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MINDNIGHT Game Cover

About

MINDNIGHT is a multiplayer tactical role playing game with a mystery theme. It was developed by No Moon and was released on August 4, 2017. It received positive reviews from players.

Inspired by social party games such as The Resistance and Werewolf, Mindnight is an online multiplayer game of manipulation, subterfuge and social deduction for 5 to 10 players.

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84%
Audience ScoreBased on 2,456 reviews
gameplay56 positive mentions
monetization5 negative mentions

  • Engaging and fun social deduction game with a simple yet deep gameplay focused on reading other players and deception.
  • Great to play with friends, especially with voice chat for better communication and enjoyment.
  • Free to play with minimal pay-to-win elements, featuring appealing pixel art and cyberpunk aesthetic, and active developer support.
  • Extremely small and declining player base leading to long queue times and difficulty finding public games.
  • Highly toxic and unforgiving community towards new and casual players, leading to negative experiences in public matches.
  • Lack of tutorial depth and meta knowledge required make it hard for newcomers; no matchmaking by skill level or ranked mode currently available.
  • gameplay
    184 mentions Positive Neutral Negative

    The gameplay of Mindnight is a polished, minimalist social deduction experience heavily reliant on player communication and deception, with simple mechanics that are easy to learn but difficult to master. Its core mechanics promote intense strategic interaction akin to classic board games like The Resistance, providing fresh and engaging matches primarily driven by player dynamics rather than complex roles or abilities. However, the gameplay loop can feel repetitive over time due to limited variation and incentives, and the overall experience is often marred by a toxic community and unbalanced match outcomes.

    • “Unlike many multiplayer games, where gameplay mechanics and objectives can be completed independently of others, "mindnight" depends entirely on how well players communicate and manipulate one another.”
    • “Its minimalist design, straightforward mechanics, and accessible setup make it an ideal game for fans of the genre, while its focus on communication and deduction provides a unique take on online multiplayer experiences.”
    • “The gameplay, where hackers and agents face off in a battle of wits, is incredibly engaging.”
    • “Without incentives like unlockable cosmetics, new modes, or alternate gameplay options, some players may find the gameplay loop repetitive over time.”
    • “The core mechanics of the game like constantly checking the damn voting history is annoying as hell with the combination of playing pubs where most people just don't think and you feel like the only person that tries to use logic instead of just 'hahaaa, omg he sussy, let's vote this guy because he doesn't talk too much/talks waay too much'.”
    • “Instead of the game being about lies and deception it becomes about meta gameplay.”
  • graphics
    99 mentions Positive Neutral Negative

    The graphics in the game are widely praised for their appealing pixel art style and strong cyberpunk aesthetic, which effectively complement the game's minimalistic and immersive atmosphere. While not overly elaborate, the visuals successfully focus players on gameplay and social interaction, and the retro design is noted as both charming and functional across various devices. Overall, the art style and accompanying music receive consistent acclaim for enhancing the game's distinctive mood and experience.

    • “It is a beautiful game; graphics are a strong 10/10. The pixel style really looks great.”
    • “Pixel art visuals and satisfying gameplay are the elements that really make it enjoyable, but the soundtrack is definitely what kept me playing.”
    • “The cyberpunk aesthetic is very appealing and is exceptionally fun with friends.”
    • “The game is out of its league with pixelated graphics, outdated, boring and no players.”
    • “Oh wow Watch Dogs but Watch Dog sh*t graphics lmao.”
    • “There are a couple of graphic bugs which don't affect the mechanics of the game which is fine.”
  • story
    79 mentions Positive Neutral Negative

    The story of "mindnight" revolves around a tense, multiplayer battle between hackers trying to sabotage missions covertly and agents aiming to identify them and secure mission success. The narrative emerges dynamically through player interactions, voting, and mission outcomes rather than a traditional scripted plot, creating an engaging atmosphere of distrust, deception, and strategic deduction that sustains excitement throughout gameplay.

    • “In "mindnight", players are divided into two factions: hackers and agents, both vying to control a series of missions.”
    • “The goal for hackers is to sabotage missions without revealing themselves, while agents must deduce who among them are hackers and ensure the success of the missions.”
    • “It's very fun to try to deduce who the hackers are and keep them out of missions, while trying to make sure your fellow agents trust you as well, and it's also very fun to do the opposite when you're a hacker.”
    • “Story: does not have”
    • “The whole plot of anonymous discussion is lost 10 seconds into every match each time, and makes the game unplayable unless you just play in silence until you can unlock enough items to 'blend in'.”
    • “Even putting together multiple hacked mission results (only 2 possible) there's no real way to work out who's actually evil from that anyway. And then putting together every mission result possible (4) you still won't get enough info to put any real guess together, and the game will still come down to a guess at the end anyway.”
  • music
    64 mentions Positive Neutral Negative

    The game's music consistently receives high praise for its atmospheric, minimalist, and ambient electronic soundtrack that perfectly complements the cyberpunk pixel art style and tense gameplay. Reviewers describe the soundtrack as relaxing, engaging, and even essential to their enjoyment, often noting its nostalgic and immersive qualities. Overall, the sound design enhances the game's mood without overpowering other elements, making it a standout feature.

    • “The sound design is equally restrained but effective, with a subtle soundtrack that builds tension without overpowering the dialogue.”
    • “The slightly retro graphics and music just add to the feel and you feel a real moment of success when you win.”
    • “With its beautiful art, aesthetics, music, and touches here and there, it delivers a very well polished experience.”
    • “I do not remember the last time I had a good experience with it and it's a damn shame, I really like the art style and even background music, but it's not worth your time unless they try and foster a better community.”
    • “There's obviously some effort put into the art and music, but it rubs me the wrong way that the actual game is just lifted from somewhere else.”
    • “While the concept itself has been done before, the pixel graphics, cyberpunk setting, and minimalistic soundtrack are what managed to sustain a decent playerbase.”
  • humor
    20 mentions Positive Neutral Negative

    The humor in this game is largely derived from its social deduction mechanics, encouraging laughter through deception, blame, and unexpected interactions among friends or strangers. It shines especially in voice chat with friends, generating hilarious moments and lively debates, though some players find the community's humor inconsistent or harsh. Overall, it’s praised as a funny, addictive game that fosters amusing social dynamics and memorable stories.

    • “This is hilarious as you get to figure out which of your friends sounds like they're lying the most.”
    • “If you like logic, probability, debate, and/or just laughing maniacally as you mislead others, this game is for you!”
    • “The game really shines when played with voice chat, and preferably, with a consistent group; so make some friends, do some cursory reading on the meta, and jump in for some surprisingly addictive and hilarious gameplay.”
  • monetization
    14 mentions Positive Neutral Negative

    The game features non-intrusive, purely cosmetic microtransactions that can mostly be earned through gameplay, ensuring no pay-to-win advantages. However, the player base is very small and declining, partly due to limited advertising and a toxic community, which hinders matchmaking and overall engagement. Increased promotion could significantly boost the player count and revive interest.

    • “Microtransactions do not affect gameplay and are only used to get currency to buy skins, this currency is possible to get in the game.”
    • “It's free to play and microtransactions are non-invasive.”
    • “There are of course a few skins unlockable through microtransactions, but about 95% of all skins, emotes, and emojis can be unlocked with in-game coins.”
    • “Microtransactions do not affect gameplay and are only used to get currency to buy skins; this currency is possible to get in the game.”
    • “Microtransactions are purely cosmetic, and everything except the OST can be obtained with in-game currency.”
  • atmosphere
    13 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its unique blend of retro pixel art, neon-highlighted avatars, and ambient electronic music, creating a suspenseful, immersive, and calming environment. Players feel drawn into the themes of espionage and strategy, enhanced by the well-executed audiovisual design. However, the communal experience can be negatively impacted by toxic player behavior, which some note disrupts the otherwise engaging and atmospheric gameplay.

    • “Character avatars are abstract and simple, with neon highlights and a digital backdrop, lending the game a sense of anonymity that is key to its atmosphere of hidden motives and suspense.”
    • “Ambient electronic music plays softly in the background, adding to the atmosphere of suspense and mystery.”
    • “Wow, beautiful immersive atmosphere, really enjoyable to game and also quite calming and meditative standing in the rain with fellow players chatting, debating and ultimately completing the goals.”
    • “If there isn't someone being a jerk in your game, especially to anyone they think isn't experienced enough (seriously I've seen someone bragging about their level for an entire game), then there is someone attempting to ruin the atmosphere of the game by trolling or purposely making the game less fun for others.”
    • “You'll find out quickly that you have to tolerate people who want to ruin the atmosphere of this game for anyone trying to play along and finish a single game. If you like breaking and shooting things more than yourself or other people, then this game isn't for you. The idea is right but the execution was so far off.”
    • “This encourages bullies to sling reports at people for perceived offenses that didn't occur, giving them even more power and generally fueling a negative atmosphere.”
  • replayability
    12 mentions Positive Neutral Negative

    Replayability in Mindnight is generally seen as strong due to its fast-paced, variable gameplay and changing player dynamics, offering new experiences each match. However, some players feel the limited single game mode and occasional reliance on luck can reduce long-term appeal and strategic depth. Overall, the game provides good replay value, especially given its free availability, but may become less engaging after extended play for some users.

    • “The result of this complexity is replayability; each game offers a new experience.”
    • “However, this game has a simple yet fun setup, and due to the fact the people you play with change from game to game, the replay value is phenomenal.”
    • “Replayability - every game is different, and you'll have to think in new ways each game.”
    • “While other premier mafia games have significant replayability and strategy, Mindnight invariably ends in one of two scenarios.”
    • “The game only has a single, straightforward mode (and, as other reviews have noted, it's simple enough that it boils down to a coin-flip victory far more often than other mafia-style games), so immediate replayability is a bit lean, but the mode itself is very well done and easy to load up for quick matches.”
    • “This game, while fun to get into, has almost no replayability once you've put in some hours; it's fun to mess with people but gets boring after extended periods of time.”
  • emotional
    4 mentions Positive Neutral Negative

    Players report mixed emotional experiences with the game: while some enjoy wholesome, casual interactions and neutral gameplay, many encounter frustration due to conflicts stemming from differing skill levels and emotionally charged communication. This emotional tension can detract from overall enjoyment, especially for more experienced players seeking growth and logical teamwork.

    • “Towards the end of my playtime with this game, I played mainly for the wholesome experiences, where it was less about fighting to win and more about having friendly conversations with others while playing at a neutral level, without making it too competitive.”
    • “The better you get, the more you realize how everyone plays badly, which leads to frustration because your logic is ignored by people who don't understand facts and choose to believe those who type the fastest or make more emotionally charged statements.”
    • “I personally, with around 400 hours, am very interested in the growth of Midnight, but the circumstances of the other players very much take away the possibility of enjoying it anymore.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding is described as somewhat necessary but not overly demanding, with some players noting it can be a bit grindy and may require additional effort or resources like a second live. Overall, skins and rewards are attainable through manageable grinding efforts.

    • “A bit grindy sometimes.”
    • “You'll need a second life for grinding.”
    • “All skins are accessible through (not too) rigorous grinding.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is hindered by frequent bugs and glitches, especially following major updates that seem inadequately tested, causing regular issues for players. Additionally, a small and toxic community contributes to long matchmaking queues and a frustrating overall experience.

    • “The developers have done a fantastic job in creating an aesthetically pleasing UI and advanced bot work, but one persistent issue is that after releasing game-changing updates (excluding new map/skin addons), it feels as if the update is untested and just released. Whether or not they do beta testing, this results in an enormous outburst of glitches that are discovered daily.”
    • “This game is buggy, boring, and has a small, shrinking community. Expect long queue times, especially outside peak hours, due to a tiny player base and large lobby sizes. Stability is affected by frequent reports and toxic behavior, making it difficult for new players to learn or enjoy, and overall it feels like the game lacks stability and support.”
    • “Also, there are a few minor bugs and glitches that pop up every now and again, though they are not game breaking.”
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16h Median play time
61h Average play time
6-124h Spent by most gamers
*Based on 12 analyzed playthroughs
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MINDNIGHT is a tactical role playing game with mystery theme.

MINDNIGHT is available on PC, Mac OS, Windows and Linux.

On average players spend around 61 hours playing MINDNIGHT.

MINDNIGHT was released on August 4, 2017.

MINDNIGHT was developed by No Moon.

MINDNIGHT has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

MINDNIGHT is a multiplayer game with local co-op support.

Similar games include Throne of Lies: Medieval Politics, Untrusted, Project Winter, Town of Salem, Town of Salem 2 and others.