- February 11, 2019
- John Ohno
Manna for our Malices
Platforms
About
Manna for our Malices is a single player action game. It was developed by John Ohno and was released on February 11, 2019. It received overwhelmingly positive reviews from players.
Akagi Ai is unexpectedly stabbed on her way home from school. She finds her spirit possessing her body from earlier that day, and must collaborate with the past self that inhabits her body to discover why she keeps dying -- and why she keeps coming back.


- The story is engaging and well-constructed, with a satisfying conclusion that keeps players hooked.
- The game features a unique time-loop mechanic that allows for exploration and discovery of branching paths.
- It's affordable and offers a fun experience for fans of visual novels, with quirky characters and a charming atmosphere.
- The art style is often criticized as unattractive and may deter potential players.
- Some logic and character interactions become confusing towards the end, leading to potential gameplay frustrations.
- Character development is shallow, leaving some players wanting more depth and uniqueness from the cast.
- story32 mentions Positive Neutral Negative
The story is a highlight of the game, featuring engaging writing and interesting themes, particularly around LGBTQ+ representation, with a significant portion of the cast being portrayed as lesbians in a sincere manner. While some plot elements may feel rushed or underdeveloped, particularly in the investigative branches, the overall narrative is compelling enough to keep players invested, despite the game's lackluster artwork. Players appreciate the trial-and-error approach to uncovering multiple endings, making it appealing for achievement hunters and those who enjoy intricate storytelling.
“A short visual novel with very good writing and an interesting story.”
“Verdict: good ideas, good writing, interesting story.”
“However, I understand these kinds of bugs/logic errors are easily done in time-loop stories, and I enjoyed the story anyway, so it's definitely still a recommendation from me.”
“Plus, while every other investigative branch either stays open forever or has a final 'I know enough about this now' moment, the MIB storyline reaches its peak very quickly with very little information gathering (it was literally the first thing I did on my first playthrough) and then you're locked out of it with no comment, with the rest of that plot all coming from Shironeko exposition.”
“It has a few endings but the way to find them is long, because you need the right choices at the right time or you're stuck in eternity. It's a trial and error but it's good for achievement hunters and people who enjoy these repeating stories where you need to find the trick to get out and discover the well-hidden endings.”
“I do remember the artwork not being pleasing to the eye, but I'm going to guess that the story had something to do with me wanting to finish it.”
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Frequently Asked Questions
Manna for our Malices is a action game.
Manna for our Malices is available on PC, Mac OS, Phone, Windows and others.
Manna for our Malices was released on February 11, 2019.
Manna for our Malices was developed by John Ohno.
Manna for our Malices has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its graphics.
Manna for our Malices is a single player game.
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