- April 11, 2012
- Fulqrum Publishing
- 14h median play time
Men of War: Condemned Heroes
The MoW formula still satisfies, but familiar units and a stale setting leave this swansong feeling superfluous.
Platforms
About
"Men of War: Condemned Heroes" is a tactical World War II-themed shooter. Players command a squad of condemned soldiers in desperate situations, offered redemption through completing dangerous missions. The game features new tactical options, such as the ability to break through walls and use destructible environments to your advantage. It is a challenging and immersive addition to the Men of War series.
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- Challenging gameplay that requires strategic thinking and resource management, appealing to hardcore fans of the Men of War series.
- Well-designed graphics and audio, with a focus on historical accuracy and immersive environments.
- Unique concept of controlling a penal battalion, providing a different perspective on WWII tactics.
- The game is plagued with bugs and crashes, making it frustrating and sometimes unplayable.
- AI is poorly designed, often leading to frustrating gameplay experiences where units do not respond effectively to commands.
- Missions can feel repetitive and uninspired, with many objectives revolving around clearing enemy positions without much variation.
story
197 mentions Positive Neutral NegativeThe story in "Men of War: Condemned Heroes" is criticized for its lack of depth, featuring minimal dialogue, poor cutscenes, and a disjointed mission structure that fails to create a cohesive narrative. Players often find the missions repetitive and generic, primarily revolving around capturing or destroying objectives without any engaging story arc. While the game attempts to depict the struggles of penal battalions during WWII, it falls short of delivering a compelling or immersive storyline, leaving many players disappointed compared to previous titles in the series.
“This game tells the story of the penal battalions during World War II, leading them through some of the most desperate and suicidal missions on the Eastern Front.”
“Historically speaking, the men in these penal legions received impossible suicide missions; they were expected to die as a penalty for their various crimes. Their accomplishments were seldom acknowledged, and if they were able to somehow miraculously survive their missions, they could be pardoned.”
“The gameplay is complex; in each mission, you have to accomplish various tasks, such as killing certain enemies, cleaning fields off enemies, destroying units, reaching points, and capturing points. The story focuses on the Russian side, but not the normal one: the captured heroes’ one.”
“The storyline of the missions feels like you're playing Assault Squad, with minimal dialogue, terrible cutscenes, and no tie-in from mission to mission. Definitely not the same as Vietnam or Red Tide here.”
“In terms of the content, the missions are all very much the same. It is solidly built on its engine, but has little-to-no story, offering generic 'go here, capture this, destroy this' missions, seemingly at random.”
“No voice acting, briefings, no cutscenes, no story arc. It should not be sold as a multiple campaign story spanning from 1942-1945 standalone game.”