MeshSkinner (for Unity 3D)

MeshSkinner (for Unity 3D) Game Cover
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What is it? The MeshSkinner class provides an easy way to skin a mesh during runtime in a game made in the Unity 3D engine. Provide a GameObject containing a mesh (or several) and another GameObject containing the skeleton hierarchy. MeshSkinner will put them together for you. The result is a model with fully working SkinnedMeshRenderer component(s) structured like any other model imported by…

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