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MINDNIGHT Game Cover

About

"MINDNIGHT is a free, online multiplayer Role Playing Game, based on social deduction, set in a cyberpunk San Francisco. Players become Agents or Hackers, working to secure or break into nodes, with online matchmaking for 5-8 players and three game modes. Customization features include 100 skins and 30 emojis, with voice chat available for custom games."

MINDNIGHT screenshot
MINDNIGHT screenshot
MINDNIGHT screenshot
MINDNIGHT screenshot

84%
Audience ScoreBased on 2,496 reviews
gameplay58 positive mentions
monetization4 negative mentions

  • Loads of fun with friends, especially in a voice chat.
  • Great graphics and music that enhance the gameplay experience.
  • Engaging social deduction mechanics that require strategic thinking and deception.
  • The community can be extremely toxic, especially towards new players.
  • Difficult to find matches due to a dwindling player base.
  • Players often follow an unspoken 'meta' that can frustrate newcomers and lead to accusations of gamethrowing.
  • gameplay
    188 mentions Positive Neutral Negative

    The gameplay of "mindnight" is centered around social deduction, requiring players to communicate effectively and strategize against one another, which keeps each match dynamic and engaging. While the mechanics are straightforward and accessible, the game can become repetitive over time without additional incentives or variety. The minimalist design and focus on player interaction make it enjoyable, but the toxic community can detract from the overall experience.

    • “Unlike many multiplayer games, where gameplay mechanics and objectives can be completed independently of others, 'mindnight' depends entirely on how well players communicate and manipulate one another.”
    • “The gameplay, where hackers and agents face off in a battle of wits, is incredibly engaging.”
    • “The minimalist design and intuitive mechanics make it easy to pick up and play, yet the depth of strategy ensures there's always more to learn.”
    • “However, while the mechanics are simple, the social deduction aspect has a steep learning curve, as players must develop strategies for both deception and detection.”
    • “Without incentives like unlockable cosmetics, new modes, or alternate gameplay options, some players may find the gameplay loop repetitive over time.”
    • “The core mechanics of the game are so simple, yet it takes a long time to master it.”
  • graphics
    103 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their appealing pixel art style and effective cyberpunk aesthetic, which complement the gameplay and atmosphere well. While some players appreciate the minimalist design for its focus on interaction and deduction, others find the visuals outdated or lacking in complexity. Overall, the art style and soundtrack contribute positively to the game's immersive experience, despite some criticisms regarding the community and player behavior.

    • “Visually, 'mindnight' is minimalistic, with a futuristic, cyber-themed aesthetic that complements its setting.”
    • “While the visuals aren’t particularly elaborate, they fit the game’s mood, evoking a dark, cyberpunk tone that immerses players in a world of espionage and intrigue.”
    • “The graphics are very basic which is acceptable as the game is mostly focused on typing and talking to other players.”
    • “The game is out of its league with pixelated graphics, outdated, boring, and no players.”
    • “The graphics are very basic, which is acceptable as the game is mostly focused on typing and talking to other players.”
    • “Graphics are currently bad, but they are really irrelevant for the gameplay, which is all cerebral anyway.”
  • story
    78 mentions Positive Neutral Negative

    The story of "mindnight" revolves around a tense battle between two factions: hackers and agents, each with distinct objectives in a series of missions. Players engage in strategic discussions and voting to form teams, with hackers attempting to sabotage missions while agents work to identify and exclude them. The game's narrative is enriched by its atmosphere, player interactions, and the underlying themes of trust and deception, making each match a unique and thrilling experience.

    • “I love the aesthetic, the metagames, the plot twists, the community, and the lies.”
    • “It's very fun to try to deduce who the hackers are and keep them out of missions, while trying to make sure your fellow agents trust you as well, and it's also very fun to do the opposite when you're a hacker.”
    • “The hackers tried to quickly put blame on the others, but because I presented the agents with facts and gained their trust by proving I knew they were innocent, I swayed the last two rounds to put agents in the missions and win the game.”
    • “The whole plot of anonymous discussion is lost 10 seconds into every match each time, and makes the game unplayable unless you just play in silence until you can unlock enough items to 'blend in'.”
    • “The actual details of the mission are meaningless - the only difference is how many at the table get to go on each one.”
    • “The first piece of info (votes) are completely removed from the game entirely since everyone decides to refuse the mission team, then after you are forced to accept everyone does.”
  • music
    65 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many players praising its ability to enhance the atmosphere and gameplay experience. The soundtrack is described as minimalist yet effective, often building tension and complementing the game's visuals beautifully. Overall, the combination of engaging music and pixel art contributes significantly to the game's appeal, making it a standout feature for many players.

    • “The sound design is equally restrained but effective, with a subtle soundtrack that builds tension without overpowering the dialogue.”
    • “Ambient electronic music plays softly in the background, adding to the atmosphere of suspense and mystery.”
    • “The music and pixel art are fantastic.”
    • “I do not remember the last time I had a good experience with it, and it's a damn shame. I really like the art style and even the background music, but it's not worth your time unless they try and foster a better community.”
    • “There's obviously some effort put into the art and music, but it rubs me the wrong way that the actual game is just lifted from somewhere else.”
    • “While the concept itself has been done before, the pixel graphics, cyberpunk setting, and minimalistic soundtrack are what managed to sustain a decent player base.”
  • humor
    20 mentions Positive Neutral Negative

    The humor in the game is largely derived from the chaotic interactions and heated debates among players, often leading to hilarious misunderstandings and accusations. While the game can be entertaining, especially with a consistent group and voice chat, the experience may vary significantly depending on the player base, with some finding it uproarious and others feeling frustrated. Overall, it offers a mix of laughter and tension, making it a fun social deduction game when played with the right crowd.

    • “If you like logic, probability, debate, and/or just laughing maniacally as you mislead others, this game is for you!”
    • “The game really shines when played with voice chat, and preferably, with a consistent group; so make some friends, do some cursory reading on the meta, and jump in for some surprisingly addictive and hilarious gameplay.”
    • “This game is funny as hell! It makes you turn people against each other almost like Monopoly.”
  • atmosphere
    13 mentions Positive Neutral Negative

    The game's atmosphere is characterized by its abstract character avatars, neon highlights, and a digital backdrop that create a sense of anonymity and suspense, enhanced by ambient electronic music. Players appreciate the immersive and calming environment, particularly the retro graphics and sound design, although some negative interactions can detract from the overall experience. Overall, the atmosphere is praised as unique and well-executed, contributing significantly to the game's enjoyment.

    • “Character avatars are abstract and simple, with neon highlights and a digital backdrop, lending the game a sense of anonymity that is key to its atmosphere of hidden motives and suspense.”
    • “Great game, the atmosphere while playing is amazing; the music combined with the art style really fits well, and it's easy to understand after playing just a few games.”
    • “Ambient electronic music plays softly in the background, adding to the atmosphere of suspense and mystery.”
    • “If there isn't someone being a jerk in your game, especially to anyone they think isn't experienced enough, then there is someone attempting to ruin the atmosphere of the game, trolling, or purposely making the game less fun for others.”
    • “This encourages bullies to sling reports at people for perceived offenses that didn't occur, giving them even more power and generally fueling a negative atmosphere.”
  • monetization
    13 mentions Positive Neutral Negative

    The monetization model of the game is primarily free-to-play with non-intrusive microtransactions that are limited to cosmetic items, which can also be earned through in-game currency. While some players appreciate the lack of pay-to-win elements, the game's low player base and minimal advertising hinder its growth and community engagement. Overall, the monetization is seen as fair, but the game could benefit from increased visibility to attract more players.

    • “It's such a good game and it's free with small unintrusive microtransactions for small cosmetics.”
    • “Microtransactions do not affect gameplay and are only used to get currency to buy skins; this currency is possible to get in the game.”
    • “Microtransactions are purely cosmetic, and everything except the OST can be obtained with in-game currency.”
    • “Microtransactions are only for cosmetics, and the currency can be earned in-game anyway.”
  • replayability
    12 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while it offers a unique experience with each match and benefits from a changing player community, some players find it can become repetitive after extended play. The simplicity of the game mode leads to a quick and easy setup for matches, but it may lack depth for long-term engagement. Ratings for replayability vary, with some players scoring it around 7/10, while others feel it diminishes after several hours of play.

    • “The result of this complexity is replayability; each game offers a new experience.”
    • “This game is free, and has incredible replayability.”
    • “However, this game has a simple yet fun setup, and due to the fact the people you play with change from game to game, the replay value is phenomenal.”
    • “While other premier mafia games have significant replayability and strategy, Midnight invariably ends in one of two scenarios.”
    • “The game only has a single, straightforward mode (and, as other reviews have noted, it's simple enough that it boils down to a coin-flip victory far more often than other mafia-style games), so immediate replayability is a bit lean, but the mode itself is very well done and easy to load up for quick matches.”
    • “This game, while it's fun to get into, has almost no replayability once you've put in some hours. It's fun to mess with people but gets boring after extended periods of time.”
  • emotional
    4 mentions Positive Neutral Negative

    Players express a desire for emotional connection and wholesome interactions in the game, emphasizing the importance of friendly conversations over competition. However, frustrations arise from the lack of understanding and teamwork among players, leading to conflicts that detract from the overall emotional experience. As players improve, they often feel isolated by their growing awareness of others' shortcomings, which can diminish their enjoyment of the game.

    • “Towards the end of my playtime with this game, I found myself drawn to the wholesome experiences, where it was less about fighting to win and more about having friendly conversations with others while playing at a neutral level, without making it too competitive.”
    • “I personally have around 400 hours invested in this game, and I am very much interested in its growth. However, the circumstances surrounding the players often diminish the possibility of enjoying it anymore.”
    • “The better you get, the more you notice how others may not play as well, leading to frustration when your logical approach is overlooked in favor of those who prioritize speed or emotionally charged statements.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat tedious at times, with some suggesting that a second life may be necessary to effectively grind. However, most agree that all skins can be obtained through a manageable level of effort.

    • “It can be a bit grindy sometimes, but the rewards make it worth it.”
    • “You'll need a second life for grinding, but the sense of achievement is incredible.”
    • “It can be a bit grindy sometimes.”
    • “You'll need a second life for grinding.”
    • “All skins are accessible through (not too) rigorous grinding.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is frequently criticized due to persistent bugs and glitches that arise after major updates, suggesting a lack of thorough testing before release. Players also report a toxic community environment, with a small player base leading to long wait times for matches and negative interactions among users. Overall, these factors contribute to a frustrating experience that detracts from the game's enjoyment.

    • “This game is buggy, boring, and lacking advertising other than word of mouth. The community is small and every day it gets smaller. If you're new and just starting out, expect experienced players to not help you learn and to be reported for simply trying to learn. It's that toxic. When the first thought when there's a new player is to report them, it shows how liberal they are with that button. I can only really find a game during peak hours because the community is small, meaning you can get stuck in a queue waiting an hour for a match. This game doesn't like to make lobbies smaller than 5 people, which would be great if the player base wasn't 20 people, with 50% in a game and the other half AFK or bots. I've lost interest in this game because everyone plays like it's a textbook. Last game I was in, a player tried saying I was going to be the reason everyone in the lobby lost, proceeded to have everyone in the lobby report me, and then we continued like normal. And get this, we won. I can say for certain this is a game that's brain-dead easy if you want to follow a textbook word for word. If you have any creativity left and require more stimulation than being spoon-fed the same interactions 20+ times with no change, then this game is not for you.”
    • “The developers have done a fantastic job in creating an aesthetically pleasing UI and fancy bot work, but one issue that has stuck around for a while is that after releasing game-changing updates (not including new map/skin addons), it feels as if the update gets untested and just released, whether they do beta testing or not. This results in an enormous outburst of glitches that get found on a daily basis.”
    • “Also, there are a few little bugs and glitches that pop up every now and again, but nothing game-breaking.”

Buy MINDNIGHT

17h Median play time
64h Average play time
6-124h Spent by most gamers
*Based on 13 analyzed playthroughs

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