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MonCon is a single player casual role playing game with fantasy and anime themes. It was developed by Megalithic Mainframe and was released on July 11, 2024. It received positive reviews from players.

MonCon is an RPG in which you take on the role of Joey, a young teenager struggling with social anxiety.  Joey decides to attend one of the largest geek culture conventions in the world, in the hopes of meeting his hero - legendary game designer Mr. Miyashiro - and getting an autograph. For Joey, a normal conversation feels like a fight to the death.  Through his eyes, ordinary people transform i…

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89%
Audience ScoreBased on 19 reviews
music6 positive mentions
stability1 negative mentions

  • MonCon offers a fresh and engaging blend of rhythm-based gameplay and RPG elements centered around social anxiety, presenting a unique and heartfelt story.
  • The game features charming hand-drawn art, a jazzy and well-crafted soundtrack that enhances the atmosphere, and a variety of memorable and quirky characters.
  • Gameplay is accessible and intuitive, with thoughtful conversation-based combat and various mini-games and side quests that enrich the convention experience.
  • The combat rhythm elements can feel imprecise and repetitive, with some players finding the mechanics confusing or limiting in variety and engagement.
  • Certain parts of the game, including puzzle-like encounters and backtracking, can be frustrating due to lack of guidance, leading to difficulty progressing.
  • Minor technical issues remain, such as bugs, a confusing time system, controller input limitations, and graphical quirks, although many bugs are actively being addressed.
  • music
    22 mentions Positive Neutral Negative

    The music in the game is well-composed, dynamic, and jazzy, effectively enhancing both exploration and combat through strong beat synchronization. While praised for its quality and variety, some players find the rhythm elements occasionally imprecise or repetitive during extended play. Overall, the soundtrack is a standout feature that enriches the game’s atmosphere and enjoyment.

    • “This game demonstrates competence in musical composition and dynamic soundtracks.”
    • “The exploration music is good, but the fact that combat is synced up to be connected to the beat adds a lot to the combat sequences and shows the care put into the music.”
    • “Characters are very unique, enemies have the coolest designs that I have ever seen done in this art style, and the music is extremely varied and incredible to listen to!”
    • “The calming effects of the music make it work, but only as long as the player is willing to enjoy the cringe.”
    • “The musical battle attacks, while catchy, can feel repetitive during longer play sessions, which is my main gripe.”
    • “Frequently the music would feel like it has more notes than are on the screen, and when the game's notes came they felt like they're more about reflecting the music than syncing to it.”
  • story
    19 mentions Positive Neutral Negative

    The story is praised for its unique, heartfelt narrative about a boy overcoming social anxiety, featuring good pacing, engaging characters, and thoughtful world-building that resonates well with fans of convention culture. While some find it less personally relatable, many appreciate its surprising depth, well-integrated sidequests, and a charming tone that complements the vibrant art style. Overall, the story is often considered the game's strongest aspect, offering meaningful choices and a satisfying progression.

    • “The story about a boy overcoming his social anxiety is treated as lighthearted at the beginning of the game, but gains surprising depth as the game progresses.”
    • “The story is also decently well paced, and is one of those rare games where sidequests don't feel unimportant while you have a time-sensitive quest, because the whole point of conventions is to check out a variety of things and interact with a variety of people.”
    • “It may be lacking in some departments, but there clearly was a lot of love and thought put into it, and both the story and the game's pacing are quite well designed.”
    • “Where the game doesn’t click for me is the story.”
    • “Convention culture is not my thing and the story motivation is not exactly something that I connect with either.”
    • “So, if this seems like a story you would like, get this game; if not, maybe give it a pass.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay offers a fresh and enjoyable blend of RPG and rhythm elements with a unique personality typing combat system, though it can feel somewhat limited and lacking in variety. While the mechanics are well-crafted and the music is a strong highlight, the gameplay loop may not sustain long-term engagement for some players. Overall, it provides a charming and fun experience, especially for those attracted to its style and concept.

    • “Moncon was a delightful surprise for me, offering a fresh take on the RPG genre with a rhythm-based battle mechanic and focus on the topic of social anxiety.”
    • “It blends all of this very well; the RPG elements are solid, the rhythm-based gameplay feels good, the unique use of personality typing as a way to engage in conversations (combat) by creating a small typing system (like you would see in Pokémon, but at a way smaller scale) is well thought out, and the questing, inventory system, and mini-games are all good too.”
    • “From the charming and cozy art style to engaging characters, good music, easy to learn & play gameplay paired with some RPG & rhythm genre elements makes Moncon a fun good game.”
    • “For the core gameplay, as it stands, chopping up Guitar Hero tracks into small segments feels less fun than actually playing through the entire track.”
    • “This is why my gameplay time is fairly low; all things considered, I just wasn’t motivated to get to the end. It wasn’t bad, I just was not very invested.”
    • “I gathered there's a strength/weakness mechanic but never quite figured it out, I feel.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics feature a vibrant, hand-drawn, flash-style art that evokes a cozy, nostalgic late 2000s to 2010s vibe, which many find charming and well-suited to the game's tone. While some players appreciate the unique character and enemy designs, others find the graphic style less appealing personally. Overall, the stylized visuals effectively complement the game's heartfelt and chill atmosphere.

    • “The hand-drawn art style is vibrant and cozy, perfectly complementing the story's heartfelt tone.”
    • “The graphics remind me of games from the 2010s and I liked the overall chill vibe that the game has.”
    • “Characters are very unique, enemies have the coolest designs that I have ever seen done in this art style.”
    • “I'm not a fan of the graphic style.”
    • “That doesn't make them bad by any means, just not a fan of the flash-style graphics personally.”
    • “Graphically it gives me a late 2000s flash game kind of vibe and I like that; it seems fitting to the game’s vibe and is stylized very well even if I do find it a bit odd.”
  • emotional
    1 mentions Positive Neutral Negative

    The game's vibrant, hand-drawn art style effectively enhances its heartfelt story, creating a cozy and emotionally resonant experience for players.

    • “The hand-drawn art style is vibrant and cozy, perfectly complementing the story's heartfelt tone.”
  • humor
    1 mentions Positive Neutral Negative

    The humor is characterized by quirky, offbeat characters and genuinely witty dialogue that provides consistent amusement and occasional chuckles.

    • “The convention world is populated with lots of weird, quirky characters, bolstered by some genuinely witty dialogue that had me chuckling more than once.”
  • stability
    1 mentions Positive Neutral Negative

    The game exhibits significant stability issues, with numerous bugs reported by users, including several that are game-breaking. Overall, the experience is notably hindered by these technical problems.

    • “It was also a very buggy experience for me; I found and reported about 12 bugs, many of which were game-breaking.”
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Frequently Asked Questions

MonCon is a casual role playing game with fantasy and anime themes.

MonCon is available on PC and Windows.

MonCon was released on July 11, 2024.

MonCon was developed by Megalithic Mainframe.

MonCon has received positive reviews from players. Most players liked MonCon for its music but disliked it for its graphics.

MonCon is a single player game.

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