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Manna for our Malices

Manna for our Malices Game Cover
69%Game Brain Score
story, humor
graphics, atmosphere
100% User Score Based on 20 reviews

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Manna for our Malices Game Cover

About

Manna for our Malices is a single player action game. It was developed by John Ohno and was released on February 11, 2019. It received overwhelmingly positive reviews from players.

In "Manna for our Malices," Akagi Ai must work with her past self to uncover why she keeps dying and coming back, while also becoming entangled in mysterious events involving her friends. This decision-heavy visual novel features branching time loops and progressively unlocking scenes as new clues are discovered. Explore different options and consequences in this intriguing mystery.

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100%
Audience ScoreBased on 20 reviews
story10 positive mentions
graphics3 negative mentions

  • The story is engaging and well-constructed, with a satisfying conclusion that keeps players hooked.
  • The game features a unique time-loop mechanic that allows for exploration and discovery of branching paths.
  • It's affordable and offers a fun experience for fans of visual novels, with quirky characters and a charming atmosphere.
  • The art style is often criticized as unattractive and may deter potential players.
  • Some logic and character interactions become confusing towards the end, leading to potential gameplay frustrations.
  • Character development is shallow, leaving some players wanting more depth and uniqueness from the cast.
  • story
    32 mentions Positive Neutral Negative

    The story is a highlight of the game, featuring engaging writing and interesting themes, particularly around LGBTQ+ representation, with a significant portion of the cast being portrayed as lesbians in a sincere manner. While some plot elements may feel rushed or underdeveloped, particularly in the investigative branches, the overall narrative is compelling enough to keep players invested, despite the game's lackluster artwork. Players appreciate the trial-and-error approach to uncovering multiple endings, making it appealing for achievement hunters and those who enjoy intricate storytelling.

    • “A short visual novel with very good writing and an interesting story.”
    • “Verdict: good ideas, good writing, interesting story.”
    • “However, I understand these kinds of bugs/logic errors are easily done in time-loop stories, and I enjoyed the story anyway, so it's definitely still a recommendation from me.”
    • “Plus, while every other investigative branch either stays open forever or has a final 'I know enough about this now' moment, the MIB storyline reaches its peak very quickly with very little information gathering (it was literally the first thing I did on my first playthrough) and then you're locked out of it with no comment, with the rest of that plot all coming from Shironeko exposition.”
    • “It has a few endings but the way to find them is long, because you need the right choices at the right time or you're stuck in eternity. It's a trial and error but it's good for achievement hunters and people who enjoy these repeating stories where you need to find the trick to get out and discover the well-hidden endings.”
    • “I do remember the artwork not being pleasing to the eye, but I'm going to guess that the story had something to do with me wanting to finish it.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics have received mixed reviews, with some players finding the art style unappealing and questioning whether it stems from incompetence or a deliberate stylistic choice. Despite the potential jankiness, the visuals may not deter those who are invested in the story. Overall, the graphics seem to evoke curiosity, though they may not be aesthetically pleasing to all.

    • “Now whether the art style is genuine incompetence, a stylistic choice, or an attempt to use a stylistic choice to mask genuine incompetence, I genuinely cannot tell.”
    • “I do remember the artwork not being pleasing to the eye, but I'm going to guess that the story had something to do with me wanting to finish it.”
    • “So if you think you can stomach the art style and don't mind some potential jank - check this out, out of curiosity if nothing else.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is primarily driven by the character Ai's amusing use of bad language, which resonates well with players, while the character Mimi adds an intriguing element. Overall, the comedic aspects are appreciated, though some feel they could be more developed.

    • “She's so funny!”
    • “Ai's bad language is funny, Mimi is intriguing, but that's all.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is described as deliberately avant-garde and uniquely strange, which many players find enjoyable.

    • “The music is weird as hell in a very deliberate avant-garde way that I enjoy.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is consistently praised, with multiple users affirming that it effectively enhances the overall experience.

  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay is highly praised for its engaging mechanics that involve gradual information discovery and collaborative problem-solving between the player and the main character, particularly during the first 70% of the game.

    • “I really enjoyed the gameplay and the gradual discovery of information, piecing things together with the main character during the first 70% of the game!”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by a touching heart-to-heart conversation in the Aoi storyline, which resonates with players. However, some reviewers find it odd that the main character's reaction to the revelation of the first Aoi's death feels muted, detracting from the overall emotional impact.

    • “I like the conclusion of the Aoi storyline where they have a heart-to-heart about the clone situation; it's very touching.”
    • “The emotional depth in the Aoi storyline really resonated with me, especially during the heart-to-heart conversation.”
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Frequently Asked Questions

Manna for our Malices is a action game.

Manna for our Malices is available on PC, Mac OS, Phone, Windows and others.

Manna for our Malices was released on February 11, 2019.

Manna for our Malices was developed by John Ohno.

Manna for our Malices has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

Manna for our Malices is a single player game.

Similar games include The Letter, Raging Loop, Sound of Drop: Fall into Poison, Why Am I Dead At Sea, Dear RED: Extended and others.