MeshSkinner (for Unity 3D)
- September 26, 2016
- Winterdust
What is it? The MeshSkinner class provides an easy way to skin a mesh during runtime in a game made in the Unity 3D engine. Provide a GameObject containing a mesh (or several) and another GameObject containing the skeleton hierarchy. MeshSkinner will put them together for you. The result is a model with fully working SkinnedMeshRenderer component(s) structured like any other model imported by…