due to an ungodly amount of exposition and no character bonding moments or actual characters.”
    • “A boring story forced down our throats, with 80% cut scenes and automatic riding on a bird dinosaur because letting the player have freedom would be too much.”
  • replayability
    321 mentions Positive Neutral Negative

    Replayability in the game is generally recognized as strong due to diverse weapons, builds, multiplayer modes, and ongoing content updates, offering many hours of engaging hunts and customization. However, it has been hampered by limited endgame variety, quick saturation of gear, repetitive grind, and initially poor optimization that affected the playing experience. Recent patches and expansions have improved performance and added challenging content, boosting replay value, but some players feel it still falls short compared to previous series entries.

    • “The replayability feels so much more fluid than both World and Rise, with the jump in difficulty spiking quite high post HR 100.”
    • “Multiplayer and cross-platform play add endless replayability, letting you tackle massive monsters solo or with friends.”
    • “You're obviously buying an investment by getting this game since it won't be truly complete until its upcoming G-Rank expansion, but the current state of the game provides hundreds of hours of fun and extremely replayable content on its own and will allow you to jump right into the post game when it drops.”
    • “The replayability for this game is by far the worst out of the series.”
    • “Ui was trash, trying to play with friends was a nightmare, story was bad and prevents you from being able to play with friends as much as you want to, the amount of content on release for a 70 dollar game was pathetic. The skill level required to play this game is less than zero, and the replay value is non-existent because you get everything you need to make just about anything in roughly the first 1-2 fights.”
    • “Gameplay and content on launch is lacking compared to prior entries, the experience was sanded down and streamlined in ways that lessen the satisfaction of buildcraft, preparation, and replayability for an old-gen player like myself.”
  • atmosphere
    216 mentions Positive Neutral Negative

    The game’s atmosphere is widely praised for its immersive, dynamic environments, stunning visuals, and rich sound design that collectively create a living, vibrant world full of wonder and tension. While many appreciate the detailed ecosystems, weather effects, and charismatic monster encounters that deepen the hunting experience, some find the atmosphere less engaging or lifeless compared to previous entries, citing issues like performance problems, lack of musical variety, and diminished social or narrative ambiance. Overall, the atmosphere is considered a major strength that enhances exploration and combat, though its impact varies depending on individual expectations and technical performance.

    • “The visuals are gorgeous, and the atmosphere genuinely feels alive thanks to dynamic weather and reactive environments.”
    • “The world design is stunning, the atmosphere is rich and immersive, and the monster designs are some of the best I've seen — faithful to the series' roots while still feeling fresh and exciting.”
    • “The atmosphere, lighting, and sound made every moment feel alive.”
    • “There's love in places but it does not come through the overall atmosphere or presentation of the game, like it's been strained out.”
    • “Gone too (mostly) is the jovial atmosphere of the hub towns of yesteryear; in the previous games I would sometimes just stay in town to listen to the cheery music and general vibes going on but here there is (so far) pretty much none of that, no, now we must have dreary looking and sounding places (at least in the opening hours) which almost put me off playing entirely.”
    • “Performance: poor without DLSS and Frame Generation which make the game a blurry mess and ruin the atmosphere (world was sharper).”
  • character development
    148 mentions Positive Neutral Negative

    Character development in the game is a mixed bag; while some players praise significant improvements with deeper narrative and emotional arcs not typical of the series, others find key characters either underdeveloped or frustrating, especially a recurring young character. Character design is widely lauded for its quality, diversity, and customization options, with many considering it a standout aspect that enhances player connection, despite occasional critiques on lack of body type variety and certain stylistic choices. Overall, character design strongly elevates the experience, even as opinions on character development and storytelling remain divided.

    • “The story is coherent and for the first time ever not just a vehicle to get you to meet all the monsters you're going to be bullying for lunch money, but actually has themes running through and character development (which to my recollection is almost entirely unheard of in a Monster Hunter game).”
    • “The story and character development is deeper than World and Rise, which is also a major factor in my enjoyment of the game.”
    • “I'm not saying it's an S-tier story with plot twists or crazy character developments, but it definitely makes you feel more connected to the villagers and people of this game and it makes your hunter take the spotlight in a very cool way.”
    • “There is almost no plot nor character development, yet you are constantly peppered with cutscenes and slow walking segments.”
    • “Most characters barely get any details or any character development throughout the story and it feels rushed, as if the developers couldn't hit the deadline and pushed what they had.”
    • “His motivations start out sensible and then resolve in a completely disjointed fashion like there's two or three chapters of character development missing.”
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34h Median play time
97h Average play time
10-100h Spent by most gamers
*Based on 1,009 analyzed playthroughs
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Monster Hunter Wilds is a open world hack and slash game with horror and fantasy themes.

Monster Hunter Wilds is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 97 hours playing Monster Hunter Wilds.

Monster Hunter Wilds was released on February 27, 2025.

Monster Hunter Wilds was developed by CAPCOM Co., Ltd..

Monster Hunter Wilds has received mostly positive reviews from players. Most players liked Monster Hunter Wilds for its story but disliked it for its optimization.

Monster Hunter Wilds is a single player game with multiplayer and local co-op support.

Similar games include Monster Hunter Rise, WILD HEARTS, Monster Hunter Stories 3: Twisted Reflection, Wo Long: Fallen Dynasty, Final Fantasy XVI and others.