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After an unfortunate confrontation, two rivaling megalomaniacs bent on world domination, are forced to work together in hopes to survive. Join Skeleman, and his rival, Dr. Dangerous, in the thrilling adventure title: Mean-While. Mean-While is a non-linear adventure game where you are stuck as two characters, Skeleman and Dr. Dangerous, trapped in each other's fortresses. To succeed you will b…

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Mean-While screenshot
Mean-While screenshot
Mean-While screenshot
Mean-While screenshot
Mean-While screenshot
Mean-While screenshot
Mean-While screenshot
Mean-While screenshot
Mean-While screenshot
Mean-While screenshot
Mean-While screenshot
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82%
Audience ScoreBased on 22 reviews
gameplay4 positive mentions
graphics3 negative mentions

  • The game features charming writing and amusing character designs, providing a lighthearted and entertaining experience.
  • Gameplay is straightforward and fun, with a nice variety of enemies and bosses, as well as the unique mechanic of switching between two characters.
  • The music and sound design are well-executed, enhancing the overall enjoyment of the game.
  • The game is unpolished and clunky, with low visual quality and lifeless backgrounds that detract from the experience.
  • Controls are problematic, particularly for keyboard users, and the game is better suited for gamepad play, which is not well-implemented.
  • The linearity of the game and some frustrating attack animations can hinder replayability and overall enjoyment.
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay in "Mean-While" features a dual character system and a variety of enemies and bosses, offering a straightforward and enjoyable experience reminiscent of old-school Castlevania, but with less difficulty. Players can unexpectedly gain extra skills and abilities, adding depth to the gameplay, though it may not reach the complexity of titles like Dead Cells or Scourgebringer. Overall, it provides a fun, accessible alternative for those seeking a nostalgic yet less challenging platforming experience.

    • “Gaining extra skills and abilities during the game was a mechanic I did not expect, and I was pleasantly surprised.”
    • “Overall, the dual character/environment gameplay features nicely varied enemies and bosses.”
    • “Gameplay is pretty straightforward and decently fun, even if it's not going to make you feel like you're playing Dead Cells, ScourgeBringer, Vibrant Venture, etc.”
    • “If you like the old-school Castlevania gameplay but not the difficulty, Mean-While is what you're looking for.”
    • “Gameplay is pretty straightforward and decently fun, even if it's not going to make you feel like you're playing Dead Cells, ScourgeBringer, Vibrant Venture, etc.”
  • story
    6 mentions Positive Neutral Negative

    The story of "Mean-while" is described as charming and humorous, featuring a farcical setup that adds to its appeal. However, despite the effort put into the narrative, the overall quality of the game is considered low.

    • “Mean-while is a 2D retro pixel story-driven puzzle/action platformer with the gimmick that you must switch between two characters to progress.”
    • “The story is charming and kind of funny as intended.”
    • “The story is similarly endearing, with its farcical setup being a pretty neat idea.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is described as charming and reminiscent of shows like "Invader Zim" and "The League of Super Evil," appealing to fans of quirky, offbeat comedy. However, some reviewers note that while the humor is intentional and enjoyable, the overall quality of the game is lacking.

    • “Think a League of Super Evil or Invader Zim type of humor.”
    • “Overall, Mean-While does what it says on the tin—it's a humble release, and I'm a stickler for games with this sense of humor.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics are criticized for relying on outdated retro pixel art, resulting in lifeless backgrounds and an overall unpolished appearance reminiscent of early flash platformers. This choice detracts from the visual experience, making it feel less contemporary and engaging.

    • “They chose to use obsolete retro pixel art as a substitute for contemporary PC graphics.”
    • “The backgrounds are kind of lifeless, and the visuals in general feel unpolished in the way that a Flash platformer on Kongregate or Armor might.”
    • “They chose to use obsolete retro pixel art as a substitute for contemporary PC graphics.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is highly praised for its quality and style, with users noting that both the sound and music are well-executed and enjoyable.

    • “The music is great!”
    • “The sound and music are both done well and very much in the style that I appreciated.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is highlighted by amusing and creative designs, such as a snail with boxing gloves, which adds a whimsical touch to the game's cast. Overall, the characters are engaging and visually distinctive, contributing to a fun and memorable experience.

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