- April 11, 2015
- Toyman Interactive
MOAI 2: Path to Another World
Platforms
About
MOAI 2: Path to Another World is a resource management and strategy game. After a mysterious attack, the residents of a Pacific island are turned to stone, and it's up to you to restore them. Cultivate crops, trade resources, and construct buildings to gather the magic needed to revive the island's inhabitants. With the help of a shape-shifting god, navigate through vividly detailed levels and save the island from an evil curse.











- The game features many levels and alternate objectives, providing hours of engaging gameplay.
- The artwork and graphics are visually appealing, enhancing the overall gaming experience.
- The inclusion of a casual mode allows players to enjoy the game without the stress of tight timers.
- Several levels are reported to be buggy, making them frustrating or impossible to complete.
- Achievements can be broken or difficult to unlock, leading to player dissatisfaction.
- The gameplay does not significantly advance from the first game, leaving some players wanting more innovation.
story
14 mentions Positive Neutral NegativeThe story revolves around a classic quest narrative where the hero must rescue his wife from the underworld, featuring engaging dialogue and storyboard elements that enhance the experience. While some players find the plot simple and secondary to gameplay, others appreciate its emotional depth and the nostalgic connection to the first game. Overall, the story is deemed decent, with a mix of interest and indifference among players.
“Now, brace yourselves for an epic adventure as our valiant hero embarks on a quest across diverse lands, determined to rescue his wife from the clutches of the underworld.”
“The story in Moai 2 is interesting, with a classic plotline. The hero's lover is kidnapped to the underworld, and the hero embarks on a mission to save her.”
“Despite its simple story, it grabs your attention with its classic plotline and the emotional journey of rescuing a loved one.”
“Who needs a motive when you can just whisk away a character for the sake of plot development?”
“And anything like a storyline was non-existent.”
“There is a story, but to be honest, I don't really follow it; I just care about the gameplay, so I can't comment on the story itself.”