- March 28, 2012
- MumboJumbo
Midnight Mysteries: Salem Witch Trials
Platforms
About
In Midnight Mysteries: Salem Witch Trials, players assume the role of a famous author who is called to Salem to investigate the mysterious death of Nathaniel Hawthorne. They must uncover hidden objects, interview spirits, and solve puzzles to unravel the truth behind the Salem witch trials and clear Hawthorne's name. With eerie atmospheres and historical facts, players will be immersed in a captivating and suspenseful adventure.










- The game offers an interesting setting and engaging story, particularly with its historical context and spooky atmosphere.
- Puzzles are enjoyable and not overly difficult, making it accessible for casual players while still providing a challenge.
- The graphics and animations have improved from the previous game, enhancing the overall experience.
- Achievements are broken and require complicated workarounds to unlock, which frustrates many players.
- The hint system is poorly designed, often leading to confusion about what to do next and requiring excessive reliance on hints.
- The plot can be hard to follow and lacks direction, leading to aimless wandering and disconnection between puzzles and the story.
story
32 mentions Positive Neutral NegativeThe story has received mixed reviews, with players appreciating its engaging themes, particularly around land acquisition in America, but noting that it can be difficult to follow and lacks direction at times. While some found the narrative immersive and enjoyed the character interactions, others felt the puzzles were disconnected from the plot, diminishing the overall coherence. Overall, the story is seen as interesting but not as rich or well-connected as in previous installments.
“That said, kudos for a story that takes a look at the less-than-savoury circumstances surrounding land acquisition in America, both immediately after colonization and during Civil War times.”
“There was a good storyline and gameplay felt engaging enough that when I realized only 4 hours had passed, I was like, huh.”
“The story was not quite as rich as the previous game (it was longer, certainly, but not as well-connected), but it was still immersive, and I enjoyed seeing how the different characters and puzzles interacted with the main plot.”
“The story, however, is a bit all over the place and seems to lack direction.”
“The puzzles didn't feel as connected, and the hidden objects were completely uninvolved with the story.”
“I personally find them fascinating, but too many times these games are filled with boring story or irritating illogical puzzles.”