- August 18, 2016
- Professional Imagination
- 30h median play time
Max, an Autistic Journey
Platforms
About
"Max, an Autistic Journey" is a turn-based RPG that follows the story of Max, a 10-year-old boy with autism. The game aims to provide players with an insight into the everyday challenges faced by those with ASD, using a variety of mini-games and fantastical monsters to represent Max's emotions and frustrations. Through its unique gaming experience, players can learn about autism and gain a better understanding of the condition.











- The game offers a unique and heartfelt perspective on the challenges faced by an autistic child, making it relatable and educational for players.
- The gameplay, while simple, is engaging and features a variety of mini-games that help illustrate Max's daily experiences and struggles.
- The developer's personal connection to the story adds a layer of sincerity and emotional depth, making it a touching experience for many players.
- The RPG Maker engine limits the game's technical capabilities, leading to issues such as repetitive combat and occasional bugs that detract from the overall experience.
- Some players found the boss battles to be frustratingly difficult and lacking in logical design, which could be discouraging for the target audience.
- The game has been criticized for its portrayal of autism, with some elements feeling overly simplistic or misrepresentative of the spectrum.
story
60 mentions Positive Neutral NegativeThe game's story centers on Max, an autistic child, and is inspired by real-life experiences between him and his father, offering a heartfelt yet sometimes preachy narrative about the challenges of autism. While some players appreciate the educational aspects and emotional depth, others criticize the execution, finding the character development lacking and the gameplay mechanics overly convoluted. Overall, the story is seen as both charming and significant, though opinions vary on its effectiveness and engagement.
“Max's father had a story to tell, and he figured out how to do it the only way he knew how, even if that meant using RPG Maker to do some wild things.”
“This simple yet unique RPG lets you see the world through Max's eyes: daily obstacles are monster bosses, little challenges are dangerous quests, and small fears become scary nightmarish monsters.”
“By its broad strokes, Max's story seems true to life: he's not a Hollywood-style autistic savant nor is he sainted because of his disability; he's just a kid with his own unique struggles.”
“Instead, we have a preachy 'educational' autobiographical story about a parent with a child suffering from autism, with a few crap minigames punctuating the mediocrity.”
“Second disappointment came at the intro to the story when the parents were reacting to the diagnosis like it was cancer: 'What are we going to do?' How about support your child like you would anyway? There's nothing wrong with being autistic.”
“If I am to be candid, however, my negative review is derived from the fact that this story relates to a real-life experience between father and son, and said son Max, at ten years old, is being medicated for having attention deficit disorder, a purely mental affliction, which doesn't cause physical harm to a child and instead is related to a hyperactivity personality.”