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One Gun Guy

One Gun Guy blatantly copies Mega Man’s homework and yet still manages to fail the assignment. The idea of the entire game being one screen has some merit to it, but that’s all it has going for it.
One Gun Guy Game Cover
59%Game Brain Score
Most mentioned positive aspects:gameplay, music
Most mentioned negative aspects:story, replayability
61% User Score Based on 425 reviews
Critic Score 53%Based on 2 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
One Gun Guy Game Cover

About One Gun Guy

One Gun Guy is a single player arcade platformer game. It was developed by Ritual Games and was released on March 11, 2022. It received neutral reviews from critics and mostly positive reviews from players.

One Gun Guy is a straight forward no nonsense action platformer, one giant level littered with player upgrades, hazards to tackle, enemies to destroy, a boss to kill, and multiple difficulty settings.

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Games Like One Gun Guy

Looking for games like One Gun Guy? Here are top arcade platformer recommendations, selected from player-similarity data — start with Out There Somewhere, Akane the Kunoichi or Xeodrifter.

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Reviews

61%Audience ScoreBased on 425 reviews
gameplay25 positive mentions
monetization2 negative mentions

  • Simple, fun, and fast-paced retro-style action platformer with tight and responsive controls.
  • Enjoyable for short play sessions, featuring a large single level with varied sections, secret rooms, and collectibles.
  • Good pixel art and chiptune soundtrack that fits the game's retro vibe; works well with controllers and handheld devices like Steam Deck.
  • Extremely short gameplay (around 20-30 minutes) with no save system; players must complete in one sitting or lose progress.
  • Hard mode is restrictive and frustrating, removing power-ups and abilities, with unskippable cutscenes and challenging achievement requirements.
  • Some technical and design issues such as occasional input delay, lack of coyote time for jumps, screen shake excess, poor checkpoint/save design, repetitive music, and overall lack of content and polish.
  • gameplay

    90 mentions Positive Neutral Negative
    28% positive mentions, 61% neutral mentions, 11% negative mentions

    The gameplay offers smooth, responsive, and fast-paced platforming reminiscent of classic arcade and Mega Man-style games, with fun combat and health mechanics. However, it suffers from repetitive and limited content, a punitive difficulty system that strips core abilities when damaged, lack of variety or progression, and no save function, leading to frustration for many players. While enjoyable for fans of retro challenges, the overall experience feels unpolished and underdeveloped, making it less accessible and potentially boring for others.

    • “I got the game for 79¢ and the gameplay is vibrant, fun, and fluid, however, it's underwhelming and odd in some respects.”
    • “Very fun to play, nice art style and platforming without bloated mechanics, good enough to pass an hour!”
    • “Simple at first glance, yet surprisingly engaging, it offers fast-paced action, tight mechanics, and an experience that hooks you from the very beginning.”
    • “The gameplay balance is still questionable. If you're very good at avoiding damage, you get all the power-ups that make the game very easy; otherwise, you are stuck with just a single jump and a shot. This is why I only beat the game after an hour.”
    • “Mindbogglingly boring gameplay. Could have been cool if it was cut down to like 5 minutes of that gameplay, but the full thing feels like randomly generated gameplay. I genuinely thought it was an infinite runner.”
    • “Annoying game mechanics, weird key binds you can't change, pause menu (which is on Enter instead of Esc) doesn't work, so you need to press Alt+F4 and restart the game to get back to the menu.”
  • music

    59 mentions Positive Neutral Negative
    36% positive mentions, 45% neutral mentions, 19% negative mentions

    The game's chiptune soundtrack is catchy and fits the retro aesthetic well, but its limited number of short, looping tracks often become repetitive and tiring over time. While some players appreciate the music's nostalgic charm and upbeat vibe, others find the lack of variety and abrupt loops detract from the overall experience. Turning off the music and playing personal tunes is a common workaround for those bothered by the repetition.

    • “There are in total about four chiptune songs throughout the whole game, and although listening to the same thing can get repetitive, the songs are enjoyable and the melody can get stuck in your head.”
    • “The music and sound effects perfectly nail that retro vibe.”
    • “The music is top notch and really well made and the gameplay is reminiscent of Megaman. 10/10.”
    • “First of all, the music is so repetitive that you're either forced to listen to the same track over and over until you go mad, or you turn it off completely.”
    • “Music is looped terribly and you can hear the hard cuts where the tracks repeat, showing extremely low effort.”
    • “There are few changes in map chips or background music to indicate changes in game scenes or chapters, making the monotonous gameplay very stressful.”
  • graphics

    42 mentions Positive Neutral Negative
    38% positive mentions, 55% neutral mentions, 7% negative mentions

    The game's graphics feature a clear, readable pixel-art style with a charming retro aesthetic reminiscent of classic 8-bit and 16-bit games like Mega Man and Game Boy Advance titles. Reviewers appreciate the unique and colorful art style, though some find the visuals repetitive and simple without modern enhancements or customization options. Overall, the nostalgic, old-school presentation is praised for its appeal to fans of classic platformers, despite a lack of polish or variety in some areas.

    • “Definitely a great game, with nice platform-style graphics and incredible visual art.”
    • “The graphics are clear and very readable.”
    • “The visuals are really neat, they have a fun 'retro futuristic robotics' aspect to it and people would probably want to compare them to Megaman.”
    • “Absolutely not worth full price for the length and some serious headache-inducing graphics.”
    • “I will start with a positive and say that the idea of the whole adventure being spread on one giant level is refreshing, although the locations repeat very fast and we get used to the aesthetic really quickly, making the "rooms" blend together.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
  • story

    19 mentions Positive Neutral Negative
    16% positive mentions, 68% neutral mentions, 16% negative mentions

    The game's story is minimal to nonexistent, focusing instead on arcade-style gameplay and player skill without a significant narrative or plot development. This simplicity suits casual play but offers little depth or lasting engagement for those seeking a strong storyline.

    • “The game has a simple story and mechanics but delivers a nostalgic arcade feeling reminiscent of classics like After Burner.”
    • “The plot is minimal and essentially nonexistent, focusing the gameplay on execution and timing rather than elaborate storytelling.”
    • “With little narrative framing or environmental storytelling, the primary motivation comes from mastering the challenge and improving personal performance.”
    • “There is little in the way of narrative framing or environmental storytelling, and once the main challenge has been overcome, the primary incentive to return lies in replaying on higher difficulty or improving personal performance.”
    • “Just don’t expect a big story or long-lasting content.”
    • “Lastly, there is practically no story in this game.”
  • replayability

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    Replayability in this game is generally low, with many players finding the initial run easy and short-lived. While different difficulty modes and achievements offer some additional challenges, the overall experience feels limited, resulting in minimal incentive for repeated playthroughs.

    • “There is a hard mode for extra replayability.”
    • “The inclusion of different difficulty modes further extends replayability, stripping away certain abilities or conveniences to create a more demanding run for players seeking mastery.”
    • “Replayability exists through achievements since it's just one level.”
    • “There isn't much replayability; you can get through the first attempt hitless pretty easily, and then the game is over in half an hour.”
    • “Got boring after 15 minutes with no replay value.”
    • “There also is no scoring system of any sort, and I can't see there being a lot of replay value.”
  • optimization

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Optimization is inconsistent, with some users experiencing flawless performance and easy controller support, while others criticize the game for poor optimization, including a limiting 45 fps cap and performance issues due to the single long-level design.

    • “PC performance is excellent, providing a smooth gaming experience.”
    • “I experienced zero issues; performance was flawless, and using my PlayStation 3 controller was plug-and-play.”
    • “The game runs seamlessly without hiccups, ensuring an enjoyable session every time.”
    • “Poor optimization: the game is pointlessly locked to 45 fps, which feels terrible on modern hardware.”
    • “Poorly optimized.”
    • “I like the idea of the upgradable system but the design of an all-in-one long level ruins the performance of the engine.”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect is described as gripping and wholesome, evoking a mix of challenge-induced frustration and personal growth. Players experience a cycle of learning and perseverance, often reflecting deeply on their choices, especially during difficult moments.

    • “Emotional and gripping.”
    • “You die, you learn, you try again — sometimes while questioning your life choices, especially on hard mode (doing it in your underwear is optional, but emotionally accurate).”
    • “Definitely not touching hard mode either.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is highlighted by its charming, retro-style pixel art and amusing cutscenes, which add a nostalgic and lighthearted feel. The funny music loops and overall playful style contribute to an enjoyable, comedic experience despite its amateurish appearance.

    • “I won't deny that I had fun with a game that feels so amateur with its pixel art, but it added to its own charm as well as the funny cutscenes. It also reminded me of a flash game I used to play called Range Man.”
    • “Funny game.”
    • “The style of the game in pixel form, now in retro style, looks funny.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 33% neutral mentions, 67% negative mentions

    Monetization in games made with Gamemaker Studio is often criticized for promoting low-quality, cash-grab titles—frequently asset flips—accompanied by fake reviews and poor localization, aimed at quickly profiting rather than delivering quality content.

    • “Gamemaker Studio is most commonly used to produce retro pixel shovelware and cash grabs.”
    • “Many games appear shortly after launch with broken English or Russian-language reviews, which seem to be fake and serve to promote asset flips and other cash grab scams.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is minimal and not the main path to improvement, as progress relies more on player skill than stat farming. However, some players find the hard mode tedious, particularly due to challenging achievements like beating it without taking any hits.

    • “Hard mode is too tedious.”
    • “I found this difficulty tedious because one achievement requires the player to beat this difficulty without taking a single hit.”
    • “It’s the kind of game where improvement actually comes from getting better, not grinding stats.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is marred by minor visual glitches and more severe issues like stutters and occasional softlocks, leading to a frustrating experience, especially for players aiming for perfection.

    • “Add that to glitches that range from stutters to softlocks, and you have a recipe for a frustrating experience, especially if you're trying to perfect it.”
    • “Minor visual glitches.”
  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users consistently praise the atmosphere as highly immersive, noting it effectively draws them into the game's world.

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Frequently Asked Questions

One Gun Guy is a arcade platformer game. Common tags for One Gun Guy include indie, precision platformer, 2d, linear, exploration and others.

One Gun Guy is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

One Gun Guy was released on March 11, 2022.

One Gun Guy was developed by Ritual Games.

One Gun Guy has received neutral reviews from players and neutral reviews from critics. Most players liked One Gun Guy for its gameplay but disliked it for its story.

One Gun Guy is a single player game.

Similar games include Out There Somewhere, Akane the Kunoichi, Xeodrifter, 8BitBoy, Defy Gravity Extended and others.