MeshSkinner (for Unity 3D)
- September 26, 2016
- Winterdust
![MeshSkinner (for Unity 3D) Game Cover](https://img.gamebrain.co/games/739/meshskinner_winterdust_2016_1_xl.png)
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![](https://img.gamebrain.co/games/741/meshskinner_winterdust_2016_3_xl.png)
What is it? The MeshSkinner class provides an easy way to skin a mesh during runtime in a game made in the Unity 3D engine. Provide a GameObject containing a mesh (or several) and another GameObject containing the skeleton hierarchy. MeshSkinner will put them together for you. The result is a model with fully working SkinnedMeshRenderer component(s) structured like any other model imported by…