- November 13, 2014
- xinoro
Miko Gakkou: Second Year
45%Game Brain Score
music, story
graphics
71% User Score 14 reviews
Platforms
About
Summer's here! In a world where humans and youkai coexist, three young shrine maidens, Kaede, Sanae and Yuu, continue their adventures fighting against mischievous youkai in their sophomore year in this fully voiced action rhythm game.
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Audience ScoreBased on 14 reviews
music4 positive mentions
- The rhythm mechanic works well and adds a fun twist to the bullet hell gameplay.
- Cute characters and nice art enhance the overall experience, making it visually appealing.
- The game offers a good challenge, especially on higher difficulty levels, providing a rewarding experience.
- The music tracks are repetitive and fail to stand out, which is a significant drawback for a rhythm-based game.
- The story is minimal and lacks depth, which may disappoint players looking for a narrative experience.
- Unlocking 100% only rewards a single song, which feels like too much effort for a lackluster reward.
music
28 mentions Positive Neutral NegativeThe music in "Miko Gakkou: Second Year" has received mixed reviews, with some players finding the tracks dull and repetitive, lacking uniqueness despite the game's reliance on music. While a few songs are enjoyable and fun to play, many users felt that the music did not enhance the gameplay experience, often failing to sync with the action. Overall, the soundtrack is seen as a significant aspect that could use improvement to better complement the game's rhythm-based mechanics.
“Miko Gakkou: Second Year is a game that will please fans of bullet hell and music alike.”
“The songs are quite nice, and are fun to play.”
“It has cute characters, fully voiced dialogues (with lovely voice acting) and beautiful music, all of which add to already enjoyable gameplay.”
“And what about dull, repetitive music tracks in the rhythm heaven-ish gameplay which fail to stand out in any way whatsoever, even from each other, because they all sound exactly the same?”
“Nothing about these songs stands out as being the least bit unique, and for a game that relies heavily on music, this is a big negative.”
“Most of the time I didn't feel like I was moving to the beat of the music, even though I was moving in a way to dodge the bullets.”