- January 12, 2022
- abrasivetroop
Mirrorama
Platforms
About
"Mirrorama" is a puzzle-based game where players solve challenges using mirrors, reflections, time, and physics across 22 levels. The game offers a unique storytelling experience, revealing the life of protagonist Josh Lattey, with fun mechanics, interactive narrative, and environments that blend 90s aesthetics with minimalistic, liminal level designs. Players can also enjoy kicking and throwing boxes around for added amusement.











- The mirror mechanic is unique and adds an interesting twist to the puzzles.
- The game features engaging puzzles that provide a satisfying challenge.
- It runs well on the Steam Deck, making it accessible for portable play.
- The physics can be awkward and lead to frustrating gameplay experiences.
- The dialogue is poorly written and lacks depth, detracting from the overall experience.
- The game suffers from performance issues, including low framerate and input lag.
- story10 mentions Positive Neutral Negative
The story in Mirrorama has received mixed reviews, with some players finding it engaging and others criticizing it as overly bleak and unoriginal, revolving around themes of dissatisfaction with life and work. While the puzzles are noted to be interesting, the narrative's repetitive negativity detracts from the overall experience for many, leading to a lack of recommendation from some reviewers.
“Mirrorama is an exceptional puzzle game with its unique concept, engaging storyline, and challenging levels.”
“In fact, the story is so awful that it alone is what pushes me to say that I can't recommend this.”
“The story is literally 'I hate my life, I hate my coworkers, I hate my job, I hate society, why do I even bother continuing to exist?' with a number of at least somewhat interesting puzzles between the 'story' stages.”
“The story is literally 'I hate my life, I hate my coworkers, I hate my job, I hate society, why do I even bother continuing to exist?' with a number of at least somewhat interesting puzzles between the 'story' stages.”