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MAVRIX by Matt Jones Game Cover

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MAVRIX by Matt Jones is a multiplayer open world racing game. It was developed by Third Kind Games and was released on July 24, 2025. It received mostly positive reviews from players.

Dive into MAVRIX, a massive Open World of limitless MTB opportunity.Pure creativity. Spanning 100 square kilometres of Downhill race tracks, huge slopestyle lines and multiple bike parks! Get ready to race or bring your style and creativity to define your own lines. Ride Together with your buddies, discover hidden challenges and drop in together to hit huge jumps. Join the train!  Global Ran…

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80%
Audience ScoreBased on 560 reviews
graphics20 positive mentions
optimization14 negative mentions

  • Highly realistic mountain biking experience with a good balance between simulation and fun, appealing especially to real MTB riders.
  • Large and well-designed open world with varied and immersive trails, jumps, and challenges, providing substantial exploration opportunities.
  • Active developer team that listens to community feedback and continuously updates the game with new content and improvements.
  • Poor optimization resulting in frequent performance issues, even on high-end PCs, making the game laggy and sometimes unplayable.
  • Clunky and inconsistent bike physics and controls, including stiff suspension, unreliable trick inputs, and awkward turning that diminish the riding experience.
  • Limited content and quality-of-life features currently, such as lack of fast travel to chairlifts, missing session markers, few bike/customization options, and presence of microtransactions despite high early access price.
  • optimization
    51 mentions Positive Neutral Negative

    Optimization is widely criticized, with many players experiencing poor performance even on high-end PCs and gaming laptops, resulting in frame drops and clunky gameplay. The game struggles especially on lower-end or handheld devices, and issues like unoptimized UI and graphical glitches exacerbate the problem. While it shows potential and is still in early access, significant improvements in optimization and performance are needed for a smoother, more enjoyable experience.

    • “As it's developed in Unreal Engine, the graphics are great as expected, but that also comes with somewhat costly running performance.”
    • “I have a fairly high end PC which far exceeds the recommended specs, yet I cannot get the game to run smoothly even on the lowest graphics settings.”
    • “For context, I play with an i5 and 3050 (gaming laptop) and it really struggles to run smoothly, limiting my gameplay - however, you can see and feel how enjoyable this game is, and it will improve as updates continue.”
    • “I'm glad they have time to add truck jumps and a cash shop but can't fix startup issues or performance.”
    • “Optimization very poor: on my high-end gaming laptop that plays AAA games on high or sometimes ultra graphics, Mavrix on medium had huge multi-frame skips whenever I slid the rear wheel.”
    • “ Performance – even on high-end hardware, the game runs like molasses.”
  • graphics
    50 mentions Positive Neutral Negative

    The game's graphics are generally praised for their quality, detailed visuals, and realistic animations, making it one of the best mountain biking titles visually. However, optimization issues are frequent, with many users experiencing poor performance, lag, and glitches even on high-end PCs, often requiring significant graphics downgrades to maintain playability. While the aesthetics are impressive, the demanding hardware requirements and occasional cosmetic bugs detract from the overall experience.

    • “Best mtb game graphics wise.”
    • “The visuals are awesome, and you just get to explore and find cool jumps and locations.”
    • “Huge map, amazing rider animations & physics, so many different controls so it feels like you’re riding the real thing and just genuinely love the graphics.”
    • “Physics aside, there are a lot of graphical issues such as missing textures and random glitches everywhere, but the biggest issue by far is the performance.”
    • “Optimization is very poor: on my high-end gaming laptop that plays AAA games on high or ultra settings, running this game on medium caused huge multi-frame skips whenever I slid the rear wheel.”
    • “Screen is very pixelated and I have to run minimum graphics on my mid-high end PC, and even then it’s extremely laggy.”
  • gameplay
    46 mentions Positive Neutral Negative

    The gameplay receives mixed feedback, praised for its core mechanics, sense of speed, and potential for skill-based play, but also criticized for stiff, animation-based controls and clunky physics that can feel unresponsive or unrealistic. While some find it fun, challenging, and rewarding, others note the game feels unfinished, lacking fluidity, variety, and polish, with ongoing improvements expected as it continues development.

    • “Some mechanics are more difficult than in other bike games, but that's not necessarily a bad thing.”
    • “Its takes a second to learn the mechanics but once you get it, its intuitive.”
    • “Although the game is still in early access the core mechanics already feel very smooth and natural and you can tell all the time and effort that has already gone into the trails and map design.”
    • “The mechanics feel stiff and unresponsive due to the game being all video captured animations which do not flow well. For example, when your character corners, instead of reacting to it, he gets put into a cornering animation that makes the whole game feel clunky.”
    • “The mechanics are very wooden and linear, and the controls feel very clunky as a result.”
    • “I don't want to reiterate what I see tons of others saying, but the main problem is the core gameplay and the physics behind the bike; it just feels stiff and not in a 'realism' way.”
  • stability
    22 mentions Positive Neutral Negative

    The game suffers from frequent bugs, glitches, and performance issues, particularly with physics and graphical elements, which can impact gameplay and cause frustration. However, many users acknowledge it is still in early access or beta, expressing hope for improvements and appreciating the fun aspects despite the instability. Overall, stability is a significant concern but somewhat expected at this development stage.

    • “Really buggy and I unfortunately played for too long so I can't get a refund on this trash.”
    • “Please do not buy this, it's one of the most buggy, incomplete MTB games that have ever been produced.”
    • “On a good race run, I am in the zone and the game flows just like it should. For the other 98% of the time that I wish it would, however, I am getting game-breaking glitches.”
  • music
    9 mentions Positive Neutral Negative

    The game's music and soundtrack receive high praise for their energetic, well-curated selection and ability to enhance the overall vibe, though some users note occasional repetitiveness. The inclusion of radio and commentary adds to the immersive experience, making the audio aspect a standout feature of the game.

    • “Tricks galore with a thumping soundtrack, count yourselves lucky if you played this one. I'd say this was the pinnacle of the gaming representation for the sport... the gameplay was pretty ace and the cartoon graphics gave it a personal touch... a hidden gem!”
    • “The radio and music selection is class, the world and trails are well designed and feel flowy. The skin selection for the bikes is good. Being online multiplayer adds to the feel of riding public trails in real life, and the controls work well.”
    • “I've been loving the soundtrack, brilliant music choice that did get a little repetitive even after just 2 hours.”
    • “The radio and music selection is class, the world and trails are well designed and feel flowly if not for the bike handling feeling unrealistic, the skin selection for the bikes is good but having just one bike brand is a bit anticlimactic for a MTB game.”
    • “Im 9 hours in and the game is fun, working through the sponsor challenges doing races and just chilling with my own music on, I can't say I've had any game destroying bugs and the performance is fine.”
    • “Vibe is there with the radio/music, commentator, sponsor system and all.”
  • grinding
    8 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and repetitive, with limited fast travel options and sparse trails making navigation and travel time frustrating. Players suggest adding more trails, fast travel points, or session markers to reduce the grind and improve flow between runs. Despite this, the racing gameplay remains addictive but demands significant time investment.

    • “A currently very empty map with only a few trails and very little fast travel, which makes navigating to areas and ski lifts very tedious and annoying.”
    • “I really wish there was a sort of session marker you could place because it gets tedious having to go back to the chairlift after each run.”
    • “Once you get used to it, traveling across the map isn't particularly difficult but it gets tedious.”
  • monetization
    8 mentions Positive Neutral Negative

    Monetization in the game is widely criticized due to the presence of microtransactions in a full-price early access title, which many players find unwelcome and unnecessary. While microtransactions do not restrict gameplay, their inclusion at this price point and stage of development is seen as frustrating and unwarranted. Some note that microtransactions are mainly for cosmetic items, but overall they contribute to a negative perception of value.

    • “The microtransactions themselves don’t limit your gameplay.”
    • “The microtransactions are a bit annoying but at least they are not necessary for skin customization.”
    • “For this price, and considering it has in-app purchases, I don't recommend this as a good game... it's very average, and definitely not worth that much money.”
    • “There is no reason to have microtransactions in a full-price early access game!”
    • “But guys — at this price point, you also added microtransactions?”
    • “The major problems for me are the bikes feel slow, the unlocks are just bike skins for the same two marins (there's no other manufacturers), the bikes handle like a brick with wheels, there's microtransactions for a £30 early access game, no tricks like tabletops or tuck no handers, the bikes don't roll on flat they just stop like the brake has been pressed, the physics of riding feel so poor and clunky just not fun at all to play, scrubs don't feel like scrubs, landing whips sideways halts you in your tracks, the shop is just full of unbranded bike gear and skins for the same bike brand making it feel like a waste of time completing stuff for coins.”
  • story
    8 mentions Positive Neutral Negative

    The game currently lacks any story or narrative elements, with players noting the absence of a story mode and limited gameplay variety beyond riding and completing missions. The world feels empty and could benefit from more content like additional tracks, side missions, and mini-games to create a more engaging experience.

    • “No story.”
    • “No semblance of a story or gameplay loop... just kinda ride around, maybe do a few challenges here or there.”
    • “There should be a 'story mode.' Just traveling around the map is weird. I understand it is early access, but these are the things I would like to see improved.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is mostly unintentional, stemming from its goofy and poorly executed physics rather than deliberate comedic elements. Overall, players find the game's flaws more amusing than entertaining in a traditional sense.

    • “Physics can be funny sometimes.”
    • “Air physics are so goofy it's not even funny.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is well-established and creates an immersive open-world experience, particularly enhancing the thrill of shredding down trails. Users appreciate the game's potential to deliver a captivating environment.

    • “The atmosphere is there, and the potential is massive.”
    • “I like shredding down the trails and I like the atmosphere the open world gives me.”
  • replayability
    1 mentions Positive Neutral Negative

    The game lacks replayability, as users do not find compelling reasons to play it multiple times.

    • “I just don't see replayability with this game.”
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4h Median play time
6h Average play time
3-10h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

MAVRIX by Matt Jones is a open world racing game.

MAVRIX by Matt Jones is available on PC and Windows.

On average players spend around 6 hours playing MAVRIX by Matt Jones.

MAVRIX by Matt Jones was released on July 24, 2025.

MAVRIX by Matt Jones was developed by Third Kind Games.

MAVRIX by Matt Jones has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its optimization.

MAVRIX by Matt Jones is a multiplayer game with local co-op support.

Similar games include STORROR Parkour Pro, BMX Streets, Descenders Next, BMX The Game, Wreckfest 2 and others.