Mojo
- August 3, 2018
- L. Stotch
- 10h median play time
"Mojo" is a single-player Erotic Role Playing game with a stunning soundtrack, taking approximately 10 hours to complete. It is a racy twist on the classic "2048" puzzle, featuring attractive females who gradually undress as you accumulate points. Before purchasing, try the free version "Mojo: Hanako" to ensure it's the right fit for you. This game promises to both entertain and mentally stimulate, claiming to increase your IQ.
Reviews
- The game features an interesting puzzle concept with varying gameplay mechanics and layouts that keep it fresh and engaging.
- The art and music are well-received, providing a relaxing atmosphere that enhances the overall experience.
- It's a fun and casual way to spend a few hours, with easy achievements and a forgiving difficulty curve for most levels.
- The game suffers from a lack of depth, with some players finding it repetitive and too easy, especially in the early levels.
- There are complaints about the game's mechanics being poorly explained, leading to confusion and frustration during gameplay.
- Some players feel misled by the marketing regarding nudity, as the game does not deliver on those expectations.
- music12 mentions
- 75 % positive mentions
- 17 % neutral mentions
- 8 % negative mentions
The music in the game is widely praised for its relaxing quality and ability to enhance the overall experience, making it a key reason players enjoy long sessions. However, many users express a desire for more variety in the soundtrack to prevent repetition. Overall, the soundtrack and sound effects contribute positively to the game's atmosphere, making it a solid choice for those seeking a soothing gaming experience.
“The game is very relaxing with good music and not too difficult.”
“To sum up simply: if you enjoy puzzles and great music and are mature enough to enjoy the goals of the game, this is a good game to get that won't demand hours or days of your time or an expensive game guide, but will allow you a relaxing time with any limited gaming free time.”
“Additionally, the music, omg the music, is the main reason I can play this for an hour at a time, but I do wish there were more tracks so the repetition wouldn't settle in so soon.”
- gameplay7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
Mojo 1 offers engaging gameplay with a variety of puzzle mechanics and layouts that evolve as players progress, providing around 6-10 hours of playtime to unlock everything. While the game features a solid gameplay loop and is affordably priced, some players find the tutorials vague and certain mechanics, like the arrow system, frustrating. Overall, it is recommended for its enjoyable and challenging experience.
“Mojo 1 is a pretty good 2048-like puzzle game, which employs different gameplay variations and layouts as you progress through the levels.”
“Edit: having just finished the game, you can expect between 6-10 hours of gameplay to unlock everything before deciding if you want to replay stages to try and do better or experiment with different scoring techniques. I completed everything in about 9 hours, which is decent playtime for this game.”
“I think that the dev intentionally includes gameplay 'tutorials' that are rather vague.”
“I personally could use better descriptions of the mechanics of the games.”
“As you progress through the levels, new maps will appear alongside various challenging mechanics.”
- graphics2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The graphics feature appealing pixel art, particularly in the menu and options, reminiscent of bar poker machines rather than realistic or anime styles. Overall, the visual presentation is considered enjoyable and distinct.
“The graphics are nice, featuring some impressive pixel art, especially in the menu and options.”
“The visuals are reminiscent of what you'd see on a poker machine at a bar, distinct from realism or anime aesthetics.”
“The graphics look more like something you'd find on a poker machine at a bar, lacking any sense of realism or anime aesthetics.”
“The visuals are outdated and feel like they belong to a different era, failing to impress in today's gaming landscape.”
“The art style is inconsistent and often appears cheap, detracting from the overall experience.”