Magnet Block
- November 11, 2022
- Isaac Andrews
A simple 3d sokoban puzzle game in which you push monopole magnets to solve puzzles and enter the exit teleporter.
Reviews
- Magnet Block features clever and intricate puzzle design that challenges players with unique interactions and 'aha moments'.
- The game maintains a high level of difficulty while offering a simple and intuitive ruleset, making it accessible yet rewarding for puzzle enthusiasts.
- Each of the 107 levels is distinct and thoughtfully crafted, ensuring no filler content and consistently engaging gameplay.
- The second half of the game can become overly complex, potentially frustrating players who prefer simpler, more straightforward puzzles.
- Some players have reported issues with gamepad support and poor developer communication regarding technical problems.
- A hint system or easier versions of levels could enhance the experience, as some puzzles may feel indecipherable without guidance.
- gameplay10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The gameplay in "Stephen's Sausage Roll" is characterized by its challenging controls and intricate puzzle design, despite its simple visuals and limited mechanics. While the game introduces few new elements, it excels in creating diverse and unique puzzles that require strategic thinking and manipulation of the environment. Overall, it is praised for its strong level design and relentless challenge, making it a standout in the puzzle genre.
“Stephen's Sausage Roll looks simple, but in truth, your character is not easy to control with its tool; it adds a layer of complexity directly into the core of the gameplay.”
“There are levels that emphasize the lack of room, levels that have no green tiles and instead just want you to reach a place, levels that give you plenty of room and require big chain reactions, levels that have a pit in which you need to find how to fall (you can't fall on your own, you need to be pushed), levels that want you to create and remotely manipulate shapes... the game is overly simple in design, has next to no special mechanics, and yet offers that much puzzle diversity.”
“This is one of the best sokoban games ever made, one that explores its own mechanics to the fullest extent to bring out the strongest possible puzzles, and is absolutely relentless in its pursuit of making each level a completely unique experience that never repeats itself or talks down to the player.”
“The basic visuals only show the bare minimum and each puzzle is nothing more than a small room with a few magnets; the rules never change, the mechanics never evolve, the controls are never restrained.”
“Magnet block only introduces one new mechanic in the whole game that is sparingly used, the coil and counter.”
“The game is overly simple in design, has next to no special mechanics, and yet offers that much puzzle diversity.”
- graphics1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The graphics are minimalistic, featuring basic visuals that consist of simple rooms with limited elements, such as magnets. Reviewers note a lack of visual variety and evolution in the game's mechanics, contributing to an overall uninspired aesthetic.
“The basic visuals only show the bare minimum, and each puzzle is nothing more than a small room with a few magnets.”
“The graphics feel outdated and lack the detail needed to immerse players in the game world.”
“The environments are bland and uninspired, making it hard to stay engaged with the gameplay.”