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"Lucifer Within Us" is a narrative-driven detective game where you investigate timelines, question suspects, and use contradictions to uncover the truth in daemonic possession cases. The game features no hidden plot twists or mini-games, just you and the information to solve three murder cases. As a detective, you'll enter the minds of citizens to banish daemonic A.I. and make tough choices about who to purge.

Lucifer Within Us screenshot
Lucifer Within Us screenshot
Lucifer Within Us screenshot
Lucifer Within Us screenshot
Lucifer Within Us screenshot
Lucifer Within Us screenshot
Lucifer Within Us screenshot
Lucifer Within Us screenshot
Lucifer Within Us screenshot
Lucifer Within Us screenshot
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90%
Audience ScoreBased on 1,004 reviews
gameplay326 positive mentions
replayability16 negative mentions

  • Innovative mechanics for detective gameplay, allowing players to find contradictions in testimonies and evidence.
  • Intriguing world-building and a unique cyber-religious setting that adds depth to the story.
  • Engaging art style and solid voice acting that enhance the overall experience.
  • Extremely short, with only three cases that can be completed in about 2-3 hours, leaving players wanting more.
  • The story feels rushed and ends abruptly, making it feel more like a prologue than a complete game.
  • Some gameplay elements can be too easy, with predictable outcomes and a lack of real challenge.
  • gameplay
    630 mentions Positive Neutral Negative

    The gameplay of "Lucifer Within Us" is characterized by innovative mechanics that focus on deduction and contradiction within testimonies, offering a unique and engaging mystery-solving experience. However, many players feel that the execution is hampered by the game's short length, simplistic cases, and a lack of complexity, leaving them wanting more depth and content. While the mechanics are praised for their originality and potential, the overall experience is often described as feeling incomplete, akin to a demo rather than a fully realized game.

    • “The game introduces some genuinely innovative mechanics for a detective game, offering an immersive and authentic mystery-solving experience.”
    • “I very much enjoyed the strange techno-religious setting, and how well it integrated into the mechanics and really let the player play the investigator in a fun and interesting way.”
    • “The gameplay mechanics are great, I love the testimonies and finding the contradictions between various people's stories, the idea that people lie to you not just because they're guilty but they're afraid of being found guilty.”
    • “While the unique mechanics show a lot of untapped potential, the execution leaves much to be desired.”
    • “Gameplay is too short and too simple to recommend.”
    • “The length of gameplay is not worth the money.”
  • story
    576 mentions Positive Neutral Negative

    The story of "Lucifer Within Us" presents an intriguing premise set in a unique world, but it suffers from a rushed narrative and abrupt pacing, leaving players wanting more depth and resolution. While the writing and mechanics are generally well-received, the game is criticized for its short length, with only three missions that feel more like a prologue to a larger story rather than a complete experience. Many reviewers express disappointment with the ending, which lacks sufficient buildup and leaves numerous plot threads unresolved, suggesting that the game would benefit from additional content and a more fleshed-out narrative.

    • “The overall story was good and interesting.”
    • “The story was well written.”
    • “Great mechanics and intriguing setting of story!”
    • “However, it feels incomplete, with noticeable bugs and a storyline that’s unfortunately rushed.”
    • “The plot is very flaccid and lacking, taking place only at the end of every case, of which there only are three.”
    • “The main issue is the length; right when it hooks you with plot revelations and the implications... it ends.”
  • graphics
    130 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their beautiful art style, engaging visuals, and unique aesthetic that effectively convey the game's tone and atmosphere. Many reviewers highlighted the quality of the character designs and animations, noting that the art direction adds significant depth to the storytelling. However, some technical issues, such as performance drops on higher settings and resolution limitations, were mentioned as drawbacks that could detract from the overall experience.

    • “The art style is beautiful (both stills and animation), the voice acting is absolutely splendid all around and the overall feel of the game is quite enticing.”
    • “Brilliant detective mechanics wrapped in a fantastic display of artistry & aesthetic - it is beyond a doubt one of the best games I've played this year!”
    • “The graphics are great, the art style unique, the small amount of lore interesting, and the story while limited, had an interesting ending.”
    • “On the medium, high, and ultra graphics settings, the game runs at under 10 fps.”
    • “If you have an unusual monitor/graphic card, this is another Unity game that doesn't see the available resolutions, defaults to 320x200 if you touch the graphic options, and offers no obvious way to get back to the native resolution.”
    • “The visuals accompanying the testimonies are too revealing and show more detail than the witness states.”
  • replayability
    46 mentions Positive Neutral Negative

    The game is criticized for its lack of replayability, with most players noting that it offers a very short experience (typically 2-5 hours) and minimal motivation to replay due to its linear structure and tutorial restrictions. While some appreciate the art and mechanics, many feel that the price does not justify the limited content and replay value, making it hard to recommend for those seeking a more substantial experience. Overall, the consensus is that the game is enjoyable but ultimately lacks the depth needed for multiple playthroughs.

    • “The levels are interesting, the gameplay is fun, and there's a small amount of replayability if you're fishing for 100% achievements (though in all honesty some of them are slightly tedious).”
    • “There is a little replay value to get some achievements, but those achievements were missed because I didn't feel like spending the extra time up front to get them.”
    • “But if you've already exhausted the shining stars of a genre that is intrinsically lacking in replay value, this is a good time that should scratch that itch.”
    • “Granted, I already had a sense of the gameplay from playing the demo (which is essentially an entire third of the game, an issue on its own), but even with some stalling looking for extra clues after I'd already pieced things together, the entire experience still clocked in under 2 hours, and there is little if any replay value to be found here.”
    • “Overall, the replayability is pretty much zero, and whilst the story is somewhat interesting, there is not much motivation to continue investigating murders.”
    • “I want to see more of this world and I want to see the completion of the story that was introduced here, but $20 USD for less than 3 hours of gameplay that is in no way replayable without retrograde amnesia is just taking oceanic levels of piss.”
  • music
    34 mentions Positive Neutral Negative

    The music in the game has received a generally positive reception, with many praising its haunting quality and ability to enhance the immersive atmosphere. While some found the music to be more inoffensive than captivating, the overall combination of art, music, and voice acting contributes to a unique aesthetic and engaging experience. However, a few reviewers noted that the music occasionally lacks a strong connection to the storytelling.

    • “The art and soundtrack were great, and I loved its unique aesthetic.”
    • “The writing, art, and music all come together very nicely for an increasingly paranoid and occult atmosphere.”
    • “The characters have great voice acting, the music is strong, the whole game is one of those that takes you into another world.”
    • “Sometimes the music doesn't exactly add a lot to the storytelling.”
    • “They do not take into account everything else about the game, such as its fun mechanics, engaging story, amazing voice acting, and an incredible atmosphere from its design, art, and music.”
    • “Sometimes the music doesn't exactly add a lot to the storytelling.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its exceptional aesthetics, immersive worldbuilding, and a compelling blend of writing, art, and music that creates a dense, paranoid, and occult environment. Players highlight the perfect voice acting and soundtrack as key elements that enhance the overall experience, contributing to a unique techno-religious setting filled with intrigue and tension. However, some users noted moments where the atmosphere was disrupted, though this did not overshadow the game's overall atmospheric achievements.

    • “The worldbuilding and the plot are also amazing--dense and atmospheric.”
    • “Perfect voice acting, perfect soundtrack, perfect atmosphere, perfect plot, perfect gameplay (for what it intends to do), the most interesting setting to have come out in the last 5 years - think western megaten.”
    • “It broke the atmosphere for me, more than it should have.”
    • “The writing, art, and music all come together very nicely for an increasingly paranoid and occult atmosphere.”
    • “The little touches with the voice acting delivery and graphic choices were key to creating that atmosphere.”
  • grinding
    14 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and slow, particularly during repetitive playback phases and evidence gathering. While completionists may appreciate the opportunity to achieve 100%, many feel that the low challenge level and grindy nature of achievements detract from the overall enjoyment, making the experience feel more like a chore than a rewarding endeavor.

    • “I also wish there was more streamlining for the playback phases; it just feels slow, and when you have to do it over and over again, it gets so tedious.”
    • “It's tedious and honestly was the bulk of my four hours of game time.”
    • “On top of that, I find the achievements to be grindy and not very rewarding.”
  • emotional
    12 mentions Positive Neutral Negative

    Reviewers express a strong desire for a deeper emotional connection and more substantial narrative development in the game, particularly regarding the protagonist Ada's journey and character interactions. While the game sets up a compelling and heartbreakingly immersive world, many feel that the short demo leaves them wanting more, as it feels incomplete and lacking the emotional payoff expected from a full title. Overall, the potential for a memorable and emotionally resonant experience is evident, but the current execution falls short.

    • “I just would like something bigger in this same story, following Ada's journey, with more emotional attachment developed and the opportunity to get to know some characters and the setting with more intimacy.”
    • “Unfortunately, what's presented feels more like a Kickstarter early access backer proof of concept than a full title, and it's heartbreaking, as this shows so much potential for being a great and memorable mystery game, especially with its setting and how that influences the investigations.”
    • “This is, in all honesty, the best game I've ever played that made me feel like Sherlock Holmes.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game is praised for its depth and integration with the plot, featuring well-designed characters and excellent voice acting, particularly highlighting Lucifer. Players appreciate the clever world-building and the opportunity to engage thoughtfully with the narrative without punitive consequences, enhancing the overall experience. The writing and character personalities contribute significantly to the game's appeal, especially for fans of point-and-click adventures.

    • “Lots of clever world building, plot, and character development delivers a tiny-smooth detective linear experience that will be familiar with point-and-click adventure game lovers who want to play a stoic yet efficient inquisitor.”
    • “I like that it doesn't punish you for getting things wrong so you can carefully take your time with thinking things through, and I like the character designs, personalities, and voices.”
    • “The game itself is great with its writing, setting, and character development as each case goes on.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “Despite the intriguing premise, the characters remain one-dimensional and fail to evolve throughout the game.”
    • “The lack of meaningful character arcs leaves players feeling detached from the story and its outcomes.”
  • optimization
    10 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with users reporting significant performance issues, particularly on macOS. Complaints include unpolished visuals, awkward animations, and a lack of depth in environments, contributing to an overall feeling of shoddiness.

    • “It's unpolished and shallow, with typos, awkward wording, cardboard stuttering animations, and dull tiny environments.”
    • “Performance seems to be trash.”
    • “The game is extremely unoptimized on macOS.”
  • stability
    8 mentions Positive Neutral Negative

    The game exhibits several minor glitches and bugs, including issues with dialogue and animations, which suggest a need for additional polish. While these stability problems can be distracting, they generally do not detract significantly from the overall gameplay experience.

    • “It felt like the game needed a bit more polish, as it's buggy in places and feels a bit like the developers ran out of steam or time.”
    • “The game is buggy as hell.”
    • “There are some glitches here and there, some dialog seems to cut off or the animation isn't quite right, but these are minor things that don't take away from the gameplay experience (though the lack of voice sometimes might catch your attention).”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game primarily stems from unintentionally funny voice acting characterized by overacting and mispronunciations, which many players found more amusing than irritating. Despite these quirks, the well-designed characters contribute positively to the overall comedic experience.

    • “The voice acting is unintentionally funny with overacting and lots of mispronunciations, but the characters themselves are well-designed.”
    • “They were all very talented though, and I found the whole thing more funny than annoying.”
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3h Median play time
3h Average play time
2h Main story
5h Completionist
3-5h Spent by most gamers
*Based on 34 analyzed playthroughs
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