- December 9, 2020
- NovaSoft Interactive Ltd.
Meridian 157: Prologue
Platforms
About
"Meridian 157: Prologue" is a free point-and-click puzzle game with a spooky atmosphere, featuring detective David Zander investigating a mysterious weather anomaly on a remote island. Solve challenging puzzles, enjoy immersive visuals and music, and uncover the mystery behind the 157th meridian, available in eight languages with no ads.







- Engaging puzzles that range from easy to challenging, providing a satisfying experience for puzzle enthusiasts.
- Atmospheric graphics and sound design that create a spooky and immersive environment.
- The prologue is free, making it an accessible introduction to the series that encourages players to explore further chapters.
- Several technical issues, including bugs that prevent players from entering coordinates and navigating effectively.
- Lack of clear cursor feedback and navigation options, leading to frustration and pixel-hunting gameplay.
- The story feels minimal and the game is quite short, leaving players wanting more content and depth.
story
35 mentions Positive Neutral NegativeThe game's story receives mixed reviews, with some players finding it captivating and intriguing, particularly in the context of a dark sci-fi narrative, while others criticize it for being minimal or lacking depth. Many appreciate the balance between engaging puzzles and the storyline, though some feel the prologue does not adequately set up the narrative, focusing more on gameplay mechanics than story development. Overall, while the story may not be the main focus, it is enough to keep players interested and eager for more.
“A fascinating storyline and creepy ambiance make up for the lackluster graphics.”
“Very captivating dark sci-fi story; if you play the prologue and all chapters.”
“I have only played through the prologue, but the story has gripped me enough to want to know what happens.”
“Story is non-existent.”
“It does not tell much of a story, features uninspired puzzles, inconsistent visual quality, and dreadful navigation.”
“Prologues usually set up a story, and leave you with many mysteries you want to see resolved; this one focuses more on puzzles, which are standard, clichéd, adventure game puzzles.”