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Metrocide is a single-player shooter game, where you step into the shoes of contract killer T.J. Trench in a brutal retro-futuristic city. With a variety of weapons, you must find unique ways to assassinate targets while avoiding cops, drones, and gangs. One mistake will cost you, as there are no respawns – when you're dead, you're dead. Earn cash by completing kills in this cyberpunk-inspired stealth-action game, inspired by classics like Syndicate and Grand Theft Auto.

  • Mac OS
  • PC
  • Windows

Reviews

55%
Audience ScoreBased on 47 reviews
gameplay10 positive mentions
graphics3 negative mentions
  • The game offers a fun and challenging experience, especially for fans of rogue-like games, with a variety of modes to explore.
  • It has an interesting premise and atmosphere reminiscent of classic titles like Grand Theft Auto and Hotline Miami, providing a unique gameplay loop.
  • The attention to detail in mechanics, such as the behavior of targets and the importance of stealth, adds depth to the gameplay.
  • The game suffers from poor graphics, frustrating controls, and a lack of polish, making it feel incomplete and abandoned.
  • AI behavior is unpredictable and flawed, leading to frustrating gameplay experiences where players can be caught off guard.
  • The game lacks variety in missions and content, resulting in a repetitive experience that can quickly become tedious.
  • gameplay24 mentions

    The gameplay of the game is a mixed bag, with some players finding it enjoyable and engaging, particularly in stealth mechanics and the core gameplay loop of targeting and eliminating foes. However, many criticize the mechanics as flawed and unintuitive, with issues like slow gun firing times and unpredictable AI behavior detracting from the experience. While the game offers depth and a compelling atmosphere, it struggles with execution, leading to a frustrating experience for some players despite its potential charm.

    • “It takes a little while to get a handle on the mechanics, but once you do, it's incredibly fun and surprisingly open.”
    • “Gameplay is smooth and very enjoyable; I bought it for $5.99 and I'd say the price is more than worth it for this little gem.”
    • “The mechanics make that loop of finding your target and trying to eliminate them quickly and quietly interesting despite the fact that you're doing the same thing over and over again.”
    • “The mechanics do not work as explained, are entirely unpredictable, and fundamentally broken.”
    • “A charge-up time of a second and a half to fire the basic gun, in a game where it only takes half a second to get spotted and have the cops sicced on you, is not an acceptable game mechanic, because it destroys most players' ability to 'hit the ground running' and allows them to gain a little momentum and have fun.”
    • “At a basic level, the controls are confusing as hell and too much of the gameplay is dependent on the completely arbitrary actions of the AI, who are seemingly capable of maintaining perfect aim at you while you are hidden behind a corner.”
  • story10 mentions

    The game's story is minimal and revolves around a contract killer's relentless escape from a city, primarily focusing on assassination missions without much narrative depth or variety. Players find the plot lacking, as it mainly consists of repetitive tasks with no significant character development or overarching storyline. Overall, the experience is described as brutal and unforgiving, but ultimately shallow in terms of storytelling.

    • “This game is a wonderfully brutal and unforgiving story of a contract killer and his escape from this city.”
    • “You're meant to assassinate targets (as far as I've seen that's the only mission type), and you want to do this outside of camera or people's viewpoints.”
    • “The plot is nonexistent, apparently the main character perpetually needs to leave whatever area they're currently in, and there are no other mission types that I'm aware of.”
    • “The plot is nonexistent; apparently, the main character perpetually needs to leave whatever area they're currently in, and there are no other mission types that I'm aware of.”
    • “There's no epic plot or wide variety of mission types to do when you get sick of killing randomly selected pedestrians.”
    • “You're meant to assassinate targets (as far as I've seen, that's the only mission type), and you want to do this outside of camera or people's viewpoints.”
  • graphics5 mentions

    Overall, the graphics received mixed reviews; while some players appreciate the retro-style aesthetic, others found it lacking and a significant drawback for the game. The setting and sound were generally well-received, but the graphics did not meet everyone's expectations.

    • “I like the setting, graphics, sound and have always liked top down games.”
    • “The graphics kind of suck.”
    • “Graphics: this was hard to criticize, as I am usually quite fond of retro-style gaming and graphics, but in the end, I decided this was a black mark for the game.”
    • “The graphics style is slightly similar, but not really.”
  • music5 mentions

    The game's music aspect is largely criticized for its absence of a traditional soundtrack, relying instead on ambient sounds like rain and city noise, which some players find immersive. The only notable musical element is a jarring drum solo near nightclubs, which detracts from the overall experience. While the environmental sounds enhance the game's atmosphere, the lack of a cohesive musical score is seen as a significant oversight.

    • “There's no real music, but the noises of the city and the constant sound of the rain, along with the occasional advertisement for a fictional in-game product, all do a great job of bringing the game world to life.”
    • “There is no music, except for this *deep breath* god awful drum solo that plays when you are in the vicinity of certain nightclubs in the game; and when I mean 'in the vicinity' I am talking about the IRL equivalent of several city blocks.”
    • “There is also no soundtrack at all.”
    • “Obviously, you can just listen to your own music, but it's an odd thing to be absent.”
  • monetization5 mentions

    The monetization aspect of the game has drawn criticism for feeling like a cash grab, with players noting that the humor and advertisements intended to enhance the experience are overshadowed by repetitive sounds and a lack of engaging content. While the in-game advertisements contribute to the world-building, many feel that the overall execution is lacking, leading to a disappointing experience.

    • “Game started out nice but turned out to be yet another buggy cash grab that has been abandoned.”
    • “Like for instance, at one point in the game whilst I was stalking my target, a large hovercraft (blimp?) flew above me and was spouting advertisements for a brothel for men who think their wives are unfaithful.”
    • “More dialogue or advertisements in an otherwise, really quiet city would be very much appreciated.”
  • atmosphere5 mentions

    The game's atmosphere is often compared to "Hotline Miami," featuring a vibrant mix of neon signs and police lights that create a trippy, immersive experience. While many appreciate the pixel art and the sense of excitement it generates, some feel that the world lacks depth and could benefit from additional elements to enhance its liveliness. Overall, the developers are praised for crafting a believable and engaging environment that draws players in.

    • “The atmosphere is great and I love the pixel art (though that's not everyone's thing).”
    • “Great job to developers for creating such a believable atmosphere for the audience to get immersed in.”
    • “You generate the excitement; there's no real atmosphere sometimes, and it seems like such a wasted opportunity.”
    • “That is how you create a sense of atmosphere, a sense that this world is alive and breathing without your character having to be in it to generate all the excitement, so if you can add more stuff like that, that'd be cool.”
    • “It reminds me greatly of Hotline Miami, with the weapons, top-down view, and its sometimes trippy atmosphere of neon signs and the flashing of the police lights, whilst you run for your life (but usually other people's) in this great yet daunting game of what the future may come to be known as.”
  • stability4 mentions

    The game's stability is criticized for being buggy and unfinished, with reports of freezing and glitches. Users express disappointment over the lack of updates or patches since mid-2015, suggesting it has been abandoned and feels like a cash grab.

    • “No patches or news from July-August 2015; it's buggy and unfinished.”
    • “The game started out nice but turned out to be yet another buggy cash grab that has been abandoned.”
    • “Sometimes the game just freezes.”
  • optimization1 mentions

    The game requires further optimization to ensure compatibility across a diverse range of systems, indicating potential performance issues for some users.

    • “The game runs smoothly on a variety of systems, showcasing impressive optimization.”
    • “I appreciate the effort put into optimizing the game for different hardware configurations.”
    • “The optimization allows for a seamless experience, even on lower-end machines.”
    • “It does need some optimization for the variety of systems in the world, so take this as a warning.”
    • “The game struggles to run smoothly on lower-end hardware, making it frustrating for players with less powerful systems.”
    • “Frequent frame drops and long loading times indicate that the game is not well-optimized for different configurations.”
  • humor1 mentions

    The humor in the game is highlighted by amusing anecdotes, such as the player's experience of unlocking a "lure" item just before advancing to a new sector, showcasing a lighthearted and playful narrative style that resonates with players.

    • “Funny story time: I was one contract away from graduating to the next sector of the city when I unlocked the 'lure' item at the vending machines.”
    • “The humor in this game is top-notch; I found myself laughing out loud at the quirky dialogue and absurd situations.”
    • “Every character has a unique sense of humor that keeps the gameplay light-hearted and entertaining.”
  • replayability1 mentions

    Metrocide has been criticized for its lack of variety, leading to a repetitive gameplay experience that diminishes its replayability. Players have noted that the isometric shooter/stealth mechanics do not offer enough depth to encourage multiple playthroughs.

    • “That is, until I played Metrocide and found out that it is actually a repetitive isometric shooter/stealth game with no variety or replayability to speak of.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious and lacking in strategic depth, leading to a monotonous experience.

    • “The game quickly becomes tedious without adding any strategy.”
    • “Grinding feels like a chore rather than an engaging part of the gameplay.”
    • “The repetitive nature of grinding makes it hard to stay invested in the game.”
Positive mentions (%)Positive
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