- January 27, 2020
- KuKo
Mommy
Platforms
About
"Mommy" is a game suitable for all ages where players help little Toby embark on a journey to find his missing mother and lost tribesmen after a meteor storm. The game features 3 different worlds, challenging bosses, mini-games, and the chance to gather coins to repair Toby's home. Pay attention to PCs throughout levels for additional mini-games and opportunities to earn coins.










- The game features cute pixel art and an adorable story that appeals to players of all ages.
- Despite its short length, the gameplay offers a variety of levels and mini-games, providing a fun experience for the price.
- Many players found the game relaxing and enjoyable, with some even recommending it for its charm and simplicity.
- The game suffers from poor controls, including a weak jump mechanic and slippery movement, which can lead to frustrating gameplay.
- There are significant technical issues, such as lack of controller support and no options for customizing controls or graphics settings.
- The game is criticized for being an asset flip with minimal original content, leading to concerns about its overall quality and value.
gameplay
9 mentions Positive Neutral NegativeThe gameplay offers a variety of mechanics in a compact format, but many players express a desire for more levels and advanced platforming features like double jumps or unique elements to enhance movement. However, some find the platforming experience repetitive and frustrating, particularly due to a lack of controller support and poor boss mechanics, leading to mixed reviews overall. Despite its simple and addictive nature, the gameplay is seen as lacking depth and variation across levels.
“There is a lot of gameplay variety packed into a short little game.”
“Mommy is a 2D platformer with pixel graphics and simple but addictive gameplay.”
“There isn't controller support (that I was able to figure out at least), the platforming is pretty boring, and the first boss's poor mechanics frustrated me into finally quitting.”
“There isn't much variation from level to level and stage to stage gameplay-wise.”
“I just wish there were more levels to be honest, as I wish that the platforming could further develop with possibly a double jump or wall jump mechanic, or maybe something like the bouncy mushrooms, where it is a more niche mechanic that nonetheless lets you move through the levels in a flowing manner.”