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Majogami

Overall, I enjoyed my time with Majogami, I just feel it could have been better. Though I love the artwork and amazing style Inti Creates always brings to the table, I feel the gameplay was more than a bit jumbled. The simplest way to put it is that sometimes less is more, and I hope that next time, Inti gives us a pure, easy to parse concept with all their usual amenities. Still, those looking for witchy fanservice, gorgeous artwork, surprisingly deep replay value and epic boss battles have a great new adventure in Majogami.
Majogami Game Cover
93%Game Brain Score
story, gameplay
character development, grinding
95% User Score Based on 64 reviews
Critic Score 80%Based on 1 reviews

Platforms

Nintendo SwitchPCPlaystation 5Steam DeckWindowsPlayStationNintendo Switch 2
Majogami Game Cover

About

Majogami is a single player hack and slash game with fantasy, anime, dark fantasy and violence themes. It was developed by INTI CREATES CO., LTD. and was released on November 6, 2025. It received mostly positive reviews from critics and overwhelmingly positive reviews from players.

The sword fighter Shiroha cleaves through a twisted world with her high-speed Setsuna, facing off against the powerful witches in her way, in 2D paper craft character action. Paper craft character action! Majogami - the story of one girl who cuts gods like paper.

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95%
Audience ScoreBased on 64 reviews
story18 positive mentions
grinding2 negative mentions

  • Engaging and satisfying fast-paced combat with a unique directional lock-on and slashing mechanic that rewards skillful positioning.
  • Beautiful, stylized visuals with a captivating storybook aesthetic and detailed character animations supported by strong voice acting.
  • Deep and emotional storytelling with well-developed characters and a touching narrative, regarded as one of Inti Creates' best efforts.
  • Some boss fights are lengthy, repetitive, and feature excessive waiting periods due to clashing mechanics and invincibility phases.
  • The lock-on system can be unreliable or frustrating, often targeting unintended enemies especially in crowded fights.
  • Controversial and overly sexualized character designs that may alienate certain players and detract from overall enjoyment.
  • story
    53 mentions Positive Neutral Negative

    The story in this game is widely praised for its emotional depth, compelling narrative, and unique storybook-like presentation, often considered one of the best in a platformer. It features a memorable plot about a witch with amnesia and her quest to regain memories, enriched by strong voice acting and immersive character development. While some found the execution or final act slightly flawed, the overall storytelling, integrated with gameplay and art, offers a heartfelt and engaging experience.

    • “And the story is amazing, easily worth playing the game for it alone.”
    • “The story introduces you to a young woman named Shiroha who is trapped in a fever dream-like world where she has lost all her memories. She later meets a sheet of paper named Shiori, who is apparently her dad and sidekick, and they need to find a way to escape from this world.”
    • “It’s a 2D action platformer that mixes fast, stylish combat with a surprisingly emotional story.”
    • “The story lost me a bit in the final act because it kinda came out of left field, but the overall theme is good and it ended on a great note.”
    • “Out of all the things, I was truthfully surprised how well Inti handled the story, since LAIX2 & GV3 story received much backlash. This time they actually put thought into the plot; however, there are some weird conversation moments that may appeal more to a certain audience than others.”
    • “To keep it short, liked the story and the plot, but hated the execution of the story.”
  • gameplay
    36 mentions Positive Neutral Negative

    The gameplay is fast-paced, responsive, and fun, combining familiar hack-and-slash mechanics with innovative features like directional slashes, homing attacks, and transformation abilities. While boss fights are generally exciting and well-animated, some struggle with pacing due to the clash mechanic, and early difficulty can arise from cryptic directional barriers. Overall, the gameplay balances depth and accessibility effectively, supported by strong design and smooth controls.

    • “The gameplay has much more depth than I thought at first, but everything is introduced at the right pace to make sure the player isn't overwhelmed.”
    • “I like the directional slash mechanic, which requires certain enemies to be dealt with using a slash from a specific orientation, either horizontal, vertical, or diagonal, requiring you to get into a specific position before unleashing your homing attack.”
    • “Gameplay is fast paced, bosses are hype, and level gimmicks like the teleport are actually pretty well implemented.”
    • “Tons of dialogue with gameplay that consists of mashing the attack and special attack button (square + R2).”
    • “The bosses range from great to incredibly tedious and all suffer from the clash mechanic giving fights up to 20 seconds of waiting for free damage tied to flashy animations.”
    • “I had more issues with the bosses than the stage levels, especially early on due to the cryptic gameplay mechanics related to the cut direction barriers that are difficult to spot when first playing the game.”
  • music
    30 mentions Positive Neutral Negative

    The music in the game is primarily piano-based, creating a unique and fitting atmosphere praised for its aesthetic harmony and occasional standout vocal tracks during transformations. However, many players find the replacement of stage music with repetitive J-pop-style songs during astral forms less enjoyable, leading to mixed feelings about the soundtrack's variety and implementation. Overall, while the music is appreciated for its mood and certain tracks, some wish for more diverse and stage-specific options.

    • “The music was also quite unique with all being only played by a piano!”
    • “The music, gameplay and art style is outstanding, if this game gets a 2nd entry, I'll gladly buy it.”
    • “I really loved the piano music by Luna Umegaki, it was one of the main things that got me to buy the game.”
    • “Once you activate an astral, the game replaces the music with the chosen astral, and while it is a super fun feature at the start, it gets less fun when you are permanently in astral form because it's just so easy to enter and you never hear the stage's piano theme.”
    • “I might be the minority in this, but I am not a fan of the usual J-pop music in Inti's games, and I feel like being forced to listen to the same astral-specific songs over and over again, instead of the more theme-appropriate stage background music, really defies the point of having stage-specific music at all.”
    • “The game allows you to make the music very low, but disabling it entirely is just not possible, and I have no idea why.”
  • graphics
    17 mentions Positive Neutral Negative

    The game's graphics are widely praised for their unique, storybook-like, and papercraft-inspired art style, featuring vibrant level design and character visuals that strongly evoke anime aesthetics. The visuals are considered stunning and integral to the game's charm, often described as gorgeous and highly distinctive, though the anime style may not appeal to everyone. Overall, the art style is a standout feature that greatly enhances the game's emotional and atmospheric impact.

    • “The visuals are by far absolutely incredible, playing out in a storybook setting with a witch suffering from amnesia and trying to regain her memories.”
    • “The whole papercraft aesthetic is incredibly unique, and it reminds me of games like LittleBigPlanet at times.”
    • “Unfortunately, the usual Inti suspects are here, with a strong focus on what people would describe as 'anime aesthetics' and designs that won't appeal to a more mainstream audience, which is a real shame because Majogami is one of Inti's stronger offerings out of their catalogue.”
    • “Music feels like a step down for the most part, but visuals certainly carry this game a lot.”
    • “Visuals: game definitely looks pretty from the level design to the characters and transformation mechanics.”
  • character development
    7 mentions Positive Neutral Negative

    Character development is closely tied to the game's distinct and stylish character designs, which many find appealing and contribute to the storybook-like presentation. However, some players criticize the overly sexualized and questionable designs, particularly for specific characters later in the game, which can detract from the overall experience. Despite this, the engaging combat and clean, premium presentation still make for an enjoyable playthrough.

    • “Came for the character design (and mmz style gameplay), ended up having a blast.”
    • “Clean presentation, from the mission overview screen made like a story book, which gives a premium feel to the game, to beautiful character designs.”
    • “Character designs are great as always.”
    • “What is bad is the very questionable character design.”
    • “The other complaint is more geared towards a very specific character design for a character at the very end of the game.”
    • “If you can put aside Inti's inappropriate character designs, and their need to zoom way too much on every character's features when they do a super, you'll probably have a pretty good time.”
  • emotional
    6 mentions Positive Neutral Negative

    The game delivers a surprisingly emotional and heartfelt story, centered on a touching father-daughter relationship, set against fast-paced, stylish combat and beautiful art. Its blend of deep narrative and engaging gameplay makes it both charming and highly recommended for players seeking emotional depth alongside action.

    • “A heartwarming story of a daughter and her father packed in wrist-wrecking action with amazing art style.”
    • “It’s a 2D action platformer that mixes fast, stylish combat with a surprisingly emotional story.”
    • “If you like platformers with personality, emotional storytelling, and combat that feels good without being overwhelming, this one deserves a place on your playlist.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is praised for being funny and entertaining, complementing the visually appealing design and enjoyable gameplay. Players also appreciate the playful and lighthearted tone, enhanced by quirky characters like "hot witches" and humorous elements such as "Paper dad."

    • “Visually appealing, funny, satisfying gameplay, and hot witches combine to make a really good game!”
    • “Paper Dad is funny too.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding in the game is mixed, with some boss fights feeling tedious due to lengthy animations and wait times during the clash mechanic. However, the potential for rewarding stage grinding hints at a highly enjoyable experience overall.

  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is praised for its impressive artwork and captivating dark, immersive tone.

    • “Awesome art and an engaging dark atmosphere.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers high replayability, featuring numerous secrets that encourage players to revisit and explore further.

    • “Lots of secrets and high replay value.”
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69h Median play time
69h Average play time
69-69h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Majogami is a hack and slash game with fantasy, anime, dark fantasy and violence themes.

Majogami is available on Nintendo Switch, PC, PlayStation 5, Steam Deck and others.

On average players spend around 69 hours playing Majogami.

Majogami was released on November 6, 2025.

Majogami was developed by INTI CREATES CO., LTD..

Majogami has received overwhelmingly positive reviews from players. Most players liked Majogami for its story but disliked it for its character development.

Majogami is a single player game.

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