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One Gun Guy

One Gun Guy blatantly copies Mega Man’s homework and yet still manages to fail the assignment. The idea of the entire game being one screen has some merit to it, but that’s all it has going for it.
One Gun Guy Game Cover
59%Game Brain Score
gameplay, music
story, replayability
61% User Score Based on 380 reviews
Critic Score 53%Based on 2 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
One Gun Guy Game Cover

About

One Gun Guy is a single player arcade platformer game. It was developed by Ritual Games and was released on March 11, 2022. It received neutral reviews from critics and mostly positive reviews from players.

One Gun Guy is a straight forward no nonsense action platformer, one giant level littered with player upgrades, hazards to tackle, enemies to destroy, a boss to kill, and multiple difficulty settings.

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61%
Audience ScoreBased on 380 reviews
gameplay22 positive mentions
replayability3 negative mentions

  • Fast-paced, satisfying, and responsive shoot-and-dodge gameplay with tight controls.
  • Nostalgic pixel art style and pleasant retro-inspired soundtrack that adds charm.
  • One large interconnected level with upgrades and secrets provides a compact, focused, and fun experience for quick play sessions.
  • Extremely short length and lack of content—only one large level and a single boss results in limited replay value.
  • Poor design choices including lack of save system (checkpoints reset on quitting), awkward controls with no key remapping, and sometimes frustrating difficulty spikes.
  • Repetitive gameplay and audiovisual elements with no variation in music or environments; hard mode nerfs abilities rather than adding engaging challenge.
  • gameplay
    79 mentions Positive Neutral Negative

    Gameplay is fast-paced and reminiscent of classic arcade platformers like Mega Man, featuring fun weapons and responsive mechanics that appeal to fans of old-school action. However, it suffers from repetitive and monotonous design, limited content (essentially one long level), confusing or punishing mechanics, and a lack of polish that may frustrate players, especially those seeking variety or accessibility. Overall, it offers solid but narrowly focused gameplay best suited for enthusiasts of retro-style challenges.

    • “Weapons and combat mechanics are fun — each gun feels unique.”
    • “Simple at first glance, yet surprisingly engaging, it offers fast-paced action, tight mechanics, and an experience that hooks you from the very beginning.”
    • “The gameplay is smooth, responsive, and highly satisfying. The mechanics are well-polished, focusing on positioning, reflexes, and quick decision-making.”
    • “Mindbogglingly boring gameplay; it could have been cool if it was cut down to about 5 minutes, but the full experience feels like randomly generated gameplay. I genuinely thought it was an infinite runner.”
    • “This game is one endless level with some of the most boring gameplay design I have ever seen.”
    • “It's janky and unsatisfying to play... and any experienced gamer will tell you the handling, responsiveness, and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this seems to have been poorly tested and lacks polish.”
  • music
    50 mentions Positive Neutral Negative

    The music is generally praised for its pleasant, catchy, and retro-inspired soundtrack that fits the game's aesthetic well, enhancing immersion and atmosphere. However, many users find the single looping track repetitive, poorly transitioned, and quickly tiring, which can detract from the overall experience. While some appreciate the music enough to overlook these flaws, others feel the repetitive nature ultimately becomes annoying.

    • “Very pleasant soundtrack that fits this short game perfectly.”
    • “The music and sound effects perfectly nail that retro vibe.”
    • “The soundtrack complements the intense pace, enhancing immersion and maintaining tension throughout each run.”
    • “The music is so repetitive that you're either forced to listen to the same track over and over until you go mad, or you turn it off completely.”
    • “The music gets really old, really quickly, especially when it's jarringly cutting back and forth between the normal track and invincibility track.”
    • “Music is looped terribly and you can hear the hard cuts where the tracks repeat, extremely low effort.”
  • graphics
    38 mentions Positive Neutral Negative

    The game features a charming retro pixel art style reminiscent of classic 8-bit and SNES-era visuals, with colorful and clean designs that effectively evoke a nostalgic, old-school aesthetic. While the graphics are praised for their unique and polished art style, some find them simplistic or repetitive, reflecting a deliberate choice to embrace a vintage look without advanced graphical options. Overall, the visuals strongly appeal to fans of pixel art and retro platformers, complementing the game's arcade-inspired atmosphere.

    • “The graphics are glorious garish 2D, and really take you back to the SNES or Mega Drive era of gaming.”
    • “The visuals are really neat, they have a fun "retro futuristic robotics" aspect to it and people would probably want to compare them to Megaman.”
    • “Give it a go, so far I am really loving the art style, the old skool vibes, the amazing colours on screen, and imo the game flows brilliantly!”
    • “Absolutely not worth full price for the length and some serious headache-inducing graphics.”
    • “A choice was made to use obsolete, decades old retro pixel art as a substitute for contemporary PC graphics.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
  • story
    18 mentions Positive Neutral Negative

    The story in this game is minimal to nonexistent, focusing more on gameplay and nostalgic arcade-style mechanics rather than narrative depth. Players note a lack of overarching plot, environmental storytelling, or progression tied to story, which aligns with its design emphasis on repetition and skill improvement instead of storytelling.

    • “It has a really simple story, roadmap, mechanics, etc., but it has the nostalgic feeling of old videogames, more like the ones you play in arcade centers like After Burner and similar titles.”
    • “If there were a stronger overarching plot or a few more levels with different themes, it might warrant more attention, but it’s fun for an evening if you have nothing to do.”
    • “This design choice immediately sets expectations: one gun guy is about execution and timing, not sprawling worlds or elaborate storytelling.”
    • “Just don’t expect a big story or long-lasting content.”
    • “There is little in the way of narrative framing or environmental storytelling, and once the main challenge has been overcome, the primary incentive to return lies in replaying on higher difficulty or improving personal performance.”
    • “[*][b]Story:[/b] essentially nonexistent.”
  • replayability
    9 mentions Positive Neutral Negative

    Replayability is limited overall, with some players appreciating the added challenge of a hardcore or hard mode and achievements, but many find the game too short and easy, lacking depth or incentives for multiple playthroughs. The absence of scoring systems and engaging content beyond a single level further reduces motivation to replay.

    • “The inclusion of different difficulty modes further extends replayability, stripping away certain abilities or conveniences to create a more demanding run for players seeking mastery.”
    • “There is a hard mode for extra replayability.”
    • “Got boring after 15 minutes with no replay value.”
    • “Replayability exists through achievements since it's just one level.”
    • “There also is no scoring system of any sort, and I can't see there being a lot of replay value.”
  • optimization
    5 mentions Positive Neutral Negative

    The game suffers from poor optimization, particularly due to its all-in-one long level design, which negatively impacts engine performance. However, some users report flawless performance with no issues, including seamless controller compatibility.

    • “PC performance was excellent.”
    • “I experienced zero issues, performance was flawless, and using my PlayStation 3 controller was plug-and-play.”
    • “Poorly optimized.”
    • “I like the idea of the upgradable system but the design of an all-in-one long level ruins the performance of the engine.”
    • “PC performance is problematic.”
  • humor
    4 mentions Positive Neutral Negative

    The game’s humor is well-received, with players enjoying its charmingly amateur pixel art and funny cutscenes that add a nostalgic, retro vibe. The quirky music loops also contribute to the overall comedic atmosphere.

    • “I won't deny that I had fun with a game that feels so amateur with its pixel art, but it added to its own charm as well as the funny cutscenes. It also reminded me of a flash game I used to play called Range Man.”
    • “Funny game.”
    • “The style of the game in pixel form, now in retro style, looks funny.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional experience is both gripping and wholesome, blending intense moments that challenge players with a supportive, helpful atmosphere. Players often feel a deep connection through the trial-and-error gameplay, leading to reflective and memorable emotional engagement.

    • “Emotional and gripping.”
    • “Wholesome and helpful.”
    • “You die, you learn, you try again—sometimes while questioning your life choices, especially on hard mode (playing in your underwear is optional, but emotionally accurate).”
  • monetization
    3 mentions Positive Neutral Negative

    Monetization in games made with Gamemaker Studio is often criticized for promoting low-quality, cash grab titles frequently released in bulk, accompanied by fake reviews to boost sales. These games tend to rely on direct purchases without meaningful content, reflecting a pattern of exploitative monetization.

    • “Gamemaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
    • “They're all written in either Russian or broken English, appear at almost exactly the same time shortly after the game launched on Steam, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding is minimal and not the primary way to improve; instead, skill progression is emphasized. However, the hard mode can feel tedious, especially due to challenging achievements that demand flawless performance without taking hits.

    • “Hard mode is too tedious.”
    • “I found this difficulty tedious because one achievement requires the player to beat this difficulty without taking a single hit.”
    • “It’s the kind of game where improvement actually comes from getting better, not grinding stats.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is marred by various issues, including visual glitches, stutters, and occasional softlocks, leading to a frustrating experience, especially for players aiming for perfection.

    • “Add that to glitches that go from stutters to softlocks and you have yourself a recipe for a frustrating experience, especially if you're trying to perfect it.”
    • “Minor visual glitches.”
  • atmosphere
    1 mentions Positive Neutral Negative

    Users praise the game's atmosphere for being highly immersive and effectively creating a compelling environment.

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Frequently Asked Questions

One Gun Guy is a arcade platformer game.

One Gun Guy is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

One Gun Guy was released on March 11, 2022.

One Gun Guy was developed by Ritual Games.

One Gun Guy has received neutral reviews from players and neutral reviews from critics. Most players liked One Gun Guy for its gameplay but disliked it for its story.

One Gun Guy is a single player game.

Similar games include Out There Somewhere, Akane the Kunoichi, 8BitBoy, Xeodrifter, Spaceport Hope and others.