- May 13, 2019
- Vendel Games
Magic Encyclopedia: Moon Light
Platforms
About
As a student at the Magic Academy, Katrina has learned some amazing things, but nothing has prepared her for what she will discover during her new adventure. Join Katrina and her brother as they travel across the world and through time to save their professor from the curse of the werewolf. Find the hidden pieces of important items and reassemble the objects to solve challenging puzzles. And en…











- Beautiful hand-drawn graphics that enhance the hidden object experience.
- Unique gameplay mechanics where players find fragments of items and use them once complete, adding a layer of challenge.
- Engaging puzzles and a nostalgic feel that appeals to fans of the genre.
- Many hidden object pieces are too small and blend into the background, making them difficult to find.
- The story is shallow and lacks engagement, with little connection between locations and events.
- The hint system is often necessary due to the frustrating placement of items, leading to a less enjoyable experience.
story
14 mentions Positive Neutral NegativeThe story in the game is generally perceived as shallow and poorly constructed, with many reviewers noting its lack of engagement and coherence. While the narrative is easy to follow, it often feels rushed and disconnected from the gameplay, serving primarily as a backdrop for the hidden object mechanics rather than a compelling experience. Overall, players find the story to be a weak aspect of the game, with little emotional investment in the characters or plot.
“The story is not bad, but is it necessary to travel between places around the world to find hidden letters that my brother was just here and I have to travel to the next place?”
“There is enough information to know the story the game tries to tell, but there is no engagement by the player.”
“Despite the fact it is a magic alternative world, it could be better story line composition here.”
“The story was stupid, and while generally the stories in this genre are just boilerplate to support the hidden object searches, this was a whole other level of bad.”
“Traveling from location to location with only the thinnest of connections results in a plot with no weight to it or hooks for players to follow.”
“The story is shallow and bears very little relation to the locations you visit or the items you're searching for.”