- April 17, 2023
- 玄镜工作室
- 8h median play time
Mohism: Battle of Words
Platforms
About
"Mohism: Battle of Words" is a detective game set in the wuxia world where you play as a young Rift Watcher named Zhang Xiaochen. With no martial arts skills, Xiaochen must rely on his wits and rhetoric to solve cases and uncover a massive conspiracy. The game features 4 individual cases with key dialog segments voice-acted, providing an immersive investigative experience. In the first case, you'll uncover a mystery at the Tang Keep in central Sichuan.









- The game successfully combines Ace Attorney-style gameplay with a rich Wuxia setting, providing an engaging detective experience.
- The translation from Chinese to English is generally good, with humorous elements that enhance the gameplay.
- The art style and music are well-received, contributing to the overall atmosphere of the game.
- The game suffers from minor glitches and crashes, particularly when played online, which can disrupt the experience.
- Some gameplay mechanics, such as the logical deduction system and text formatting, could be improved for better clarity and usability.
- The ending feels rushed and unsatisfying, leaving players wanting more resolution and depth in the final cases.
- gameplay16 mentions Positive Neutral Negative
The gameplay effectively captures the wuxia atmosphere and employs an Ace Attorney-style format, allowing players to examine scenes and gather evidence for rebuttals. However, the introduction of a timer mechanic feels underutilized, leading to a linear experience that some players found unsatisfying. Overall, while the mystery-solving elements are engaging, the lack of depth in certain mechanics may leave players wanting more.
“It nails the wuxia vibes and the Ace Attorney-style gameplay works surprisingly well in this setting.”
“The gameplay is very similar to Ace Attorney, with you examining scenes and gathering evidence, then having a rebuttal with suspects and witnesses.”
“The gameplay and mystery solving is good.”
“After basically 5-8 hours of a linear experience, I would have preferred just having a satisfying ending and I don't understand the point of this mechanic at all.”
“The mechanic first appears at the end of the introductory case, where your choice has very minor consequences.”
“- there is no 'press' mechanic for testimonies.”