An interesting new take on the idle clicker genre that can be enjoyed while multitasking.
Offers a simple and engaging gameplay experience that encourages strategic thinking.
Completely free to play, making it accessible for anyone looking for a casual gaming experience.
The game design is frustrating, with many systems pushing players towards microtransactions for progress.
Gameplay is slow and repetitive, lacking meaningful progression and variety, which can lead to boredom.
Technical issues and a clunky user interface detract from the overall experience, making it difficult to enjoy.
gameplay
6 mentions Positive Neutral Negative
17%
33%
50%
The gameplay is criticized for being slow, repetitive, and lacking originality, with many reviewers describing it as boring and uninspired. While some see potential in the mechanics, the overall experience is marred by a lack of engaging content and frustrating elements.
“Slow moving gameplay, but has some potential, so it's not a total loss.”
“The whole thing feels more like a trick than a treat, with monsters that barely evolve and gameplay that crawls along like a zombie with a broken leg.”
“Absolutely boring idle game where nothing is original, either the name of the game or the gameplay itself.”
“Boring gameplay, the same microtransaction like the other released games.”
monetization
3 mentions Positive Neutral Negative
100%
100%
The monetization in the game is heavily criticized for its reliance on intrusive ads and aggressive microtransactions, which create a grindy experience and often block player progress. Users feel that the game employs tactics to encourage spending, such as making certain enemies nearly impossible to defeat without purchasing temporary boosts.
“The game offers a variety of microtransactions that can enhance your experience, but they are not necessary to enjoy the core gameplay.”
“I appreciate that the monetization system allows players to choose how they want to engage with the game, whether through optional purchases or by earning rewards through gameplay.”
“The balance between free content and paid options is well done, making it possible to enjoy the game without feeling pressured to spend money.”
“Fairly generic, grindy, and boring idle game with greedy microtransactions.”
“Lots of enemies are basically unkillable unless the full moon is active, so expect to have progress blocked while you wait for it to come back out. Oh, but don't worry, of course there are microtransactions to make it go away, but only temporarily.”
“Then there are the ads, which take trick to a whole new level.”
grinding
2 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game to be excessive and repetitive, particularly in the later stages, leading to a sense of boredom. While some are motivated by achievements, the overall sentiment is that the game feels generic and is marred by aggressive microtransactions.
“Very grindy and repetitious towards the later game, but hey, I came for the achievements; still got a significant amount to go.”
“Fairly generic, grindy, and boring idle game with greedy microtransactions.”
stability
1 mentions Positive Neutral Negative
300%
Users report significant stability issues, including frequent crashes and bugs, particularly during events. Additionally, some players express frustration over design choices that hinder access to content, such as requiring specific currency to participate in events despite long-term play.
“Initially, the event was buggy and the game crashed. Now, you need a specific currency to even start the event, which I still haven't unlocked, despite playing since day one. What a poorly designed game!”
“The game is riddled with stability issues. Frequent crashes and bugs make it nearly unplayable at times.”
“I can't believe how unstable this game is. It crashes constantly, and the bugs ruin the overall experience.”