Miko Gakkou: Second Year
- November 13, 2014
- xinoro
Summer's here! In a world where humans and youkai coexist, three young shrine maidens, Kaede, Sanae and Yuu, continue their adventures fighting against mischievous youkai in their sophomore year in this fully voiced action rhythm game.
Reviews
- The rhythm mechanic works well and adds a fun twist to the bullet hell gameplay.
- Cute characters and nice art enhance the overall experience, making it visually appealing.
- The game offers a good challenge, especially on higher difficulty levels, providing a rewarding experience.
- The music tracks are repetitive and fail to stand out, which is a significant drawback for a rhythm-based game.
- The story is minimal and lacks depth, which may disappoint players looking for a narrative experience.
- Unlocking 100% only rewards a single song, which feels like too much effort for a lackluster reward.
- music28 mentions
- 14 % positive mentions
- 75 % neutral mentions
- 11 % negative mentions
The music in "Miko Gakkou: Second Year" has received mixed reviews, with some players finding the tracks dull and repetitive, lacking uniqueness despite the game's reliance on music. While a few songs are enjoyable and fun to play, many users felt that the music did not enhance the gameplay experience, often failing to sync with the action. Overall, the soundtrack is seen as a significant aspect that could use improvement to better complement the game's rhythm-based mechanics.
“Miko Gakkou: Second Year is a game that will please fans of bullet hell and music alike.”
“The songs are quite nice, and are fun to play.”
“It has cute characters, fully voiced dialogues (with lovely voice acting) and beautiful music, all of which add to already enjoyable gameplay.”
“And what about dull, repetitive music tracks in the rhythm heaven-ish gameplay which fail to stand out in any way whatsoever, even from each other, because they all sound exactly the same?”
“Nothing about these songs stands out as being the least bit unique, and for a game that relies heavily on music, this is a big negative.”
“Most of the time I didn't feel like I was moving to the beat of the music, even though I was moving in a way to dodge the bullets.”
- story16 mentions
- 25 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
The story is largely criticized for its lack of coherence and depth, often relying on disconnected cutscenes and clichéd humor, particularly in the context of anime tropes. While the characters are noted for their distinct personalities, the overall narrative is considered minimal and underwhelming, typical of many bullet hell games. Players seeking a rich story experience may find themselves disappointed.
“The characters are cute as heck with their own distinct personalities, but not much of a story for them (this seems to be common for Japanese hellshooters, no?).”
“There is no depth in the story, like most of the bullet hell games out there.”
“If you are looking for a game with great depth in both story and gameplay, you will be disappointed.”
“And how about featuring some barely coherent, completely disconnected series of cutscenes trying to pass itself off as a story, which is chock-full of stupid, overused jokes that you got sick of five years ago with these anime games?”
“The characters are cute as heck with their own distinct personalities, but there's not much of a story for them. This seems to be common for Japanese hellshooters, no?”
“There is no depth to the story, like most of the bullet hell games out there.”
- gameplay14 mentions
- 57 % positive mentions
- 36 % neutral mentions
- 7 % negative mentions
The gameplay is generally enjoyable, featuring a well-executed rhythm mechanic and charming characters, though it lacks depth in story. However, some players criticize the repetitive music tracks, which detract from the overall experience. Despite these drawbacks, many find the gameplay fun and engaging.
“There isn't much of a story, but the gameplay was rather fun!”
“Surprisingly enough, the rhythm mechanic works quite well in Miko Gakkou: Second Year.”
“It has cute characters, fully voiced dialogues (with lovely voice acting) and beautiful music, all of which add to already enjoyable gameplay.”
“And what about dull, repetitive music tracks in the Rhythm Heaven-ish gameplay which fail to stand out in any way whatsoever, even from each other, because they all sound exactly the same?”
- graphics4 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics of the game have received mixed feedback, with some users praising the visual quality and artistic design, while others find them lacking in detail or innovation. Overall, the graphical presentation is seen as a significant aspect of the game's appeal, though opinions vary on its execution.
- replayability2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Despite a bittersweet ending, players find that the game's replayability significantly enhances the overall experience, encouraging them to revisit it multiple times.
“The sudden ending leaves a bittersweet taste in the mouth, but the replay value makes up for it.”