Minotaur
- August 11, 2017
- Awesome Enterprises
"Destroy your enemies however you want to destroy your enemies. If you want to button mash through them, that will work for the weaker ones. If you want to block and counter their attacks, you can. If you want to dodge or roll away from their attacks, you can. If you want to crush your enemy to death with a giant rock, then you just need to find a giant rock."
Reviews
- The game offers a fun and addictive experience, especially for fans of Minotaurs and medieval combat.
- The Minotaur character design is visually appealing and stands out among inexpensive games.
- The developer has shown responsiveness to player feedback, indicating potential for future improvements.
- The game suffers from poor controls, animations, and overall gameplay mechanics, making it frustrating to play.
- Graphics, sound, and AI are described as horrible, contributing to a lackluster gaming experience.
- As an early access title, it has significant room for improvement, but many players doubt it will receive the necessary updates.
- music3 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
The music in the tutorial is criticized for being too loud, while later levels receive more favorable feedback regarding their musical background. However, some users find the overall soundtrack to be weird, dark, and annoying, detracting from the gaming experience.
“The music in the tutorial is too loud; it should be turned down. The next levels had a better musical background.”
“The background music is weird, dark, and slow, making it quite annoying.”
- graphics2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The graphics in the game have been universally criticized as terrible, with reviewers highlighting poor animations, hit detection, and overall visual quality. Many users feel that the game appears to be a poorly assembled collection of Unity assets, leading to a lack of polish and professionalism. Overall, the graphical presentation is deemed unacceptable and detracts significantly from the gaming experience.
“Horrible graphics, horrible sound, horrible animations, horrible hit detection, horrible camera angles, horrible AI... just everything in this 'assets clicked together game' is absolutely horrible.”
“Graphics, gameplay, controls—everything is horribly done. It uses Unity assets as well, and the developer needs to learn game design before making a complete joke of themselves on Steam. It's not worth a penny; it's that bad.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized as "hilariously bad," contributing to its overall comedic appeal. Players find it funny and are eager to see how future updates will enhance this aspect.
“It's hilariously bad.”
“Otherwise, it's a funny game so far, and I'm curious what the next updates will bring.”
- gameplay2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The gameplay has been widely criticized for its poor execution, with users highlighting issues in graphics, controls, and overall design quality. Many feel that the game lacks polish and fails to deliver a satisfactory experience, making it unworthy of investment.
“Graphics, gameplay, controls—everything is horribly done. The developer needs to learn game design before making a complete joke of themselves on Steam. It's not worth a penny; it's that bad.”
- story1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Users feel that the game lacks a clear narrative, expressing a desire for additional story elements, such as cut scenes, to provide context for the minotaur's rampage and enhance overall understanding of the plot.
“The story adds depth to the gameplay, but I felt a bit lost at times, especially regarding the minotaur's rampage.”
“I wish there were more cutscenes to help explain the narrative and enhance the overall experience.”
“The narrative has potential, but it could benefit from clearer storytelling to keep players engaged.”
“The story felt disjointed and left me confused about the motivations behind the minotaur's rampage.”
“I really needed more context or cutscenes to understand the narrative; it felt like I was missing key information.”
“Without a clear storyline, I struggled to connect with the characters and their actions.”