- August 18, 2016
- Professional Imagination
- 30h median play time
Max, an Autistic Journey
Platforms
About
"Max, an Autistic Journey" is a turn-based RPG that follows the story of Max, a 10-year-old boy with autism. The game aims to provide players with an insight into the everyday challenges faced by those with ASD, using a variety of mini-games and fantastical monsters to represent Max's emotions and frustrations. Through its unique gaming experience, players can learn about autism and gain a better understanding of the condition.
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- The game offers a unique and heartfelt perspective on the challenges faced by an autistic child, providing educational insights into autism.
- Players appreciate the emotional depth and sincerity of the story, which is based on real-life experiences of the developer and his son.
- The gameplay, while simple, includes a variety of mini-games and creative elements that keep players engaged and entertained.
- The combat mechanics can become repetitive and frustrating, particularly during boss fights that may feel unbalanced or overly challenging.
- Technical issues such as bugs and crashes detract from the overall experience, making it difficult for some players to enjoy the game fully.
- Some players feel that the game oversimplifies or misrepresents autism, leading to discomfort or disappointment with its portrayal.
story
30 mentions Positive Neutral NegativeThe game's story centers on Max, an autistic child, and his experiences, drawing from real-life events between him and his father, which adds a heartfelt and educational layer to the narrative. While some players appreciate the unique perspective and emotional depth, others criticize the execution as overly preachy or simplistic, with mixed feelings about the gameplay mechanics that accompany the story. Overall, the narrative is seen as both charming and significant, though opinions vary on its effectiveness and engagement.
“Max's father had a story to tell, and he figured out how to do it the only way he knew how, even if that meant using RPG Maker to do some wild things.”
“It is clear that many aspects of this game's story are either heavily researched or drawn from experience, as this game is somewhat based on a true story.”
“This simple yet unique RPG lets you see the world through Max's eyes: daily obstacles are monster bosses, little challenges are dangerous quests, and small fears become scary nightmarish monsters.”
“Instead, we have a preachy 'educational' autobiographical story about a parent with a child suffering from autism, with a few mediocre minigames punctuating the experience.”
“The second disappointment came at the intro to the story when the parents reacted to the diagnosis like it was cancer. How about supporting your child like you would anyway? There's nothing wrong with being autistic.”
“Rather than go on some ill-advised and inappropriately thought-out quest with unbalanced monsters and spells, this game attempts to guide you through a few days in the life of Max, an autistic child.”