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Mars Power Industries: First Job

73%Game Brain Score
music, humor
gameplay, monetization
93% User Score Based on 29 reviews

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About

"Mars Power Industries: First Job" is a charming puzzle game where players build houses for a tiny colony on Mars. The goal is to satisfy each house's energy needs by strategically placing sparkly crystal power stations while avoiding black goo. This spin-off game from the original Mars Power Industries offers a fresh, house-building challenge for players looking to test their space colony management skills.

Mars Power Industries: First Job screenshot
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93%
Audience ScoreBased on 29 reviews
music2 positive mentions
monetization8 negative mentions

  • Mars Power Industries: First Job offers a charming and relaxing puzzle experience with intuitive mechanics that gradually increase in difficulty, making it accessible for players of all skill levels.
  • The game features beautiful minimalist graphics and a soothing soundtrack that enhances the overall atmosphere, creating an enjoyable environment for puzzle-solving.
  • As a free introduction to the main game, it provides unique levels and mechanics that are distinct from the full version, making it a worthwhile experience for both new players and fans of the original.
  • Some players feel that the game is more of a demo or advertisement for the full version rather than a standalone experience, leading to disappointment regarding its depth and content.
  • The game is relatively short, with only 18 levels that can be completed in about 30 minutes, which may leave some players wanting more substantial gameplay.
  • There are criticisms regarding the visual quality and control limitations, as well as concerns about the game's classification as a full game rather than a demo, which could mislead potential players.
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay is characterized by smooth mechanics and a harmonious blend of art and music, creating an engaging atmosphere. However, the levels in this "starter pack" are relatively easy, with only a couple requiring significant thought, and the overall experience lasts about 20-25 minutes as a teaser for the full game. The introduction of a new house-building mechanic adds variety, making it a refreshing take on the familiar aesthetic of the main game.

    • “Mechanics so smooth, a seamless ballet.”
    • “It's nice to have the same aesthetic as MPI, but with different mechanics to play around with.”
    • “I like the atmosphere and the new mechanics!”
    • “The mechanics and the atmosphere are similar; however, the levels in this 'starter pack' are very easy - only #17 and #19 required me to pause and think a bit.”
    • “It's kind of a demo, although it has an additional mechanic that can only be found in the unlocks of the paid game.”
    • “Short version of Mars Power Industries that highlights main game mechanics.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization aspect of "Mars Power Industries" has been criticized for misleadingly presenting a mobile app as a full game on Steam, which detracts from genuine titles and misleads gamers. This practice not only undermines the integrity of the platform but also reflects poorly on developers who exploit the system to gain visibility without offering substantial content. Overall, the game is viewed as a shallow advertisement rather than a legitimate gaming experience, leading to a negative reception.

    • “The game this is advertising is just a basic iPhone game where you drag and drop objects onto the screen to match as many squares as you can. It's just dressed up to look like a Factorio-style game, but it's much shallower; it's just an iPhone app with no depth or value for serious PC gamers.”
    • “While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and, in some ways, harmful.”
    • “Often developers may choose to incorrectly publish demos/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behavior and it's not good for gamers.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics are characterized by charming retro pixel art that enhances the overall aesthetic and feel of the game, appealing particularly to fans of the genre. While the visuals are well-executed, the resolution and control settings are fixed, limiting customization options. Overall, the combination of cute graphics and engaging level designs makes it a strong recommendation for players who enjoy logic games.

    • “The graphics are nice, level designs can be tricky and the overall feel is just well done.”
    • “The presentation is the same as well, great graphics and audio, no timer or turn limit, right click for unlimited undo, and I obviously can't recommend it enough.”
    • “A choice was made to use obsolete retro pixel art as a substitute for contemporary PC graphics.”
    • “Resolution and controls are locked, and can't be changed or customized to improve the visuals or the control experience.”
    • “Cute pixel graphics, combined with easy (but quickly expanded upon) rules, and several increasingly challenging levels (known as 'years' here) make this one an easy recommendation, especially if you're a fan of such logic games!”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is characterized by a melodic soundtrack that enhances the experience, providing a soothing backdrop that harmonizes well with the art and gameplay.

    • “A melodic soundtrack, a soothing guide.”
    • “Where art, music, and gameplay harmoniously preside.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by lighthearted banter between characters, showcasing a playful dynamic that adds levity to the gameplay. The dialogue reflects a blend of wit and camaraderie, enhancing the overall experience with amusing exchanges.

    • “John: (laughing) Hell, Dutch, I reckon this is Tahiti.”
    • “Arthur: (laughing) Look, Dutch, this game’s simple: plug in the panels, power the place, and move on.”
  • story
    1 mentions Positive Neutral Negative

    The story aspect of the game is characterized by a sense of exploration and discovery, with each circuit representing a unique pathway that unfolds an untold narrative, inviting players to delve deeper into the game's lore.

    • “Each circuit is a pathway, a story untold.”
    • “The narrative weaves through every character, making their journeys feel deeply personal.”
    • “Every choice impacts the story, creating a unique experience that resonates long after the game ends.”
    • “Each circuit a pathway, a story untold.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is engaging and aligns well with its mechanics, though some users find the levels in the "starter pack" to be overly simplistic, with only a couple of them providing a challenge that requires deeper thought.

    • “The mechanics and the atmosphere are similar; however, the levels in this 'starter pack' are very easy - only levels #17 and #19 required me to pause and think a bit.”
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